Bungie Universe
This topic has moved here: Subject: A minor thought about Halo: Reach and Aerospace
  • Subject: A minor thought about Halo: Reach and Aerospace
Subject: A minor thought about Halo: Reach and Aerospace
  • gamertag: [none]
  • user homepage:

This isn't some carefully constructed theory, just a small thought about something that I thought was done very well in Halo: Reach and something that I hope will be replicated and improved on in Aerospace, if it is indeed a game. If this belongs in the Flood, I apologize in advance, but considering I'm talking about a minor theme within one cutscene of a Bungie game and it's potential relation to another Bungie "thing", I don't think posting this in the BU forum would be too great a crime especially considering some of the topics I see here on a day-to-day basis.

I have a bit of a grudge, I must admit, with the science-fiction genre, on how authors and directors and developers trivialize space-flight. Only a few times in our own history have small groups of upright-primates dared leave their home planet, if only briefly. In video games and movies, breaking through the atmosphere and into the void is nearly always a quick, insignificant process. One of the greatest achievements of our species is reduced to being a banality.

Halo: Reach, in my opinion, is probably the best video game portrayal of a launch in to space I've ever seen. Bungie devotes an entire cinematic to it. There's the bumpy ride up, the detachment of the launch rockets, and shots of the planet Reach, although not our species' home planet, that shows the immensity of one, small planet in comparison to us. Considering that much of the Aerospace pre-reveal information is obviously pointing to that kind of thing, I'm really hoping that Bungie conveys the same kind of message to me with whatever Aerospace is.

[Edited on 06.24.2011 8:19 AM PDT]

  • 06.24.2011 8:18 AM PDT

Aerospace isn't a game. Bungie said we won't hear about their first game in a long time and we are learning about Aerospace within the week

  • 06.24.2011 8:57 AM PDT

My logic is undeniable.
the.dredwerkz@gmail.com
e-mail me about anything.
Don't send me group invites.

It's mostly a "flow" thing. Too much time spent on something that in most cases will be insignificant to the story is a waste of good screen time. Something directors have to be aware of. It's like vehicles in games, you wouldn't walk from one end of a level to the other if there was a vehicle simply because it would take too long.

  • 06.24.2011 9:00 AM PDT