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This topic has moved here: Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
  • Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.

Hi.

Posted by: FF Tucker
1. If you can correctly time a block, which has a very tiny window, you deserve the freakin' kill.
1. The Sword Block is latency dependent. This means that it's 90% luck.

2. Why should you be able to block a power weapon? Where's the Sniper Bullet Block? Rocket Block? Shotgun Block?

3. Sword Block was implemented because of the Sword/Sprint combo. Even though this isn't overpowered as believed, this solution is indirect and illogical. If you want to balance out Sword Sprinters, simply make the duration it takes to draw the Sword out after coming out of Sprint longer.
Posted by: FF Tucker
2. He was a dick for teabagging you afterwards. I feel that is the reason this thread is even here.
The score ended 50-15. I can assure you I'm not butthurt.
Posted by: FF Tucker
You're a Noble, for -blam!-'s sake! I don't think you would stick with this game for so long if you had a problem with Sword Block and AL predating this.
Just because a part of the game is retarded means the entire game is? Also, this is off-topic. Please stop bringing unrelated notes into the discussion.

  • 07.04.2011 6:30 PM PDT
  • gamertag: OkyaS
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It's only after we've lost everything that we're free to do anything.

I'm pretty sure the OP got owned, typed an meaningless essay, and then waited for a couple hours. After that, he reported every flamming post and then tried to back his essay up. @OP you're not going to change anything. Just use AL yourself if you get annoyed at it.

  • 07.04.2011 6:35 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
1. The Sword Block is latency dependent. This means that it's 90% luck.

2. Why should you be able to block a power weapon? Where's the Sniper Bullet Block? Rocket Block? Shotgun Block?

3. Sword Block was implemented because of the Sword/Sprint combo. Even though this isn't overpowered as believed, this solution is indirect and illogical. If you want to balance out Sword Sprinters, simply make the duration it takes to draw the Sword out after coming out of Sprint longer.


Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections.

I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical.

You are correct, Sword Block should not have been a fix for Sprint + Melee.

  • 07.04.2011 6:35 PM PDT

Hi.

Posted by: Darkside Eric
Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections.
Not that I know of. That's a good idea though. I'd like to see the results.
Posted by: Darkside Eric
I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical.
My point is that the Sniper dominates everything at long range, while the Sword dominates everything at close range. Why is the Sword punished but not the Sniper? What's even more illogical is that the Shotgun, the exact same thing as the Sword but stronger, doesn't have a counter.

Hell, even Rockets which dominate at practically all ranges doesn't have a counter.

Posted by: Darkside Eric
You are correct, Sword Block should not have been a fix for Sprint + Melee.
This.

If you reply to this, I'll get back to you. I have to go right now.

  • 07.04.2011 6:42 PM PDT

OnSlaught Games,
Mark A Drake (.com)

Yeah a mixture between what other games are doing.

  • 07.04.2011 6:49 PM PDT

Flash Kicks beat Armor Lock.

TheLab.


Posted by: Zomechin
Posted by: Darkside Eric
Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections.
Not that I know of. That's a good idea though. I'd like to see the results.
Posted by: Darkside Eric
I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical.
My point is that the Sniper dominates everything at long range, while the Sword dominates everything at close range. Why is the Sword punished but not the Sniper? What's even more illogical is that the Shotgun, the exact same thing as the Sword but stronger, doesn't have a counter.

Hell, even Rockets which dominate at practically all ranges doesn't have a counter.

Posted by: Darkside Eric
You are correct, Sword Block should not have been a fix for Sprint + Melee.
This.

If you reply to this, I'll get back to you. I have to go right now.


I would like to see it too. The window to successfully perform a Sword Block might be larger than we thought and thus could be less affected by connection than we thought. I am guessing that it may be a 5-10 frame window, depending on how their animation is set up. 5-10 frames is a fairly large window.

Yes, Sniper dominates from long range, however a player can use cover to render the sniper useless if they know the sniper is there. Also the Sniper only kills with one hit if shot in the head. Shotgun, while powerful, does not have a lunge and thus at longer ranges it is not a one hit kill. Sword, at all of its effect ranges, is a one hit kill. Rockets can be avoided through various means. The only real way to avoid the Sword is to either stay away from the opponent entirely, or kill them before they can close the distance. You can avoid Sniper/Rockets you can kill them, stay in cover, or potentially stay in ranges that are not safe/effective for the Sniper/Rocket. Shotgun, as I said, is not a sure fire one hit kill.

