- jimbobalation
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- Honorable Member
Posted by: FabFubar
This thread is more about comparing skill than discussing gameplay mechanics.
The one solution that will fix all of this is to have AA's available as pickups on the map. That way, someone who has the 'overpowered' armor lock has deserved it, because he managed to pick it up. And those who use it correctly will do so, those who can't won't even bother. Armor lock isn't the only AA that can be abused, you know. This simple solution fixes most of the problems already. I haven't seen a single rant about anything MLG-related on these forums. See the link? (except that they are supposed to be "try-hards", but claiming that proves how narrow-minded some people are)
As for sword block, I still think it encourages teamplay, as the blocker is left with one block of health, ready to be taken out by a teammate. Otherwise the sword user can just whip out his pistol and go for a body shot. Sword block prevents a sword guy from sprinting into a tight space and slicing everyone down systematically before anyone can kill him. This makes it less noob friendly, which is what we want, right..?
Now please, stop insulting eachother and talk about game mechanics. Most of you can't be convinced in any way, but I hope you will see that there are other options to 'fix' something other than to just nerf it.
Armour lock only benefits you in certain situations:
grenade blocking
melee combat
team play
It also has its downsides:
you are still for up to 5 seconds, awaiting a well placed sniper headshot, allowing the enemy team to surround you, or a grenade timed for when you pop out.
It really isn't that big a problem.
In the old games grenades had to be toned down, people complained about "charge and stick" and here we are with a direct solution to that problem.
The other armour abilities have their benefits too:
invisibility - one person on your team using this can blind the entire enemy teams radar
hologram - can confuse enemy players into wasting ammo or falling prey to assasination. Team use is far more effective
jetpack - height advantage for: headshots, rockets and grenades. Also easier map manouverbility
sprint - escape, get power weapons at start of a match, sword charge.
The fact is each and every armour ability has its benfit and some work better in team use.
armour lock is one of these. Get used to it.