Halo 1 & 2 for PC
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  • Subject: The Ultimate Reasons Why Halo 1 > Halo 2 In Terms of Skill Required
Subject: The Ultimate Reasons Why Halo 1 > Halo 2 In Terms of Skill Required

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There was a serious effort by players that used to play in the CAL and TWL Halo leagues to start up a Halo 2 Vista league in CAL. It failed because of the issues they had trying to setup dedicated servers, and many couldn't get full teams because of potential teammates thought the game was crap.

  • 06.29.2011 10:00 AM PDT

Halo 3


Posted by: DusK
Posted by: Ben2974
In Halo1 there isn't much for you to acquire except the ability to aim and hit flawlessly.

Cover positioning.
Tactical use of pups and medkits.
Situational awareness for large areas.
Anti-vehicle tactics.
Grenade baiting.
Large-scale opponent prediction.
Objective tactics.
Vehicle combat and handling.
Terrain awareness.

You know nothing about this freaking game. You know nothing of the FPS genre. All you know is noobcrap swill that lets you pretend to be good at something you straight-up suck at.


Cover positioning: Sure, wherever it's possible. There are more cover areas in H2 than in H1, making it more important to know how to take advantage of the areas in the maps than in H1. Generally.

Medkits: Not sure what pups are in H1. Medkits, ya it would be smart to know when to use one.

Situational awareness for large areas: lol? More like this: Situational awareness for small areas. That way you don't become the noob who walks into a corner unsuspectingly and unprepared.

Anti-vehicle tactics: More apparent in Halo 2 than in Halo 1. Remember how you can take out a tank with a pistol in H1?

Grenade baiting: More useful in H2 than in H1. Also a way to help reduce chances of getting hit by a camper (I used grenade baiting as an example a little earlier in this thread).

Large-scale opponent Prediction: More apparent in H2 than in H1 since, assuming you have fantastic targeting skills in H1, fighting is more individualized. Not to say that you can't be hero in a match of ctf in Halo 2 because you had a good general sense of the opposing team's movement.

Objective tactics: More so in H2 than H1 (Teamwork is less essential in H1 than it is in H2, for example. Always remember the aiming/hitting concept!).

Vehicle combat and handling: Yeah you gotta be spectacularly aware of your surroundings if you can get shot down with a pistol while in a Banshee in H1. More so in H1 than in H2.

Terrain awareness: Studying the map, I'm guessing? If so, the later Halos require more of this.


Look, I guess I said it the wrong way. Yeah, Halo 1 has many other things to acquire, but none are anywhere near as important at mastering than mastering the aim/hitting w/ leading that is apparent in Halo 1. That's why I say only 25% remains, which contains all of these things you and I have been mentioning. In Halo 2, mastering all of these things we've mentioned is much more important to master than in H1 because of....well all the previous stuff I said about skill gap, etc etc (I'm really in no mood to go over this again).






[Edited on 06.30.2011 1:29 PM PDT]

  • 06.30.2011 1:17 PM PDT

Halo 3


Posted by: i Conker

Posted by: Ben2974

If you only know how to shoot your target, you can't win. You've missed the point.

And I suppose showing ranked matches is more convincing than social? Last time I checked, social is easier to win in than ranked. But since you made it sound like you agree with Dusk and approve his irrationality, then let me go ahead and point out some ranked failures for you.

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=954807 177&player=ItStartsAtDusK

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=870304 847&player=ItStartsAtDusK

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=847610 621&player=ItStartsAtDusK

I tried to pick matches where he came in first.

ANd yea I know everyone has their share of bad matches, including me, but to shout out that a 50 is nothing to achieve legitimately, yet shows off to have less than mediocre win/loss ratio against people his level (~35) simply annoys me >.>

In fact, I won't even accept his claim that he has kicked many 50s' butts until he gives me at least 2 matches where he versus a fifty(s) in some match and totally destroys him (according to Bungie stats). And if he did verse some, he would have most likely versed 50s in social, where most players, especially generals, play to joke around or warm-up and aren't serious enough to give a damn. I can be one to reinforce this because I also take social slayer very lightly and even let myself go afk quite often. (Although in the recent last months that i've played H3, I always hopped right into ranked playlists when I got on because I didn't care about my rank due to their stability)


Why would you ever need to know about "map control" if the object of any FPS is to shoot anything that wants to kill you? I see you did not read what I said below my reply to you.

