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This topic has moved here: Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
  • Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.

Hi.

Yes, I have..

>.>

  • 07.02.2011 5:56 PM PDT
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Who is this crazy darkpig guy anyway?


Posted by: Gh0st is Bad

Posted by: Zomechin
You're welcome.


...I don't get it.


Posted by: darkpig
AL>ghost


You've been playing Reach too long.
Lol I get it...I thinks

  • 07.02.2011 5:57 PM PDT

Maybe just increase the rate of sword lunging so that it's as fast as someone can spam a DMR. Then sword block won't be so bad.

  • 07.02.2011 5:58 PM PDT

Hi.

Posted by: RAjA 111
Maybe just increase the rate of sword lunging so that it's as fast as someone can spam a DMR. Then sword block won't be so bad.
Could work, but then again, this is just taking another unnecessary and indirect approach.

Just simply increase Sword draw time when coming out Sprint and you're set.

  • 07.02.2011 5:59 PM PDT
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I agree on both of those. Awnser me this, how can your arm block a sword of plasma? Last time I checked, the sword sliced through your body, not just bouncing off. As for armour lock, I have said this on many occasions, but i think AL should be toned down for a lag-affect so when you press it, it take a second to work. To also not being able to "shed" grenades and for it to last only say, 3 seconds.

The one problem I have with the original thread post is what you have against geusts? What is so bad about them?

P.S. Stop complaining about this "long" as you would call it post. Live with it. If you are not intelligent enough to read that much and have to complain about it, then I have no idea what you are doing on this forum, or any other.

  • 07.02.2011 6:03 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Gh0st is Bad

Posted by: darkpig
AL>ghost
Not even close, kid.
Yeah, not necessarily.

But still, I was playing BTB last night. Objective was sooo awesome. I got like 5 Vehicular Manslaughters.

..Then came Slayer. Whoo. Now I have to take 10 seconds to shoot at you because of your crutch. Thanks.


You do realize a vehicle is a crutch too, correct?

  • 07.02.2011 6:06 PM PDT

Hi.

Posted by: herby160
I agree on both of those. Awnser me this, how can your arm block a sword of plasma? Last time I checked, the sword sliced through your body, not just bouncing off. As for armour lock, I have said this on many occasions, but i think AL should be toned down for a lag-affect so when you press it, it take a second to work. To also not being able to "shed" grenades and for it to last only say, 3 seconds.

The one problem I have with the original thread post is what you have against geusts? What is so bad about them?

P.S. Stop complaining about this "long" as you would call it post. Live with it. If you are not intelligent enough to read that much and have to complain about it, then I have no idea what you are doing on this forum, or any other.
I was in no way trying to bash them or expressing any negative views about them. It's just that it's simple knowledge that a guest typically does not perform well or make very smart decisions at all.

And this is to be expected. They're new to the game and have little experience.

  • 07.02.2011 6:08 PM PDT

Hi.

Posted by: Darkside Eric

Posted by: Zomechin
Posted by: Gh0st is Bad

Posted by: darkpig
AL>ghost
Not even close, kid.
Yeah, not necessarily.

But still, I was playing BTB last night. Objective was sooo awesome. I got like 5 Vehicular Manslaughters.

..Then came Slayer. Whoo. Now I have to take 10 seconds to shoot at you because of your crutch. Thanks.


You do realize a vehicle is a crutch too, correct?
How so? It's a power weapon and a form of map dominance/control.

Unless you think map control is a crutch. And if you think that, you basically hate the core fundamentals of Halo.

(Again, sorry for the double post.. -.- I keep doing that.)

[Edited on 07.02.2011 6:10 PM PDT]

  • 07.02.2011 6:09 PM PDT

I think they should remove jet pack. Why does map control even matter if you can fly over people?

I think they should remove armor lock. Or tweak it, seeing as everyone abuses it.

I think they should remove sword block, because your team went through a lot to get that weapon, and it can be blocked by a badly timed and accidental rb(or other button) push.

I think Evade should be Elite only.

I think Sprint should be removed, because Spartans are already supposed to be sprinting (See Spartan II)

I think that hologram should be removed because it doesn't fool anyone and it is completely useless. or tweak it to make it more useful.

I think cloak is too easy to destroy. I think they should keep it, though. Because it is good for tactical decisions.

I think drop-shield should be around the map. Instead of on-spawn like in Halo 3.

  • 07.02.2011 6:13 PM PDT
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Ok I see that you ment no disrespect to the geust. That statment is generaly true because most geusts are girl freinds or parents or stupid freinds. I just have a thing about geusts because I play with my brother a lot on Reach and we are not stupid or idiotic, we play very smart. I geuss that most geusts have just screwed it for the rest of us ):

  • 07.02.2011 6:16 PM PDT

Hi.

