- NAStheMagiking
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- Noble Member
Posted by: Cmdr DaeFaron
Posted by: NAStheMagiking
Posted by: Cmdr DaeFaron
Sigh... I hear more and more and more people wishing Reach was an RPG, or RPG length campaign.I never knew only RPGs could tell compelling stories and create interesting characters. My mistake.
No one's asking for RPG level development, but how about giving us something besides...well, basically nothing. If you're pitching the game as a more 'human' story, then, well, you need to create characters players care about. And you do that by giving them some substance.
Honestly, I felt Noble Team had more development overall then Master Chief did.
And no, I'm not saying that, but I see people asking/demanding to have lots character development in an FPS campaign. Johnson's character development? Took pretty much 2 entire games and a little bit of Halo CE. If we took any of the trilogy and looked at their character development honestly, there isn't a staggering amount.The main trilogy was great because of its large scale, space opera, story. Those games were never pitched to us in the way Reach was. The character development in the trilogy wasn't anything special, but it was one of those things where you were just happy to have likable characters as you discover the mysteries of Halo.
I let Noble Six off, due to the fact he was supposed to represent the player. Much like the 'Chief, only more so ('Chief had more to him). Reach, like ODST, was meant to be a lot more intimate. Not focusing on numerous characters, and locations. It was focused on one planet, one tragic event, and Noble Team. They pushed this whole idea that players were gonna follow these believable characters through a tragic event. They took off their helmets, ok, cool; but then that's really as far as it went. For a more focused game, we got very little. Jorge was the best of the lot.
I just expected a more 'human' story. *sadface*
[Edited on 06.30.2011 7:50 PM PDT]