First off, that was exactly my point, DusK wouldn't take social seriously because people playing in that playlist play for fun not rank. Secondly, I couldn't give less of a toss about DusK's failures, He still has you 6 to 0 assuming someone can waste their precious time searching through 700+ games (I looked at the ranked matches particularly the slayer ones, couldn't find any where he faced a general, so it is probably hidden in all the team battles/social games)


Posted by: awinnik1
I'M AWESOME


And SO AM I!



Map control is very useful, especially in team objective and MLG. You must understand this to be able to improve your gaming skills. Remember what I've been explaining to everyone about the reasons for the different skill gap in H2 and H1. Basically, map control is far more important in H2 than in H1.

The thing is that, theoretically, no one is playing seriously in social, so it should be easier for Dusk. But if he's playing for fun too, then basically the two cancel out and it represents his ranked matches. It's great that you don't give a rat's ass about his ranked, but i'm just trying to give you a response to what you demanded of me.

What is this nonsense that sneaks up behind my @ss all the time on these forums: "Oh he beat you in this game once so therefore he can beat you in any other game. You suck at these games."

sigh

[Edited on 06.30.2011 1:33 PM PDT]

  • 06.30.2011 1:25 PM PDT

'tis the blight of humanity.

  • 06.30.2011 2:21 PM PDT
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Posted by: Dr Syx
Lies down on a couch and tilts my hat to cover my eyes

Count me out, too tired of these discussions. Wake me up when Halo players realize they're better off enjoying the games in the series they like instead of bickering why the other person is a moron for liking another.

  • 06.30.2011 2:27 PM PDT

Halo 3


Posted by: Zetren
'tis the blight of humanity.



The ability to reason separates us from all other life forms. I forgot which philosopher said that, though.

>.>

[Edited on 06.30.2011 2:30 PM PDT]

  • 06.30.2011 2:28 PM PDT

Daodan Latency at 65%


Posted by: Dr Syx
Posted by: Dr Syx
Lies down on a couch and tilts my hat to cover my eyes

Count me out, too tired of these discussions. Wake me up when Halo players realize they're better off enjoying the games in the series they like instead of bickering why the other person is a moron for liking another.


This guy. I stick with pre-halo games.

  • 06.30.2011 3:53 PM PDT

Xfire username: rustbandit

Add me to your friends list if you haven't already. It's a lot more fun to play with people from The Maw and people I know than random noobs.

Posted by: Dr Syx
Lies down on a couch and tilts my hat to cover my eyes

Count me out, too tired of these discussions. Wake me up when Halo players realize they're better off enjoying the games in the series they like instead of bickering why the other person is a moron for liking another.

/thread

Halo PC was a great port, with the exception of the netcoding.

If Halo 2 vista wasn't poorly ported, I would love to play it. I loved to play it on Xbox even with the excessive auto-aim, noob-friendlyness, and everything else.

[Edited on 06.30.2011 5:29 PM PDT]

  • 06.30.2011 5:29 PM PDT

Arguably, at it's release Marathon was much slower paced. If you didn't use Caps Lock as your run key, then the game seemed a lot...slower. Even if you did use caps lock as your run key, there was also the long times you were reading terminals or solving puzzles.

  • 06.30.2011 5:51 PM PDT
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"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Tempus Irae
Arguably, at it's release Marathon was much slower paced. If you didn't use Caps Lock as your run key, then the game seemed a lot...slower. Even if you did use caps lock as your run key, there was also the long times you were reading terminals or solving puzzles.
My God that game was confusing when I first played it. That was, of course, a very long time ago and I was very young, but still.

This is more about comparing the multiplayer aspects of the Halo games, though. If you were to bring in Marathon to the fight, I do believe it would be much faster paced. The thing that most contributes to the fast paced part of Marathon is due to the over-saturation of Rocket Launchers lying around. Not to mention the Grenade Launcher that was attached to the Assault Rifle. I'm, of course, not saying Marathon was better than Halo in any way. (Refer to my post before this one.) Just saying the gameplay was fast paced. :P

Posted by: RustBandit
Halo PC was a great port, with the exception of the netcoding.