Posted by: Neffero
I think they should remove jet pack. Why does map control even matter if you can fly over people?

I think they should remove armor lock. Or tweak it, seeing as everyone abuses it.

I think they should remove sword block, because your team went through a lot to get that weapon, and it can be blocked by a badly timed and accidental rb(or other button) push.

I think Evade should be Elite only.

I think Sprint should be removed, because Spartans are already supposed to be sprinting (See Spartan II)

I think that hologram should be removed because it doesn't fool anyone and it is completely useless. or tweak it to make it more useful.

I think cloak is too easy to destroy. I think they should keep it, though. Because it is good for tactical decisions.

I think drop-shield should be around the map. Instead of on-spawn like in Halo 3.

I agree with all of this except for Active Camo (cloak). I really have no argument for it except that it makes the game very slow and annoying, but let's just forget about that because it's off-topic and irrelevant.

  • 07.02.2011 6:17 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Darkside Eric

Posted by: Zomechin
Posted by: Gh0st is Bad

Posted by: darkpig
AL>ghost
Not even close, kid.
Yeah, not necessarily.

But still, I was playing BTB last night. Objective was sooo awesome. I got like 5 Vehicular Manslaughters.

..Then came Slayer. Whoo. Now I have to take 10 seconds to shoot at you because of your crutch. Thanks.


You do realize a vehicle is a crutch too, correct?
How so? It's a power weapon and a form of map dominance/control.

Unless you think map control is a crutch. And if you think that, you basically hate the core fundamentals of Halo.

(Again, sorry for the double post.. -.- I keep doing that.)


A vehicle, as well as any upgrade or power up is a "crutch" because it is a way to power up the character to have an advantage or to aid when a disadvantage occurs.

Why is it, in many discussions here on Bnet in regards to Killing Sprees or K/D, many people will say "whoring vehicles/power weapons doesn't count or doesn't mean you're good."

Why is that?

You got into a vehicle, making yourself much more powerful than an opponent on foot. Rather than remaining on foot and "controlling the map" with what you were given off spawn... you upgraded to make "map control" easier.

What do crutches do?

They make things easier.

It's the same in all games. Why do you learn Magic Missile as a Sorcerer in D&D? Because a Sorcerer in D&D is not well versed in weapon combat and thus, by learning Magic Missile, they have made it easier to deal with conflicts because they can do damage from afar. Hell, why do you put hotels on Boardwalk in Monopoly? To make it easier to earn money if someone lands on your property.

  • 07.02.2011 6:17 PM PDT


Posted by: Zomechin
Posted by: Neffero
I think they should remove jet pack. Why does map control even matter if you can fly over people?

I think they should remove armor lock. Or tweak it, seeing as everyone abuses it.

I think they should remove sword block, because your team went through a lot to get that weapon, and it can be blocked by a badly timed and accidental rb(or other button) push.

I think Evade should be Elite only.

I think Sprint should be removed, because Spartans are already supposed to be sprinting (See Spartan II)

I think that hologram should be removed because it doesn't fool anyone and it is completely useless. or tweak it to make it more useful.

I think cloak is too easy to destroy. I think they should keep it, though. Because it is good for tactical decisions.

I think drop-shield should be around the map. Instead of on-spawn like in Halo 3.

I agree with all of this except for Active Camo (cloak). I really have no argument for it except that it makes the game very slow and annoying, but let's just forget about that because it's off-topic and irrelevant.


I guess that's true. But that's because I loved playing HLG when double team was Team Doubles and in the Arena, when cloak was still there.

I too, agree with your thread.

  • 07.02.2011 6:19 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Neffero
I think they should remove jet pack. Why does map control even matter if you can fly over people?


Um... you can look up.

  • 07.02.2011 6:20 PM PDT

Hi.

Posted by: Darkside Eric
A vehicle, as well as any upgrade or power up is a "crutch" because it is a way to power up the character to have an advantage or to aid when a disadvantage occurs.

Why is it, in many discussions here on Bnet in regards to Killing Sprees or K/D, many people will say "whoring vehicles/power weapons doesn't count or doesn't mean you're good."

Why is that?

You got into a vehicle, making yourself much more powerful than an opponent on foot. Rather than remaining on foot and "controlling the map" with what you were given off spawn... you upgraded to make "map control" easier.

What do crutches do?

They make things easier.

