- Zomechin
- |
- Fabled Legendary Member
They are simply garbage. Nothing more.
Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed.
Look at this senselessness. Is that Halo? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances.
Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters at all, at least in DMR starts where power weapons (and much more) isn't broken.
Sword and Sprint is not an overpowered combination, and even if it was, hello, why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes.
Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved.
Mod abuse: Edited at OP's request
-Butane
[Edited on 06.30.2011 2:13 PM PDT by Butane123]