If Halo 2 vista wasn't poorly ported, I would love to play it. I loved to play it on Xbox even with the excessive auto-aim, noob-friendlyness, and everything else.
I feel the same... Well, even though I still do play it from time to time, I know I'd play it more often if they would have done a better job porting.

[Edited on 06.30.2011 7:20 PM PDT]

  • 06.30.2011 7:16 PM PDT

Heyyy, I can think of plenty of Marathon maps without many SPNKRs....There's duality, and...

Well, there's others, but I can't think of them.I'm pretty sure there's a bunch of M1 maps with only one SPNKR.

  • 06.30.2011 7:45 PM PDT
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"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: Tempus Irae
Heyyy, I can think of plenty of Marathon maps without many SPNKRs....There's duality, and...

Well, there's others, but I can't think of them.I'm pretty sure there's a bunch of M1 maps with only one SPNKR.
xD Didn't say it was a bad thing, I actually think they did a good job with making the Rocket Launcher mesh in with the rest of the arsenal.

  • 06.30.2011 8:20 PM PDT
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Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.


Posted by: Ben2974
Cover positioning: Sure, wherever it's possible. There are more cover areas in H2 than in H1, making it more important to know how to take advantage of the areas in the maps than in H1. Generally.

This is why it was so easy to kill you.

Posted by: Ben2974
Medkits: Not sure what pups are in H1. Medkits, ya it would be smart to know when to use one.

Pups = powerups. Overshield, active camo.

Posted by: Ben2974
Situational awareness for large areas: lol? More like this: Situational awareness for small areas. That way you don't become the noob who walks into a corner unsuspectingly and unprepared.

This is why you couldn't beat me. You can't handle large areas. You can't do crap unless you have some choke point to give you an advantage.

Posted by: Ben2974
Anti-vehicle tactics: More apparent in Halo 2 than in Halo 1. Remember how you can take out a tank with a pistol in H1?

Yeah. I do. Because unlike H2, the tank in H1 only had one spot you could feasibly shoot at to take it out; the cockpit.

Posted by: Ben2974
Grenade baiting: More useful in H2 than in H1. Also a way to help reduce chances of getting hit by a camper (I used grenade baiting as an example a little earlier in this thread).

Grenade baiting: The act of throwing a grenade during a firefight to force an opponent to move in a predictable direction. L2Halo.

Posted by: Ben2974
Large-scale opponent Prediction: More apparent in H2 than in H1 since, assuming you have fantastic targeting skills in H1, fighting is more individualized. Not to say that you can't be hero in a match of ctf in Halo 2 because you had a good general sense of the opposing team's movement.

In H2, you generally had a steady stream of vehicles. Little teamwork was applied. In H1, it was a feasible tactic to coordinate multiple vehicles to impact an enemy base at the same time, overwhelming them. Predicting this was essential in H1 because it happened a lot. It wasn't in H2 because it never happened.

Posted by: Ben2974
Objective tactics: More so in H2 than H1 (Teamwork is less essential in H1 than it is in H2, for example. Always remember the aiming/hitting concept!).

Dear God. Flag throwing from ledge on Ice Fields. Flag bouncing from the cliff on BG. Base layout allowing for flag-passing. Just to name a few. This was all prevalent in H1, and nowhere in H2.

Posted by: Ben2974
Vehicle combat and handling: Yeah you gotta be spectacularly aware of your surroundings if you can get shot down with a pistol while in a Banshee in H1. More so in H1 than in H2.

Better than allowing a baddie to rack up 34-0 that he doesn't deserve, as in H2 and beyond.

Posted by: Ben2974
Terrain awareness: Studying the map, I'm guessing? If so, the later Halos require more of this.

Rofl? Latter Halo games require you to go to a place with a heavy weapon and just freakin' sit there the whole game. The only map layout you need to know in H2 and up is where to find the weapons that let you kill players that are better than you.

