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Posted by: Ben2974
Cover positioning: Sure, wherever it's possible. There are more cover areas in H2 than in H1, making it more important to know how to take advantage of the areas in the maps than in H1. Generally.
This is why it was so easy to kill you.
Posted by: Ben2974
Medkits: Not sure what pups are in H1. Medkits, ya it would be smart to know when to use one.
Pups = powerups. Overshield, active camo.
Posted by: Ben2974
Situational awareness for large areas: lol? More like this: Situational awareness for small areas. That way you don't become the noob who walks into a corner unsuspectingly and unprepared.
This is why you couldn't beat me. You can't handle large areas. You can't do crap unless you have some choke point to give you an advantage.
Posted by: Ben2974
Anti-vehicle tactics: More apparent in Halo 2 than in Halo 1. Remember how you can take out a tank with a pistol in H1?
Yeah. I do. Because unlike H2, the tank in H1 only had one spot you could feasibly shoot at to take it out; the cockpit.
Posted by: Ben2974
Grenade baiting: More useful in H2 than in H1. Also a way to help reduce chances of getting hit by a camper (I used grenade baiting as an example a little earlier in this thread).
Grenade baiting: The act of throwing a grenade during a firefight to force an opponent to move in a predictable direction. L2Halo.
Posted by: Ben2974
Large-scale opponent Prediction: More apparent in H2 than in H1 since, assuming you have fantastic targeting skills in H1, fighting is more individualized. Not to say that you can't be hero in a match of ctf in Halo 2 because you had a good general sense of the opposing team's movement.
In H2, you generally had a steady stream of vehicles. Little teamwork was applied. In H1, it was a feasible tactic to coordinate multiple vehicles to impact an enemy base at the same time, overwhelming them. Predicting this was essential in H1 because it happened a lot. It wasn't in H2 because it never happened.
Posted by: Ben2974
Objective tactics: More so in H2 than H1 (Teamwork is less essential in H1 than it is in H2, for example. Always remember the aiming/hitting concept!).
Dear God. Flag throwing from ledge on Ice Fields. Flag bouncing from the cliff on BG. Base layout allowing for flag-passing. Just to name a few. This was all prevalent in H1, and nowhere in H2.
Posted by: Ben2974
Vehicle combat and handling: Yeah you gotta be spectacularly aware of your surroundings if you can get shot down with a pistol while in a Banshee in H1. More so in H1 than in H2.
Better than allowing a baddie to rack up 34-0 that he doesn't deserve, as in H2 and beyond.
Posted by: Ben2974
Terrain awareness: Studying the map, I'm guessing? If so, the later Halos require more of this.
Rofl? Latter Halo games require you to go to a place with a heavy weapon and just freakin' sit there the whole game. The only map layout you need to know in H2 and up is where to find the weapons that let you kill players that are better than you.
Posted by: Ben2974
Look, I guess I said it the wrong way. Yeah, Halo 1 has many other things to acquire, but none are anywhere near as important at mastering than mastering the aim/hitting w/ leading that is apparent in Halo 1. That's why I say only 25% remains, which contains all of these things you and I have been mentioning. In Halo 2, mastering all of these things we've mentioned is much more important to master than in H1 because of....well all the previous stuff I said about skill gap, etc etc (I'm really in no mood to go over this again
Honestly, neither am I. You're Margaret Thatcher explaining basketball again. You're only reaffirming that you have no clue how to play H1, or FPS games in general, and thus are not merited to make a comparison.
[Edited on 06.30.2011 8:35 PM PDT]