Personally, if I were told that Sword Block had to be present in the game by my bosses or the publisher, I would try and make "Melee Block" a universal thing. Block Sword, Hammer, and regular melees but have both players be reset to neutral with no one earning any benefit.

  • 07.04.2011 6:51 PM PDT

Posted by: MKScorpion
Hey baby, you're just like my big toe. I'm gonna' bang you on every piece of furniture in my house. ;)

no, adapting is the only thing you can do.

  • 07.04.2011 6:59 PM PDT

Signatures are for little kids.

Sword block doesn't bother me, it's not that easly to pull off and I haven't seen it very often.

I do think AR should not be in Team Slayer though, just in gametypes with vehicles.

  • 07.04.2011 7:41 PM PDT

Revielle- A small community with the goals of making a difference for our members. We hope to bring together people of far distances, and many differences, into our community for long lasting friendships and new gaming experiences.

So stop reading and join already or Get Simmonsized!


Posted by: Rylite
I honestly don't mind Sword Block...

  • 07.04.2011 7:42 PM PDT

Hi.

Posted by: Darkside Eric
Yes, Sniper dominates from long range, however a player can use cover to render the sniper useless if they know the sniper is there.
The Sniper is also effective at all ranges. Not to mention that if you're in the path of a Sniper and he shoots you correctly, you're dead, no exceptions.
Posted by: Darkside Eric
Also the Sniper only kills with one hit if shot in the head.
If used 100% correctly, the Sniper is a 1-shot kill. If used 100% correctly (of course, minus Sword Block), the Sword is a 1-shot kill.
Posted by: Darkside Eric
Shotgun, while powerful, does not have a lunge and thus at longer ranges it is not a one hit kill.
Actually, the shotgun range is longer, just not the 1-shot kill range. So, why can't a person with no shields block a shotgun shot that would kill him from a further range?
Posted by: Darkside Eric
Personally, if I were told that Sword Block had to be present in the game by my bosses or the publisher, I would try and make "Melee Block" a universal thing. Block Sword, Hammer, and regular melees
Ewwwww.
Posted by: Darkside Eric
but have both players be reset to neutral with no one earning any benefit.
This is surely a great compromise though.

  • 07.05.2011 4:10 PM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.

My stats in Halol 4

Typical Waypoint post.
no it's "its got to go" you wouldn't say the "it is got to go" would you?

Zome

y u no online?

  • 07.05.2011 4:11 PM PDT

Hi.

Won't be home till Friday/Saturday. Up-state at our lakehouse.

  • 07.05.2011 4:13 PM PDT
  •  | 
  • Veteran Legendary Member
  • gamertag: jyrine
  • user homepage:

I was the first Spartan. And I will be the last. Mythic on 9/1/2012 never forget
PAX 08, Third Team against Luke and Shishka, AR dual to
the Death, won by one point... Assembly hasn't changed.

urk: "This is a bad idea."
DeeJ: "Hold still..."

Seems like I kill most people in armor lock....
And I kill when I use armor lock...

So whats your problem?

  • 07.05.2011 4:16 PM PDT

Hi.

Posted by: jyrine
Seems like I kill most people in armor lock....
And I kill when I use armor lock...

So whats your problem?
Hmm... Seems to me that you believe that Armor Lock was the cause of my demise.

Could this be true?

  • 07.05.2011 4:18 PM PDT

^^^^ duhhhhh ^^^^^

  • 07.05.2011 4:50 PM PDT

Tank beats everything!

Visit my youtube channel for Vehicular awesomeness!

I have faith that this won't be a problem in Halo 4.

  • 07.05.2011 4:56 PM PDT
  •  | 
  • Veteran Legendary Member
  • gamertag: jyrine
  • user homepage:

I was the first Spartan. And I will be the last. Mythic on 9/1/2012 never forget
PAX 08, Third Team against Luke and Shishka, AR dual to
the Death, won by one point... Assembly hasn't changed.

urk: "This is a bad idea."
DeeJ: "Hold still..."