It's the same in all games. Why do you learn Magic Missile as a Sorcerer in D&D? Because a Sorcerer in D&D is not well versed in weapon combat and thus, by learning Magic Missile, they have made it easier to deal with conflicts because they can do damage from afar. Hell, why do you put hotels on Boardwalk in Monopoly? To make it easier to earn money if someone lands on your property.
Because it's something that's very controlled in many ways.

It spawns at an exact time

There's an exact amount of them on the map at one time.

There's an exact spot on the map that they appear at every single time.

In close games, control is what decides the victors.

You base your decisions off of these facts. Only limited situations can occur in certain ways, and therefore you don't have to limit your play-style in preparing for something that may or may not happen. If you got killed by a Ghost, you didn't control the map. Aiming is easy; anyone can do it well. Halo is and has always been about controlling things. I know you hate that, but it's true, and it's what keeps most Halo players addicted to and loving Halo.

Armor Lock would be fine if it were a neutral pickup or something of the like.

  • 07.02.2011 6:24 PM PDT

Hi.

Posted by: Darkside Eric

Posted by: Neffero
I think they should remove jet pack. Why does map control even matter if you can fly over people?


Um... you can look up.
So?

  • 07.02.2011 6:26 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
I know you hate that, but it's true, and it's what keeps most Halo players addicted to and loving Halo.


I do? That's news to me.

However you completely evaded the point, completely.

Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.

You have said "Armor Lock is for bad players to stay alive."

Map pick ups, such as power weapons and vehicles, are for players who want things to be easier, which is exactly what Armor Lock does, as well as all other Armor Abilities. They make things easier.

Call a spade a spade for once.

And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.

  • 07.02.2011 6:30 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Darkside Eric

Posted by: Neffero
I think they should remove jet pack. Why does map control even matter if you can fly over people?


Um... you can look up.
So?


So?

Isn't "map control" supposed to include the entire area of the map... or are we just supposed to watch the door to the left, the hallway to the right, and the courtyard behind us?

  • 07.02.2011 6:32 PM PDT

Hi.

I didn't mean to evade your point. Sorry.
Posted by: Darkside Eric
Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.
Maybe in use, but again, there is no skill in aiming. You're simply making something that's normally easy, easier. Ok, so that falls under the technical definition of a crutch. Then again, so does going to higher ground.

..So does any advantage. Halo is about gaining advantages (control), not spawning with them. Halo is about spawning equally. Every single time.
Posted by: Darkside Eric
And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.
*Made them have more of an incentive to rush for* I don't like games where you sit in your base due to the lack of a reason to go out of it.
Posted by: Darkside Eric
or are we just supposed to watch the door to the left, the hallway to the right, and the courtyard behind us?
As if it were anywhere even close to being that simple. If you pushed for the control points of a map using teamwork and controlling power weapons, someone shouldn't be able to negate that by simply dying and pressing "up, A".

[Edited on 07.02.2011 6:41 PM PDT]

  • 07.02.2011 6:38 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
I didn't mean to evade your point. Sorry.
Posted by: Darkside Eric
Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.
Maybe in use, but again, there is no skill in aiming. You're simply making something that's normally easy, easier. Ok, so that falls under the technical definition of a crutch. Then again, so does going to higher ground.

..So does any advantage. Halo is about gaining advantages (control), not spawning with them. Halo is about spawning equally. Every single time.
Posted by: Darkside Eric
And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.
*Made them have more of an incentive to rush for* I don't like games where you sit in your base due to the lack of a reason to go out of it.


In Reach you still spawn equally, it's just now asymmetrical rather than symmetrical.

Armor Abilities, as they seem from my experience (in gaming, the gaming industry, and my tenure in school for game production), are based around two stats: Mobility and Defense.

The Armor Abilities balance these two stats via different variables and behaviors.

You pick Sprint, I pick Armor Lock... we just picked the two extremes. You pick Drop Shield, I pick Hologram, we just picked two shades of gray. You pick Sprint, I pick Jet Pack... you have an extreme while I have a gray... but some of the advantages of my gray balance out your extreme.

  • 07.02.2011 6:44 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Darkside Eric
or are we just supposed to watch the door to the left, the hallway to the right, and the courtyard behind us?
As if it were anywhere even close to being that simple. If you pushed for the control points of a map using teamwork and controlling power weapons, someone shouldn't be able to negate that by simply dying and pressing "up, A".


As if losing your map control is that simple.

As I said before... if you have a certain portion of the map under control, that control should include watching the sky. If you watch the sky, you render their Jet Pack a non-threat.

  • 07.02.2011 6:46 PM PDT

Hi.