Posted by: Ben2974
Look, I guess I said it the wrong way. Yeah, Halo 1 has many other things to acquire, but none are anywhere near as important at mastering than mastering the aim/hitting w/ leading that is apparent in Halo 1. That's why I say only 25% remains, which contains all of these things you and I have been mentioning. In Halo 2, mastering all of these things we've mentioned is much more important to master than in H1 because of....well all the previous stuff I said about skill gap, etc etc (I'm really in no mood to go over this again

Honestly, neither am I. You're Margaret Thatcher explaining basketball again. You're only reaffirming that you have no clue how to play H1, or FPS games in general, and thus are not merited to make a comparison.

[Edited on 06.30.2011 8:35 PM PDT]

  • 06.30.2011 8:34 PM PDT

Halo Reach PC über alles!

Posted by: Ben2974

Map control is very useful, especially in team objective and MLG. You must understand this to be able to improve your gaming skills. Remember what I've been explaining to everyone about the reasons for the different skill gap in H2 and H1. Basically, map control is far more important in H2 than in H1.


But even still, map control only implies that you are looking for places to camp, or trying to find a power weapon. What else could it possibly imply?


The thing is that, theoretically, no one is playing seriously in social, so it should be easier for Dusk. But if he's playing for fun too, then basically the two cancel out and it represents his ranked matches. It's great that you don't give a rat's ass about his ranked, but i'm just trying to give you a response to what you demanded of me.


So now the argument boils down to the individual, something I cannot judge with certainty.



What is this nonsense that sneaks up behind my @ss all the time on these forums: "Oh he beat you in this game once so therefore he can beat you in any other game. You suck at these games."

sigh


Calm down, I am not attacking your skill, (or Halo 3 for that matter) but I will say it makes sense. If one game has one set of mechanics and another has a similar set, then most likely a person who sucks at game A will probably suck at game B.

Also you admitted hegemony, so I guess I can opt for a white peace... right?

  • 07.02.2011 11:43 PM PDT


Posted by: Zetren
'tis the blight of humanity.


Yes.. all may claim the Halo 1 pistol was overpowered with it 3 shot kill, but I don't ever see anyone complaining when their pistol kills 6 spawn killing tank noobs!

So, yea...... lets not bash so much on that prized weapon of ours shall we?

  • 07.03.2011 12:15 AM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

-blam!- fkn exploded

  • 07.03.2011 2:32 AM PDT

Halo 3

Conker, what type of camping are you thinking of?

Are you thinking of the cowardice camping where you hide behind a popular room (such as a rocket room) corner with a shotgun and wait for any passerby to find himself in a trap, or are you thinking of the one that takes his sniper and mounts onto a cliff or high area to keep a tactical eye out for his teammates and at the same time pick people off whenever possible?

The second suggestion is a tactical way of "camping", or controlling the area for your advantage. Also, this type of "camping" can get you killed, too. A sniper can pick you off. Grenades can pick you off, etc. It's just a matter of how good you are, or how skill you are, in order to keep your position secure and continue scoring for the team, or helping passively, or even to gain points for yourself (FFA). But this type of map control is crucial to winning the match, because it's super beneficial for you and/or your team, but at the same time, hard to maintain. The better you are at map control, the better chance you have at winning the match.

Of course, you need other skills in order to enhance your map controlling skills. Usually raw play time can help you determine the best ways to maintain map control. After a while one will figure out where,when, and what's best to control during a match.


Note to everyone that is tired of reading about skill and gameplay, etc: I don't think it would hurt to keep one thread regarding the topic. I will try my best to limit my thoughts concerning H2 vs H1 in this thread only.

Thank you.

[Edited on 07.03.2011 12:17 PM PDT]

  • 07.03.2011 12:07 PM PDT
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Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.


Posted by: Ben2974
or are you thinking of the one that takes his sniper and mounts onto a cliff or high area to keep a tactical eye out for his teammates and at the same time pick people off whenever possible?

This would be all fine and dandy, but you forgot about the auto aim. Essentially using a combination of range, which is reasonable, and auto-aim, which is definitely not, to kill players better than him. You're claiming that cheap noobery which allows bad players to kill good players is somehow skill-based again.

I doubt there's a single truly skill-based example of map control that you can give tbh.

  • 07.03.2011 1:31 PM PDT


Posted by: the omega man117
1: Melee

Halo 1 had longer melee range than Halo 2, but you had to actualy aim the melee. Even from behind you could miss and end up hitting someone in the side of the arm.

