Posted by: Zomechin
Posted by: moar 7 fish
Posted by: NinKeith
Posted by: moar 7 fish
Posted by: NinKeith
So sword block, the feature they added to stop morons from mindlessly charging straight at you and beating you down, is moronic?
Fail logic is Fail.
The manner in which it was implemented was.
I honestly don't see the issue. If you actually plan out your attack, and attack from the sides or behind, then you don't have to worry about it. If I ever get killed because of sword block, the person who killed me deserves it for being able to time the block. I find it rather hard to do in the first place.
If the block were more from skill and less from blessings of the latency lords, I'd agree with you.Or we could (GOD FORBID) solve the 'problem' directly (the problem being Sword/Sprint, mind you. If you think Sword Block was invented because the sword in general was overpowered, you know nothing).
But, nah. Let's just take an indirect path to solving it! How logical would simply increasing sword draw-time coming out of Sprint be? That would be retarded.
While I agree that would be a better solution than the current sword block system, not all sword users use sprint. Sometimes they just straight up camp. People should be hindered for using the sword alone, not the sword AND sprint.
It is because of that, that the sword-nerfing feature should be a defensive ability, not an offensive cripple.
If you removed the luck factor from sword block (which is probably impossible) then it would be fine. However, the issue that sword block relies on luck is no different from bloom relying on luck, or beat downs relying on better connection, ect.
[Edited on 07.01.2011 9:16 PM PDT]