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This topic has moved here: Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
  • Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.

Hi.

Posted by: killertomatog

Posted by: viper rams treesROFL
So true.

  • 06.30.2011 10:42 PM PDT
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DAMN YOU MICROSOFT


Posted by: Phynixblack

Posted by: Zomechin
Posted by: Phynixblack
This thread is STILL a waste of time.
All threads are a waste of time.


Most threads on here anyway. But then again, most of them revolve around this kind of discussion anyway. Just people arguing 'MY OPINION MATTERS MORE THEN YOURS' for any of a hundred reasons.

Personally, I think Armor Lock is fine as is, the only things about it that really cause issue are things like;

-Beyond easy to abuse when camping
-Awards you for using it, but not for countering it.
-No true counter.


This entire discussion is worthless because a fix is easy. A medal for killing a player after they pop out of AL needs to be added as an opposite for 'Rejection' (Maybe call it 'Relentless'?)

And then Plasma Pistols and the Grenade Launcher EMP need to pop a user out early, this would mean a true counter exists in the weapon sandbox and means any player with the brains to know the weapon locations need not be negatively effected.

Bam. Look at that. I fixed armor lock without removing it or changing it drastically. All I had to do was take small, common sense things that make perfect sense from a gameplay perspective and set that straight. Any player who knows how to melee could use the Plasma Pistol+DMR combo to kill a stationary target. Works perfect.
Armor Lock is still gonna slow down the game.

  • 06.30.2011 11:29 PM PDT

-Nikki

Meh, Armor Lock just needs to go.

[Edited on 07.01.2011 12:13 AM PDT]

  • 06.30.2011 11:53 PM PDT

Artes, Scientia, Veritas

Sapere Aude

"But I do not think we're invincible"

I agree. Sword block was a terrible concept and Armor Lock needs significant tweaking to be anywhere near balanced.

  • 06.30.2011 11:55 PM PDT

bad game elements are bad.

  • 07.01.2011 12:55 AM PDT

LOLOLOLOL.

Bro that sucks! LMAO.

  • 07.01.2011 8:40 PM PDT

So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?

Fail logic is Fail.

[Edited on 07.01.2011 8:46 PM PDT]

  • 07.01.2011 8:46 PM PDT


Posted by: moar 7 fish
Posted by: NinKeith
So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?

Fail logic is Fail.

The manner in which it was implemented was.


I honestly don't see the issue. If you actually plan out your attack, and attack from the sides or behind, then you don't have to worry about it. If I ever get killed because of sword block, the person who killed me deserves it for being able to time the block. I find it rather hard to do in the first place.

  • 07.01.2011 8:51 PM PDT

Hi.

Posted by: NinKeith

Posted by: moar 7 fish
Posted by: NinKeith
So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?

Fail logic is Fail.

The manner in which it was implemented was.


I honestly don't see the issue. If you actually plan out your attack, and attack from the sides or behind, then you don't have to worry about it. If I ever get killed because of sword block, the person who killed me deserves it for being able to time the block. I find it rather hard to do in the first place.
Oh lord.

  • 07.01.2011 8:54 PM PDT

Hi.

Posted by: moar 7 fish
Posted by: NinKeith
Posted by: moar 7 fish
Posted by: NinKeith
So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?

Fail logic is Fail.

The manner in which it was implemented was.


I honestly don't see the issue. If you actually plan out your attack, and attack from the sides or behind, then you don't have to worry about it. If I ever get killed because of sword block, the person who killed me deserves it for being able to time the block. I find it rather hard to do in the first place.

If the block were more from skill and less from blessings of the latency lords, I'd agree with you.
Or we could (GOD FORBID) solve the 'problem' directly (the problem being Sword/Sprint, mind you. If you think Sword Block was invented because the sword in general was overpowered, you know nothing).

But, nah. Let's just take an indirect path to solving it! How logical would simply increasing sword draw-time coming out of Sprint be? That would be retarded.

  • 07.01.2011 8:59 PM PDT

Yeah for real. If they want something fixed, why not just fix the problem isn't of working around it?

It's not really even overpowered anyway.

  • 07.01.2011 9:09 PM PDT
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Posted by: x Foman123 x
LOL, real rap is not made for you, white people.

We don't expect you to "get it." And you don't, as you've made abundantly clear through your numerous embarrassing dances, karaoke performances, ignorant haters, and pitiful imitators.

You giving your opinion on rap is like a dog watching TV. It's kind of cute because it LOOKS like he knows what's going on, but you know he really has no actual ability to comprehend it.


Posted by: Nihilistic
Meh, Armor Lock just needs to go.

  • 07.01.2011 9:12 PM PDT


Posted by: Zomechin
Posted by: moar 7 fish
Posted by: NinKeith
Posted by: moar 7 fish
Posted by: NinKeith
So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?

Fail logic is Fail.

The manner in which it was implemented was.


I honestly don't see the issue. If you actually plan out your attack, and attack from the sides or behind, then you don't have to worry about it. If I ever get killed because of sword block, the person who killed me deserves it for being able to time the block. I find it rather hard to do in the first place.

If the block were more from skill and less from blessings of the latency lords, I'd agree with you.
Or we could (GOD FORBID) solve the 'problem' directly (the problem being Sword/Sprint, mind you. If you think Sword Block was invented because the sword in general was overpowered, you know nothing).

But, nah. Let's just take an indirect path to solving it! How logical would simply increasing sword draw-time coming out of Sprint be? That would be retarded.


While I agree that would be a better solution than the current sword block system, not all sword users use sprint. Sometimes they just straight up camp. People should be hindered for using the sword alone, not the sword AND sprint.

It is because of that, that the sword-nerfing feature should be a defensive ability, not an offensive cripple.