Halo 2 introduced Jesus Christ lunge where your character does some retarded animation for half a second and you lunge across the room at anybody even close to your recticle. You automatically hit center mass which means from behind you get insta-kill.

2: Aim Assist and Bullet Magnetism

Halo 1 did not have any aim assist, (besides the Xbox version which I think only had it in the campaign) but did have bullet magnetism. Bullet magnetism allows for the projectile fired from your weapon to track the target you are aiming at. Some weapons had more or less bullet magnetism. (overcharged plasma pistol > M6D Magnum) You still had to aim at or ahead of your target in order to hit.

Halo 2 buffed up bullet magnetism by 7 x Jesus. It also added a game breaking amount of aim assist. If your targeting recticle is anwhere close to someone then the bullets will quite litteraly curve in air on their suicidal journy to impact the person you are aiming in the general direction in.

3: Map Design

Halo 1 maps were generaly very open (Chiron was NOT one of them) and required that you and your team fight for control of as much as the map as possible in order to surround the opposite team and kill them. Some of the maps had obious camping spots, but the gameplay mechanics of Halo 1 allowed for campers to be easily dealt with by anyone with a pistol, gernade, and good general knowledge of the map.

Alot of Halo 2 maps were small. (even maps based off Halo 1 maps had objects on them that blocked movement or sightlines) Many of them promoted camping in a corner or having your whole team camp in one room or building in order to win as quickly and as easily as possible. Some maps even had special camping spots that were purposly hard to get to so a camper would be protected. Camping slows down games and that typically makes them alot less fun.

4: Game Speed

Halo 1 had generally fast gameplay and movement speeds were rather fast compared to most games at the time the game was released.

Halo 2 slowed down gameplay with slower movement speeds, more places where you have to jump to get to another section of the map, and almost constant gernade spamming on smaller maps. (though this is probably do to Halo 2's population of little noobs that think they are video game gods because they can get easy kills in a horribly unbalanced game)

5: Weapon Balance

In Halo 1 every weapon had its place. The pistol may have seemed overpowerd but it is best at medium range and can sometimes fail to other weapons at point blank and long ranges. The shotgun was surprisingly good at medium range which makes someone with the shotgun not screwed when he starts getting pistol sprayed.

In Halo 2 the battle rifle was the anti everything weapon. The pistol was usless unless using the noob combo. Speaking of noob combo... it was by far easiest to use in Halo 2. (for the obious reason listed above) The SMG was generaly worthless. The shotgun's only use in the whole game was to kill teamates in campaign and take their weapons. Need I say more?

6: Multiplayer Glitches/Issues

Halo 1 had... backpack reloading? Weird death positions? Some lag? Nothing game breaking.

Halo 2 had button combos, super jumps, Mario Brothers N64 netcode, mods, modz, MODZZZZ!!!

7: Player Base

Halo 1 usually has 500-1000 players online in the day time.

Halo 2 had a sad group of no more than 50 people that think they are gods for being on the game where you can multikills with one battle rifle clip while camping ontop of a building that requires practically Jesus jumping out of the map and then spraying in every direction and letting the aim assist and bullet magnetism get you massive amounts of kill while you are eating pizza and recording everything for your "UBER PRO 1337 HALO 2 MONTAGE!!!".

Basicaly people like Dusk who are actualy good at a game that takes skill to be good in are cool and people like Ben that play Halo 2 thinking they are a video game god are just idiots.


Have a LOGICAL reason why I am wrong? I doubt it.


Honestly how long did this take to type?

  • 07.03.2011 2:53 PM PDT


Posted by: Twisted4293

Posted by: the omega man117
1: Melee

Halo 1 had longer melee range than Halo 2, but you had to actualy aim the melee. Even from behind you could miss and end up hitting someone in the side of the arm.

Halo 2 introduced Jesus Christ lunge where your character does some retarded animation for half a second and you lunge across the room at anybody even close to your recticle. You automatically hit center mass which means from behind you get insta-kill.

