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Posted by: Ben2974
ok well let me start off by saying this: We're comparing, essentially, (since we've spun off topic and people tried to incorporate H2X into this argument) Halo PC vs H2V. So I'm going to let all of you know that, like many have posted before and around the net that aim assist is almost required for console games since you don't have such an easy time aiming with the stick when compared to a mouse. So therefore, even though aim assist seems to help the "would be noobs", it also helps the pros. So basically this makes the gameplay reach a new level of gameplay since EVERYONE can play on a higher level- some more than others.
Hence this is why you see faster paced action going on in Halo 2 than in Halo 1. So that takes out the "faster kill times"/"fast pace gaming and skill gap" bs argument out of the way.
The old "aim assist is required for a console game" argument. Again.
Let's take a look at this, barring the inclusion of vector assist, which is reasonable. Boot up Unreal Championship. No aim assist. Bad Company 2. No aim assist. Team Fortress 2. No freakin' aim assist on any of these console releases, and they all have two things you can observe:
a. A massive gap in the skills of players across the board. There are straight up dominators, guys who can't get a kill for crap, and everything in between.
b. People getting kills consistently and frequently. If your argument of aim assist being required was true, that wouldn't happen at all. Therefore, aim assist is not required for a console FPS game to be playable. The only ones that say it is suck at FPS games.
Posted by: Ben2974
Secondly:
If you want to compare overpowered weapons between H1 and H2, then you can match H1's pistol to that of H2's BattleRifle. BOTH games had unbalanced weaponry. You can take out a tank in Halo 1 with a pistol before the tank has a chance to knock you out. In H2 the firing rate is a god damn automatic-- and it's strong as hell, too! But i'd be in favor of the Halo 2's weaponry anyways, because the battlerifle has its challenge: the carbine. But both of these H2 weapons aren't enough to destroy a tank 1 on 1, unlike Halo 1. What's the pistol's rival in H1? The rockets? I Hope so! And not even....you have to be close range with those rockets if you want to win a duel versus a dude whipping the pistol! The pistol is powerful, precise, and consistent.
You forgot to add "and useless in the hands of anyone that isn't good" at the end of that last sentence, which basically renders all of your ranting moot. A high-powered weapon that requires a good amount of skill to use effectively levels the playing field in all situations for experienced players. It essentially means that if you're good, you'll come out on top consistently, and if you're bad, you won't.
In Halo 2, that was changed for the worse. The lack of a powerful-yet-skill-based starting weapon, and a focus on the ridiculous "power weapon" concept, rewards bad players by allowing them to run across these weapons during the game and easily kills players that are significantly more skilled than they are. It allows bad players to beat good players. If you think that should ever happen in competitive FPS, you need a lobotomy.
Posted by: Ben2974
Hold on, let's not forget the abundance of small/medium-sized maps in Halo 1 like Chiron, Battle Creek, Derelict, and Wizard
Halo 2 had its share of large maps too: Coagulation, Containment, Headlong, Waterworks, etc.
In every single Halo CE map you listed, camping is not a good strategy for winning a game. You camp on any of those maps, you're going to lose against better players.
Contrarily, in every Halo 2 map you listed, camping is extremely effective for winning games.
Terrible way to start your point.
Posted by: Ben2974
There are maps in both games that have many spots to hide and get your shotgun out, but yes I do believe that Halo2's maps generally have more things jutting out from the ground making for new fighting methods and stuff like Method himself described a little bit earlier. But just because SOME players in games enjoy hide and seek doesn't mean they all do. You're letting those players represent the game's population as a whole, which is stupid to do. And besides, it's not the camper's fault that the other player isn't being cautious. The good players know what's up, though. They won't fall for bs like that more than once per match.
Starting from Halo 2, being cautious didn't help. Too many spots that reward camping and have no flank points. You never saw that in HCE maps.
And I'd just like to finish off by mentioning Method's first statement in response to OP Try sniping your teammate. That's what it's like without aim assist. was very stupid to say. Way to go, method >.>
Posted by: Ben2974
How was my stand-up performance?!
You're a regular Carlos Mencia. And by that, I mean you pretty much just used old material that nobody's laughing at anymore. I had high hopes for you, but you let me down. :(