If you removed the luck factor from sword block (which is probably impossible) then it would be fine. However, the issue that sword block relies on luck is no different from bloom relying on luck, or beat downs relying on better connection, ect.

[Edited on 07.01.2011 9:16 PM PDT]

  • 07.01.2011 9:15 PM PDT

Hi.

Posted by: NinKeith
While I agree that would be a better solution than the current sword block system, not all sword users use sprint. Sometimes they just straight up camp. People should be hindered for using the sword alone, not the sword AND sprint.
This is where you're wrong. Why isn't there a nerf on the Shotgun for Invis? I'll tell you why-- because it's a close range weapon and it shouldn't be nerfed for close range-- that's moronic.

The sword was clearly nerfed this way 100% due to Sprint/Sword. This is displayed due to the lack of a shotgun nerf, because the shotgun is still not that much more powerful in the hands of a sprinter.
Posted by: NinKeith
It is because of that, that the sword-nerfing feature should be a defensive ability, not an offensive cripple.
You're calling it non-offensive when it drains the sword wielder's shields? Also, why should you have this ability solely for Sword? Why isn't there also some special counter against Rocket/Jetpack?
Posted by: NinKeith
If you removed the luck factor from sword block (which is probably impossible) then it would be fine. However, the issue that sword block relies on luck is no different from bloom relying on luck, or beat downs relying on better connection, ect.
The luck and connection issues render it a complete abomination, you're correct. Though it'd still be a broken concept without that.

  • 07.01.2011 9:24 PM PDT

Hi.

Posted by: moar 7 fish
Posted by: Zomechin
Or we could (GOD FORBID) solve the 'problem' directly (the problem being Sword/Sprint, mind you. If you think Sword Block was invented because the sword in general was overpowered, you know nothing).

But, nah. Let's just take an indirect path to solving it! How logical would simply increasing sword draw-time coming out of Sprint be? That would be retarded.

Should it just be the sword, or any weapon?
I can see the pros of making it for any weapon, but this would slow down the game to a god-awful pace. Every time you stop Sprinting to throw a grenade, put shots on someone, etc. it takes an extra x amount of time. That'd be so annoying.

  • 07.01.2011 9:26 PM PDT
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Halo CE- Amazing
Halo 2- Revolutionary
Halo 3- Masterpiece
Halo Reach- The Black Sheep of the bunch
Halo 4- Incredible

Did you know that 93% of all statistics on the internet are made up on the spot, and that 68% of readers believe them?

Yes, they are both completely and totally ridiculous, game breaking, lack luster, redundant, and an overall fail. Can't believe some of these gimmicks in this game passed "play testing". -.-

  • 07.01.2011 9:26 PM PDT

to be or not to be...that is the question.

i cant help but agree with you, but if matchmaking is so bad with the predetermined classes that have armour lock, then i suggest you play custom games. I have stopped matchmaking because of the "balanced" gameplay mechanics. Personally, Halo 2 online was superb, but because of these new "inovations" i just cant play halo the way i used to. Mowing down people with DUAL SMG's and burst fire BR's was amazing, but i guess its time to move on.

  • 07.01.2011 9:32 PM PDT


Posted by: moar 7 fish
Posted by: NinKeith
People should be hindered for using the sword alone, not the sword AND sprint.

Nope.

What's the punishment for using the sniper within its intended range? The rockets? Shotgun? Why just attack one weapon for being powerful? Where's my rock-block? My shot-shield?


The reason that the sword was nerfed compared to other power weapons is because you gain a significant advantage when you use the sword with an armor ability. Armor abilities were meant to be a "fourth leg" of gameplay, not to enhance weapons. In previous games where armor abilities were absent, the sword fit it's role in the sandbox quite well. It's because of the introduction of armor abilities that sword block had to be implemented to prevent it from becoming overpowered.

That said, because armor abilities exist in Reach, and they are given on spawn, there is no justification in punishing a person for the armor ability they chose. You can chose to not take the sword, you can't chose to not spawn with an armor ability.


[Edited on 07.01.2011 9:43 PM PDT]

  • 07.01.2011 9:42 PM PDT

Posted by: NinKeith

Posted by: moar 7 fish
Posted by: NinKeith
People should be hindered for using the sword alone, not the sword AND sprint.

Nope.

What's the punishment for using the sniper within its intended range? The rockets? Shotgun? Why just attack one weapon for being powerful? Where's my rock-block? My shot-shield?


The reason that the sword was nerfed compared to other power weapons is because you gain a significant advantage when you use the sword with an armor ability. Armor abilities were meant to be a "fourth leg" of gameplay, not to enhance weapons. In previous games where armor abilities were absent, the sword fit it's role in the sandbox quite well. It's because of the introduction of armor abilities that sword block had to be implemented to prevent it from becoming overpowered.

That said, because armor abilities exist in Reach, and they are given on spawn, there is no justification in punishing a person for the armor ability they chose. You can chose to not take the sword, you can't chose to not spawn with an armor ability.
no aa gives sword an advantage that it doesn't naturally have other than sprint.

  • 07.01.2011 9:46 PM PDT


Posted by: Sceptile

no aa gives sword an advantage that it doesn't naturally have other than sprint.


That's true, but you can't justify punishing someone for using an armor ability when they force you to spawn with one in the first place.

  • 07.01.2011 9:53 PM PDT

Hi.

Posted by: NinKeith

Posted by: Sceptile

no aa gives sword an advantage that it doesn't naturally have other than sprint.


That's true, but you can't justify punishing someone for using an armor ability when they force you to spawn with one in the first place.
Why, exactly?

  • 07.01.2011 10:03 PM PDT