- sgtNACHO
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- Honorable Member
I'm a big single player guy, not a huge multiplayer junkie.
I Think Halo Reach did what it was intended to do. Make a similar Halo game in the Halo Universe, but not vastly Halo.
Now if you could understand that at all, I mean it like this.
Halo 1-3 follow the chief, Spartan II. On a quest to save the galaxy!
Halo Reach isn't that. You follow Noble Team (through the eyes of Noble 6, i honestly think the team is the main character.) Spartan III's mostly, and your job is really one of just surviving, trying to face an unexpected foe.
If you get what I'm saying it's that Reach wasn't happy, hopeful, or super epic. It was a much more mello and toned down version of Halo in my opinion. More realistic, to a point. Which isn't necessarily bad.
Halo 3 had you driving for your life while stuff exploded, leading a tank charge, entering the belly of the beast in order to save your love life... and the galaxy but really who cares about that more than the blue/pink/purple naked computer lady?? thought so :P
Halo Reach has you sneaking around, watching as the world burns around you, trying desperately to destroy the covenant. Only to see your efforts doomed to uselessness. I mean the first few levels was you just trying to see how bad we were getting screwed. Then taking the fight to them, only to have an even bigger fleet show up moments later. Then running like hell to clean up and escape before Reach was glassed beneath you.
The setting and plot and campaign were all woven into a wonderful tapestry to tell a sad story in UNSC history. I really preffered these things in Reach because i didn't feel like "the" best guy out there, or that if i died that the world would be doomed without me. By putting you in a team you didn't feel like the big cheese, just a guy doing his job, very well I might add.
one disappointment with Reach's campaign was the bloody com chatter!!! I swear I wanted the people on the Radio to die every second I heard their voices! Colonel Holland sounded like some hollywood actor reading a script for some stupid action movie. I hated it. In Halo: CE you would here cortana over the PoA speakers telling people to do this, or Keyes telling some guy to go there. They used cool military language that kinda went over your head but immersed you that there was a war going on around you and that it was more than you alone could handle. It wasn't always clean, and it was rarely cheesy. But Holland, the frigate Savannah, even some of the Marines. Every non-Spartan in that game sounded fake and out of character and it pissed me off.
AS far as gameplay? idk i felt like the movement differences was due to being a Spartan III and didn't notice a big balance difference. I did notice tho that the Sniper Rifle is whored up like nobody's business! I think every map has at least one, and you have to pray to god that you have a good sniper or say hello to spawn camping! i hate it. I would say my favorite changes to existing weapons would be the new rocket. Its not too over powered and i like the lock on. love the Grenade launcher. Fuel rod is as crappy as ever since it bounces 70% of the time.
Armor abilities can be a pain but usually not game changing until everyone gets armor lock and nothing ever happens. I would prefer if you picked up your armor ability in the map. And just give everyone friggin sprint all of the time! its not that big a deal!
Anyway I loved both games and would gladly play either one anyday.