- Da Muffin Man
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- Exalted Legendary Member
No, ExcessiveFaun6 is not my real gamertag.
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Cortana: The message just repeats. "Regret, Regret, Regret."
Miranda: Any idea what it means?
Sgt. Johnson: Dear Humanity... we regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!
Marines: Hoo-rah!
Posted by: Da Muffin Man
Yeah, to me, Halo 2 had the best MP map design. Granted, I also think Halo 2 had the best MP in general... it felt just more "solid". Faster paced, less mechanics - just point, shoot, grenade, and hide.
To add to what I said earlier, I believe one of the biggest reasons Halo 2 was more "solid" was due to hit-scan weapons. Hit-scan weapons mean that the game doesn't "track" the bullet as a projectile flying through the air; it just checks to see if the target is in the would-be path of the bullet. In other words, if the reticule is red, it's a hit.
This is expounded on in this Bungie Weekly Update.
I've been trying to figure out for a while why Halo 2 felt that way, and I think that's it. Halo 3 added the distance dimension to the BR and sniper rifles, which just made shooting that much harder.
[Edited on 06.29.2011 7:56 AM PDT]