Posted by: Zomechin
Posted by: jyrine
Seems like I kill most people in armor lock....
And I kill when I use armor lock...

So whats your problem?
Hmm... Seems to me that you believe that Armor Lock was the cause of my demise.

Could this be true?


No, yout lack of ability to handle a situation which is outside your comfort zone is what caused your demise.

  • 07.05.2011 5:04 PM PDT

Hi.

Posted by: jyrine

Posted by: Zomechin
Posted by: jyrine
Seems like I kill most people in armor lock....
And I kill when I use armor lock...

So whats your problem?
Hmm... Seems to me that you believe that Armor Lock was the cause of my demise.

Could this be true?


No, yout lack of ability to handle a situation which is outside your comfort zone is what caused your demise.
Oh, duh!

What was I thinking? It definitely wasn't Sword Block, an ill-conceived, inconsistent mechanic that is unpredictable and negates the better players' attempt to kill with the Sword. Nope.

  • 07.05.2011 5:09 PM PDT
  •  | 
  • Veteran Legendary Member
  • gamertag: jyrine
  • user homepage:

I was the first Spartan. And I will be the last. Mythic on 9/1/2012 never forget
PAX 08, Third Team against Luke and Shishka, AR dual to
the Death, won by one point... Assembly hasn't changed.

urk: "This is a bad idea."
DeeJ: "Hold still..."


Posted by: Zomechin
Posted by: jyrine

Posted by: Zomechin
Posted by: jyrine
Seems like I kill most people in armor lock....
And I kill when I use armor lock...

So whats your problem?
Hmm... Seems to me that you believe that Armor Lock was the cause of my demise.

Could this be true?


No, yout lack of ability to handle a situation which is outside your comfort zone is what caused your demise.
Oh, duh!

What was I thinking? It definitely wasn't Sword Block, an ill-conceived, inconsistent mechanic that is unpredictable and negates the better players' attempt to kill with the Sword. Nope.


I was referring to the armor lock problem.
As for the sword, I always kill with it.
I've never been narrow minded enough to sword attack someone twice while they were in armor lock.

  • 07.05.2011 7:08 PM PDT

Hi.

Posted by: jyrine
I was referring to the armor lock problem.
As for the sword, I always kill with it.
I've never been narrow minded enough to sword attack someone twice while they were in armor lock.
Do you not understand that I won the Armor Lock portion of the battle?

  • 07.05.2011 7:13 PM PDT
  • gamertag: rayjd2
  • user homepage:

"We go feet first sir!"


Posted by: Zomechin
Posted by: TheUseless0ne
Posted by: Zomechin
Posted by: TheUseless0ne
Bla bla bla, it's no longer super easy to get kills with power weapons, and the game works better than before with team work, bla bla bla, I hate it.

Poor baby.
Bla bla bla rockets in Reach are the easiest weapon in any FPS ever.


That's one of the reasons AL is around; Rockets USED to be the easiest most kill guaranteed weapon (though arguing the BR or the CE mag wouldn't be crazy talk), now you gotta think before you shoot; if you're not watching what the enemy is doing, you could end up wasting the shot on a well used armorlock, cupcake.
There's a guy in front of you. You jump up to shoot a rocket down at him.

Do you shoot a rocket or not?

You can't tell what to do because the only indication of if a person has Armor Lock is on their back. AL doesn't breed thought or smart combat, it breeds people who suck (which, to be blunt, the only people defending this do suck, for the record) and it breeds randomness.

Yes, AL will be overcome by teamwork, but that doesn't change the illogicality and the loss of individual skill that's brought to the table.


Got to agree. AL is DEFINITELY ANNOYING, but unbeatable is a stretch. I can't tell you how many times four people hurl thier lil tac nukes when you break lock. Not nearly annoying as Martrydumb, but irritatin sure enough. So lets see, why would you even use it? Counter sticky. Handy EMP. Counter vehicle. Blocking doorways. Getting enemies to waste ammo. Et Cetera.

  • 07.05.2011 7:38 PM PDT