- Zomechin
- |
- Fabled Legendary Member
Posted by: Navweb3620
Uh huh. So the decision to balance out power weapons is a poor one?
Lets look at the sniper and rocket. The classic power weapons. Both can kill quickly and efficiently, and both have a small amount of ammo. Balanced? I think so. Players can't dominate the map with them because, if they try, they run out of ammo.
The sword? In halo 2 and 3 it had the ability to dominate a game. It had, and still has, substantial ammo for a weapon that powerful. So, rather than knocking it down, Bungie decided players could block it by AL or their fist.
I think it gives players a fighting chance against an overpowered weapon. It balances the system.Rockets and Sniper dominate from any range while Sword in useless at all ranges but one.
A Sniper Spree or 4 consecutive kills with Rockets is way more common than a simple Sword Spree.
Also, the Sniper is now idiot-proof (literally the worst players can use it effectively) and the Rockets (in relation to Halo 3) are even more idiot-proof than before.
ALSO, movement speed and jump height have been decreased, making rockets and snipe even further easier to use, while those two settings have no effects on Sword.
Again, why not take the direct approach to solving the problem and simply increase the time it takes to draw the Sword after coming out of Sprint, rather than completely ruining the Sword for all users? If you think solving a problem indirectly (sword block) works better than directly (increasing draw time), you need a check-up.
[Edited on 06.30.2011 6:22 PM PDT]