- FabFubar
- |
- Senior Heroic Member
- gamertag: Daitor
- user homepage:
If you never give up, you never lose.
Posted by: jimbobalation
Posted by: FabFubar
Armour lock only benefits you in certain situations:
grenade blocking
melee combat
team play
It also has its downsides:
you are still for up to 5 seconds, awaiting a well placed sniper headshot, allowing the enemy team to surround you, or a grenade timed for when you pop out.
It really isn't that big a problem.
In the old games grenades had to be toned down, people complained about "charge and stick" and here we are with a direct solution to that problem.
The other armour abilities have their benefits too:
invisibility - one person on your team using this can blind the entire enemy teams radar
hologram - can confuse enemy players into wasting ammo or falling prey to assasination. Team use is far more effective
jetpack - height advantage for: headshots, rockets and grenades. Also easier map manouverbility
sprint - escape, get power weapons at start of a match, sword charge.
The fact is each and every armour ability has its benfit and some work better in team use.
armour lock is one of these. Get used to it. Rofl dude. I know, I know. Maybe you didn't get from my post that I don't have anything against armor lock. I actually support it. I agree that armor lock is balanced, but in more competitive environments AL can be frustrating (not to me, but to others). That's why I suggest having the AA's as a pickup, so that everyone is happy, even the competitive types.
Look whose side someone is on before you work out your comment...