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Posted by: Ben2974
"Problem is, in H2 and above, aiming in your opponent's general direction is all you need to do to land a hit. Pinpoint aiming isn't necessary thanks to the auto-aim."
Even if that were true (which it's not. Aiming somewhere near the target is easier in h2, but keeping it on the person still requires skill), that's not the argument at hand here. The point is that no matter the size of the map, you'll get your cross-hair in the general area of the opponent.
"But you'd need a wider area than many of the areas in Lockout offer to strafe effectively. Take that out, and you have massive mobility restriction. As a result, corridors become deathtraps, and bad players can watch them and wait for someone to pop out."
Corridors only become death traps because you walk into them. The ability to strafe is futile at this point anyways. That's why it's not always about your precision weapon. If you decide to walk into those tiny corridors, take out a better-suited weapon and/or throw a couple grenades before entering.
"That's my point. You're essentially allowing bad players an advantage over good players given circumstance. At this point, it stops being about shooting and starts being about hide and seek. Anybody can do hide and seek."
That's why the skill gap in H2 is small, because it's easy to take advantage of the places in the case for many player. But, I have to stress this man: Skill gap =/= skill. One may be able to take advantage of the hiding spots, but with all the choices a skilled player can make, it would only make it easier for him to defeat the camper because the skilled player would know how to take advantage of the camper. Think about it. You don't even have to play hide and seek. If the noob decides to stay there and wait, then let him be. While they do that, just go around the map, cautiously, and pick up whatever you need along the way such as power weapons, power ups, grenades, anything you might want to help secure a win. And besides, the more experience one has with campers, the easier it will be for one to suspect where one would hide; after all, there are only so many places that one can hide successfully.
"Your explanation is so fundamentally flawed I could write a post as elaborate as that little essay I wrote about H2 not taking any skill to being with. How about it, Ben; Would you like a detailed post about your entire misconception of FPS skill?"
Wasn't it you that helped fortify my point that there is more to an fps than just being able to aim and hit an opponent? Yes, it was you, who pointed out ~6 other things that were required to help solidify one's gaming skills in order to be on top. Simply put (like I have said previously in this thread), Halo 2 requires a little less of the ability to "aim and hit" than Halo 1, but more of the other things. So therefore the skill gap is not defined by one's ability to hit dead-on every single shot, but it is all the other things that help generate the skill gap in Halo 2. All of those "other things" help determine whether or not the player will be able to overcome the "campers" and "mass mediocre skill" in the H2 population.
"At this point you contradicted yourself. You claimed that waiting for weapon respawns was a skill, then in this post, you said it's not. Which is it?
Not only that, but bad players who get power weapons do beat players that have more skill. If a weapon provides a one-shot kill with absolutely no aiming necessary whatsover, that weapon will allow you to beat a better player holding a weapon that requires not only aim, but more shots to kill. That's called weapon imbalance, and weapon imbalance reduces the skill necessary to take out your opponents."
I really hope I didn't say that waiting for weapon respawns is a skill. I believe I said that the ability to keep in control of the spawning, making sure that your opponent does not get them, is a required skill to separate you from the rest of the players. What's one way to do this? Map control.
My conclusion: Since being able to aim and hit isn't as big a goal as it is/was in H1 and most other fps, it's the player's primary goal in Halo2+ to become better than others at the sub-primaries, or secondary skills.
Didn't you say you were going to ignore Dusk a few pages ago or something?