Posted by: Darkside Eric

Posted by: Zomechin
I didn't mean to evade your point. Sorry.
Posted by: Darkside Eric
Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.
Maybe in use, but again, there is no skill in aiming. You're simply making something that's normally easy, easier. Ok, so that falls under the technical definition of a crutch. Then again, so does going to higher ground.

..So does any advantage. Halo is about gaining advantages (control), not spawning with them. Halo is about spawning equally. Every single time.
Posted by: Darkside Eric
And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.
*Made them have more of an incentive to rush for* I don't like games where you sit in your base due to the lack of a reason to go out of it.


In Reach you still spawn equally, it's just now asymmetrical rather than symmetrical.

Armor Abilities, as they seem from my experience (in gaming, the gaming industry, and my tenure in school for game production), are based around two stats: Mobility and Defense.

The Armor Abilities balance these two stats via different variables and behaviors.

You pick Sprint, I pick Armor Lock... we just picked the two extremes. You pick Drop Shield, I pick Hologram, we just picked two shades of gray. You pick Sprint, I pick Jet Pack... you have an extreme while I have a gray... but some of the advantages of my gray balance out your extreme.
This isn't Halo-- at least from what I've learned through my 17,000+ games played.

All this does is lead to random results. Most people who play with a competitive mindset couldn't care less about "Oh, what's gonna happen next!", or "YUMMY VARIETY". There's enough unpredictability and variety without it being literal.

  • 07.02.2011 6:49 PM PDT

Hi.

Posted by: Darkside Eric

Posted by: Zomechin
Posted by: Darkside Eric
or are we just supposed to watch the door to the left, the hallway to the right, and the courtyard behind us?
As if it were anywhere even close to being that simple. If you pushed for the control points of a map using teamwork and controlling power weapons, someone shouldn't be able to negate that by simply dying and pressing "up, A".


As if losing your map control is that simple.

As I said before... if you have a certain portion of the map under control, that control should include watching the sky. If you watch the sky, you render their Jet Pack a non-threat.
Three people on Ring 2 on Asylum. They have control of the map. Instead of having the other team perform a 4-man push/flank, they have one guy Jetpack straight up above Ring 2. Now, all three people are teamshotting him, he picks off two with a couple grenades and some shots, and bam, Ring 2 is basically open.

  • 07.02.2011 6:52 PM PDT

Just point me at the enemy and stay out of my way.

A thread about AL *faceplam*

This was not worth my time go ahead and call me what you want i anit coming back to this trash.

  • 07.02.2011 6:54 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Darkside Eric

Posted by: Zomechin
I didn't mean to evade your point. Sorry.
Posted by: Darkside Eric
Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.
Maybe in use, but again, there is no skill in aiming. You're simply making something that's normally easy, easier. Ok, so that falls under the technical definition of a crutch. Then again, so does going to higher ground.

..So does any advantage. Halo is about gaining advantages (control), not spawning with them. Halo is about spawning equally. Every single time.
Posted by: Darkside Eric
And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.
*Made them have more of an incentive to rush for* I don't like games where you sit in your base due to the lack of a reason to go out of it.


In Reach you still spawn equally, it's just now asymmetrical rather than symmetrical.

Armor Abilities, as they seem from my experience (in gaming, the gaming industry, and my tenure in school for game production), are based around two stats: Mobility and Defense.

The Armor Abilities balance these two stats via different variables and behaviors.

You pick Sprint, I pick Armor Lock... we just picked the two extremes. You pick Drop Shield, I pick Hologram, we just picked two shades of gray. You pick Sprint, I pick Jet Pack... you have an extreme while I have a gray... but some of the advantages of my gray balance out your extreme.
This isn't Halo-- at least from what I've learned through my 17,000+ games played.

All this does is lead to random results. Most people who play with a competitive mindset couldn't care less about "Oh, what's gonna happen next!", or "YUMMY VARIETY". There's enough unpredictability and variety without it being literal.


Dual Wielding wasn't "Halo" either.
Nor was vehicle jacking.
Nor was Equipment.
Nor was the Sword in matchmaking.
Nor were any of the new elements introduced post Halo CE.

And being as I have actually played in the competitive community for a FPS and fighting games... getting variety is exciting.

Have you ever played against the same team or person 20+ times? You eventually learn their traits, habits, strategies, etc. There's nothing new to fight against because you already know how to fight them. You already know they favor the Shotgun over the Sniper Rifle and thus you know to have the Shotgun covered. It's when that team introduces something you have never seen them do before which makes it challenging.

  • 07.02.2011 6:56 PM PDT