- StealthSlasher2
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- Exalted Mythic Member
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Posted by: RKOSNAKE
If that happened, the Legendary difficulty would be impossible to clear, due to the turret gunners on the Wraith being shielded, it would take all of the ammo just to lower the shields and to then lower their personal shields to kill them.
Same in Matchmaking, vehicles would be too overpowered for balanced gameplay.
Doubt they'd used such a mechanic for multiplayer. Look at how the UNSC aerial vehicles are treated along with the gauss hog.
As for campaign, PP. Simple enough. It already makes the idea of shielded opponents in all the Halo games a joke on legendary. The same would apply to vehicles and their occupants.
Why someone would use conventional ammo and tactics on a vehicle on legendary in the first place just seems foolish in of itself. Now, sure the post above talks about eliminating the turret operator, but just because the ability to 'snipe' out the driver efficiently with a ranged weapon is eliminated hardly means there are not other ways to deal with it. Particularly because the turret only has a 180 degree field of vision and a relatively short range. Therefore it's an easy fix to engage the turret differently on legendary as other things are also approached on harder difficulties. After all, you don't see a sane player try to take out an elite head on with an assault rifle on legendary, fail, then whine about legendary being too hard. That's just stupid.