2: Aim Assist and Bullet Magnetism

Halo 1 did not have any aim assist, (besides the Xbox version which I think only had it in the campaign) but did have bullet magnetism. Bullet magnetism allows for the projectile fired from your weapon to track the target you are aiming at. Some weapons had more or less bullet magnetism. (overcharged plasma pistol > M6D Magnum) You still had to aim at or ahead of your target in order to hit.

Halo 2 buffed up bullet magnetism by 7 x Jesus. It also added a game breaking amount of aim assist. If your targeting recticle is anwhere close to someone then the bullets will quite litteraly curve in air on their suicidal journy to impact the person you are aiming in the general direction in.

3: Map Design

Halo 1 maps were generaly very open (Chiron was NOT one of them) and required that you and your team fight for control of as much as the map as possible in order to surround the opposite team and kill them. Some of the maps had obious camping spots, but the gameplay mechanics of Halo 1 allowed for campers to be easily dealt with by anyone with a pistol, gernade, and good general knowledge of the map.

Alot of Halo 2 maps were small. (even maps based off Halo 1 maps had objects on them that blocked movement or sightlines) Many of them promoted camping in a corner or having your whole team camp in one room or building in order to win as quickly and as easily as possible. Some maps even had special camping spots that were purposly hard to get to so a camper would be protected. Camping slows down games and that typically makes them alot less fun.

4: Game Speed

Halo 1 had generally fast gameplay and movement speeds were rather fast compared to most games at the time the game was released.

Halo 2 slowed down gameplay with slower movement speeds, more places where you have to jump to get to another section of the map, and almost constant gernade spamming on smaller maps. (though this is probably do to Halo 2's population of little noobs that think they are video game gods because they can get easy kills in a horribly unbalanced game)

5: Weapon Balance

In Halo 1 every weapon had its place. The pistol may have seemed overpowerd but it is best at medium range and can sometimes fail to other weapons at point blank and long ranges. The shotgun was surprisingly good at medium range which makes someone with the shotgun not screwed when he starts getting pistol sprayed.

In Halo 2 the battle rifle was the anti everything weapon. The pistol was usless unless using the noob combo. Speaking of noob combo... it was by far easiest to use in Halo 2. (for the obious reason listed above) The SMG was generaly worthless. The shotgun's only use in the whole game was to kill teamates in campaign and take their weapons. Need I say more?

6: Multiplayer Glitches/Issues

Halo 1 had... backpack reloading? Weird death positions? Some lag? Nothing game breaking.

Halo 2 had button combos, super jumps, Mario Brothers N64 netcode, mods, modz, MODZZZZ!!!

7: Player Base

Halo 1 usually has 500-1000 players online in the day time.

Halo 2 had a sad group of no more than 50 people that think they are gods for being on the game where you can multikills with one battle rifle clip while camping ontop of a building that requires practically Jesus jumping out of the map and then spraying in every direction and letting the aim assist and bullet magnetism get you massive amounts of kill while you are eating pizza and recording everything for your "UBER PRO 1337 HALO 2 MONTAGE!!!".

Basicaly people like Dusk who are actualy good at a game that takes skill to be good in are cool and people like Ben that play Halo 2 thinking they are a video game god are just idiots.


Have a LOGICAL reason why I am wrong? I doubt it.


Honestly how long did this take to type?


About 10 minutes. I type pretty fast.

  • 07.03.2011 3:03 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.


Posted by: Twisted4293
Honestly how long did this take to type?

You'd be surprised how fast thoughts can flow if someone's IQ is over 70. Not like you'd know.

  • 07.03.2011 3:05 PM PDT


Posted by: the omega man117

Posted by: Twisted4293

Posted by: the omega man117
1: Melee

Halo 1 had longer melee range than Halo 2, but you had to actualy aim the melee. Even from behind you could miss and end up hitting someone in the side of the arm.

Halo 2 introduced Jesus Christ lunge where your character does some retarded animation for half a second and you lunge across the room at anybody even close to your recticle. You automatically hit center mass which means from behind you get insta-kill.

2: Aim Assist and Bullet Magnetism

Halo 1 did not have any aim assist, (besides the Xbox version which I think only had it in the campaign) but did have bullet magnetism. Bullet magnetism allows for the projectile fired from your weapon to track the target you are aiming at. Some weapons had more or less bullet magnetism. (overcharged plasma pistol > M6D Magnum) You still had to aim at or ahead of your target in order to hit.

