- Darkside Eric
- |
- Fabled Member
Flash Kicks beat Armor Lock.
TheLab.
Posted by: Zomechin
Posted by: Darkside Eric
Posted by: Zomechin
I didn't mean to evade your point. Sorry.
Posted by: Darkside Eric
Despite the fact that weapons are on the map, vehicles are on the map, power weapons are on the map, power ups and equipment used to be on the map... they all fall under the "crutch" category.
Maybe in use, but again, there is no skill in aiming. You're simply making something that's normally easy, easier. Ok, so that falls under the technical definition of a crutch. Then again, so does going to higher ground.
..So does any advantage. Halo is about gaining advantages (control), not spawning with them. Halo is about spawning equally. Every single time.
Posted by: Darkside Eric
And need I remind you... in prior Halo titles there was no Armor Lock and thus vehicles had one less weakness... which made them better crutches.*Made them have more of an incentive to rush for* I don't like games where you sit in your base due to the lack of a reason to go out of it.
In Reach you still spawn equally, it's just now asymmetrical rather than symmetrical.
Armor Abilities, as they seem from my experience (in gaming, the gaming industry, and my tenure in school for game production), are based around two stats: Mobility and Defense.
The Armor Abilities balance these two stats via different variables and behaviors.
You pick Sprint, I pick Armor Lock... we just picked the two extremes. You pick Drop Shield, I pick Hologram, we just picked two shades of gray. You pick Sprint, I pick Jet Pack... you have an extreme while I have a gray... but some of the advantages of my gray balance out your extreme.This isn't Halo-- at least from what I've learned through my 17,000+ games played.
All this does is lead to random results. Most people who play with a competitive mindset couldn't care less about "Oh, what's gonna happen next!", or "YUMMY VARIETY". There's enough unpredictability and variety without it being literal.
Dual Wielding wasn't "Halo" either.
Nor was vehicle jacking.
Nor was Equipment.
Nor was the Sword in matchmaking.
Nor were any of the new elements introduced post Halo CE.
And being as I have actually played in the competitive community for a FPS and fighting games... getting variety is exciting.
Have you ever played against the same team or person 20+ times? You eventually learn their traits, habits, strategies, etc. There's nothing new to fight against because you already know how to fight them. You already know they favor the Shotgun over the Sniper Rifle and thus you know to have the Shotgun covered. It's when that team introduces something you have never seen them do before which makes it challenging.