- Zomechin
- |
- Fabled Legendary Member
Posted by: Phynixblack
Most threads on here anyway. But then again, most of them revolve around this kind of discussion anyway. Just people arguing 'MY OPINION MATTERS MORE THEN YOURS' for any of a hundred reasons.
I'm sorry if the thread came across that way, but it wasn't intended sound like 'MY OPINION MATTERS MORE THEN YOURS'.
Posted by: Phynixblack
This entire discussion is worthless because a fix is easy. A medal for killing a player after they pop out of AL needs to be added as an opposite for 'Rejection' (Maybe call it 'Relentless'?)I'm sorry, but giving players funbucks and "ooh shiny's" doesn't solve core gameplay problems.
Posted by: Phynixblack
And then Plasma Pistols and the Grenade Launcher EMP need to pop a user out early, this would mean a true counter exists in the weapon sandbox and means any player with the brains to know the weapon locations need not be negatively effected.
A great idea, but then again, why exactly should I have to have some sort of special weapon to kill a guy that's already been defeated? Armor Lock is essentially a "AH, I surrender. Oh, wait, just kidding, but now I have my shields back + frosting." I guess what I'm trying to say is that you can pad Armor Lock all you want with candy, but it'll still be fundamentally flawed in the Halo Multiplayer world.
Posted by: Phynixblack
Bam. Look at that. I fixed armor lock without removing it or changing it drastically. All I had to do was take small, common sense things that make perfect sense from a gameplay perspective and set that straight. Any player who knows how to melee could use the Plasma Pistol+DMR combo to kill a stationary target. Works perfect.You honestly believe that solved anything? All you did was make Armor Lock more tolerable in limited instances.