Posted by: Lord Slade
Posted by: TheUseless0ne
-snip-You can dance around the issue as much as you want, but it doesn't change the fact that Armor Lock enables players to use an ability that they gained off spawn to block a sword lunge (activating AL after the sword user lunges, preventing any possible counteraction on the part of the sword user), then EMP the sword user's shields and kill them with a melee. The fact of the matter here is, the sword is a power weapon. By earning the use of this weapon by fighting other players to obtain it, the person who has the sword has earned the ability to kill an enemy that is within lunge range. Nothing should change this. If a sword user manages to get close enough to you to activate the lunge, you should be dead. Countering the sword involves staying out of the lunge range and playing intelligently. Armor Lock allows players to play stupidly and rewards them for it, giving them an easy kill against a player that was using the energy sword in the only way it can be used.
So, suppose it was Bungie's intention to make Armor Lock far more advantageous than other Armor Abilities. Assuming this, Bungie would have willingly and intentionally made it so that mechanics like guns, shooting, grenades, and melee were all designed to be sidelined by Armor Lock and Armor Lock alone. So then, why are other spawn abilities weaker? Sprinting in the opposite direction of a sword user won't allow you to escape the lunge if they already activated it, and neither will Jetpack, Active Camo, Hologram, Drop Shield, or Evade. While this should come at the cost of decreased mobility, it hardly matters. You can't shoot while Armor Locking, but you can't while Sprinting or Evading either. The ability to turn completely invincible, block an opponent that legitimately outplayed you, and get a free kill on against them is completely broken.
If Armour lock did not include
EMP
Frosting
Shield recharging
Invincibility
Vehicle splatter stopping
a power weapons guaranteed kill to dissapear
it might be better, but only if it included
Frosting for user for 3 seconds
No mele for 7 seconds
NO shield recharging
Invincibility after the first 4 seconds
then it may be better, Im in no way saying i would still condone it but i would still disuse it.