Halo 2 buffed up bullet magnetism by 7 x Jesus. It also added a game breaking amount of aim assist. If your targeting recticle is anwhere close to someone then the bullets will quite litteraly curve in air on their suicidal journy to impact the person you are aiming in the general direction in.

3: Map Design

Halo 1 maps were generaly very open (Chiron was NOT one of them) and required that you and your team fight for control of as much as the map as possible in order to surround the opposite team and kill them. Some of the maps had obious camping spots, but the gameplay mechanics of Halo 1 allowed for campers to be easily dealt with by anyone with a pistol, gernade, and good general knowledge of the map.

Alot of Halo 2 maps were small. (even maps based off Halo 1 maps had objects on them that blocked movement or sightlines) Many of them promoted camping in a corner or having your whole team camp in one room or building in order to win as quickly and as easily as possible. Some maps even had special camping spots that were purposly hard to get to so a camper would be protected. Camping slows down games and that typically makes them alot less fun.

4: Game Speed

Halo 1 had generally fast gameplay and movement speeds were rather fast compared to most games at the time the game was released.

Halo 2 slowed down gameplay with slower movement speeds, more places where you have to jump to get to another section of the map, and almost constant gernade spamming on smaller maps. (though this is probably do to Halo 2's population of little noobs that think they are video game gods because they can get easy kills in a horribly unbalanced game)

5: Weapon Balance

In Halo 1 every weapon had its place. The pistol may have seemed overpowerd but it is best at medium range and can sometimes fail to other weapons at point blank and long ranges. The shotgun was surprisingly good at medium range which makes someone with the shotgun not screwed when he starts getting pistol sprayed.

In Halo 2 the battle rifle was the anti everything weapon. The pistol was usless unless using the noob combo. Speaking of noob combo... it was by far easiest to use in Halo 2. (for the obious reason listed above) The SMG was generaly worthless. The shotgun's only use in the whole game was to kill teamates in campaign and take their weapons. Need I say more?

6: Multiplayer Glitches/Issues

Halo 1 had... backpack reloading? Weird death positions? Some lag? Nothing game breaking.

Halo 2 had button combos, super jumps, Mario Brothers N64 netcode, mods, modz, MODZZZZ!!!

7: Player Base

Halo 1 usually has 500-1000 players online in the day time.

Halo 2 had a sad group of no more than 50 people that think they are gods for being on the game where you can multikills with one battle rifle clip while camping ontop of a building that requires practically Jesus jumping out of the map and then spraying in every direction and letting the aim assist and bullet magnetism get you massive amounts of kill while you are eating pizza and recording everything for your "UBER PRO 1337 HALO 2 MONTAGE!!!".

Basicaly people like Dusk who are actualy good at a game that takes skill to be good in are cool and people like Ben that play Halo 2 thinking they are a video game god are just idiots.


Have a LOGICAL reason why I am wrong? I doubt it.


Honestly how long did this take to type?


About 10 minutes. I type pretty fast.


wow i'm impressed, and it was an honest question Dusk so go play with yourself instead of insulting people for their curiosity

  • 07.03.2011 3:06 PM PDT


Posted by: DusK

Posted by: Twisted4293
Honestly how long did this take to type?

You'd be surprised how fast thoughts can flow if someone's IQ is over 70. Not like you'd know.


ROTFL

  • 07.03.2011 3:06 PM PDT

Halo 3


Posted by: the omega man117

Posted by: DusK

Posted by: Twisted4293
Honestly how long did this take to type?

You'd be surprised how fast thoughts can flow if someone's IQ is over 70. Not like you'd know.


ROTFL



Well actually, Dusk is being quite stupid to say this. Sure, one could have a knack in creating info threads, but the bulk of one's ability to do such a thing is having prior experience or knowledge about the subject at hand.

  • 07.03.2011 3:25 PM PDT

Halo 3


Posted by: DusK

This would be all fine and dandy, but you forgot about the auto aim. You're claiming that cheap noobery which allows bad players to kill good players is somehow skill-based again.



Stop repeating yourself. We know you think auto aim destroys the game's skillbase.

  • 07.03.2011 3:32 PM PDT