Halo: Reach Forum
This topic has moved here: Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
  • Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
Subject: "ADAPT." No. Armor Lock and Sword Block are moronic.
  • gamertag: OkyaS
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It's only after we've lost everything that we're free to do anything.


Posted by: Big Boy1229

Posted by: Downs Syndrome

Posted by: THE T0XICITY
I'm pretty sure the OP got owned, typed an meaningless essay, and then waited for a couple hours. After that, he reported every flamming post and then tried to back his essay up. @OP you're not going to change anything. Just use AL yourself if you get annoyed at it.
lol


you should've actually watched his video before making that statement, OP won that game 50-15. He's pointing out a stupid, unneccessary game mechanic to fix a problem that wasn't there in the 1st place, (Sword/Sprint) and a stupid "get out of jail free" card in Armor Lock's invulnerability, combine the 2 and it's no wonder he posted the video on the forums.
Why would someone spend the time to even do that? Even after winning 50-15?? I don't care what you think about that, but he really needs to go outside.

  • 07.07.2011 1:06 PM PDT

Can't not agree with the OP.

  • 07.26.2011 11:57 PM PDT

AL should have a one to two second duration, without EMP and maybe a longer cooldown, making it suitable for use against vehicles about to splatter you or getting stuck, but not anything else.

But too bad, not going to happen. I really hope AAs don't make an appearance in Halo 4 at all, at least not in their current form.

  • 07.27.2011 12:02 AM PDT

Lol

  • 07.27.2011 8:40 PM PDT

(\__/)
(^ . ^)
c((")(")
- Bunni Loves Yooou -

Never ceases to amaze me how people T bag always 3 meters away from corpse.

Back on topic o_O I agree.. moments like that.. lmao just don't make sense

  • 07.27.2011 8:49 PM PDT


Posted by: falln4reach
DO you expect to get an A+++++++++++++++ on this essay op?
inb4removed

  • 07.27.2011 8:53 PM PDT

"If you want to test a man's character, give him power" -- Abraham Lincoln

My reply to whiners

  • 07.27.2011 8:53 PM PDT

I agree with the armor lock, but I have no problem with sword block.

  • 07.27.2011 8:54 PM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.


Posted by: ArchNinja64
My reply to whiners
How mature.

Too bad AL defenders never have an argument and resort to innacurate videos.

  • 07.27.2011 8:55 PM PDT

This is what you get...
This is what you get...
This is what you get...when you mess with us...


Posted by: falln4reach
you do realize that this is exactly what the OP wants, right?

  • 07.27.2011 8:56 PM PDT

"If you want to test a man's character, give him power" -- Abraham Lincoln

Posted by: SkyFighta65
How mature.

Too bad AL defenders never have an argument and resort to innacurate videos.


Im not defending it. Its my way of saying "Im tired of the pointless whining."

I have yet to see a real "solution" to armor lock. No, removal doesn't count.

  • 07.27.2011 8:57 PM PDT

Posted by: aBlueBookshelf
Goat was famous. Irie was infamous. Gh0st was FaMaS.


Posted by: ArchNinja64
Posted by: SkyFighta65
How mature.

Too bad AL defenders never have an argument and resort to innacurate videos.


Im not defending it. Its my way of saying "Im tired of the pointless whining."

I have yet to see a real "solution" to armor lock. No, removal doesn't count.
See an armor lock thread? Don't click on it. Problem solved.

You still have no argument, and the best solution is removal. Default plays fine without AL.

  • 07.27.2011 9:00 PM PDT
  • gamertag: [none]
  • user homepage:

My Level. Get on it.
If anything, I'm the nicest person on the forum.
I lay down the facts. It's not my problem if people get offended.
I'm really doing them a favor. If it wasn't for me, kids with negative KDs would still think they're good at Halo, and kids with bad opinions wouldn't know how stupid they are. I'm giving them the truth. Just call me Mr.Wonderful.


Posted by: ArchNinja64
My reply to whiners


Too bad that's not what we're "complaining" about.

BTW that video isn't even correct.
In reality the Armor Locker would have insta360'd and beat down the guy talking.

  • 07.27.2011 9:01 PM PDT

No you.

  • 07.27.2011 11:54 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: xCorruptedCx
No u.
Fix'd

  • 07.27.2011 11:55 PM PDT

Expressing my strong liberal views without shame. Favorite quotes below:

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
"One starts to live when he can live outside himself."

- Albert Einstein

Okay Zomechin, it's time to respond to your (infamous thread).

They are simply garbage. Nothing more.
Alright, let's see.

Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed.

Look at this senselessness. Is that Halo? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances.

Well, I'd first like to point out that it's an illegitimate statement to question Reach's title as a Halo game because of one aspect of another aspect of the game (multiplayer). Halo, in my opinion, is made by the Universe, but to someone else, it's made by the multiplayer, or maybe Forge and Customs.

I think what frustrates people about Armor Lock is that it is literally stopping them in their tracks. No other AA does this in the game, and thus anyone who is on the receiving, casual or competitive, get understandably frustrated.

Saying that it takes preschool skill to use Armor Lock is exaggerating to make a point.

I do however agree that a sticky grenade stick should be rewarded as a kill. Armor Lock should not be able to deflect sticky grenades, as it ruins the purpose of sticky grenades.

Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters at all, at least in DMR starts where power weapons (and much more) isn't broken.
The biggest problem with discussing this issue is that Sword Block is not a big problem for players who just play the game here and there at "casual" levels. Your average Joe doesn't have either the knowledge or proper timing to pull of Sword Blocks, and even if he/she does, he/she does not know how to use it to his/her advantage.

Sword and Sprint is not an overpowered combination, and even if it was, hello, why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes.
This I disagree with. As someone who exclusively uses Sprint in games, I can tell you that it is almost painful to use the weapon without that AA. In fact, anyone using any other AA (save evade) while using the Energy Sword isn't thinking very pragmatically about their situation.

Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved.
Again with this moot point. Halo's definition is completely subjective to the player. Like I said before, my main reason for buying these games is the CAMPAIGN, and that's what defines Halo for me, not the multiplayer. Making points about the game is fine, but claiming what is and isn't Halo is just a pointless subject to discuss.

Assuming you're saying that these two features aren't what should be in Halo MP, each Halo game has evolved drastically in terms of its multiplayer. We went from a three shot antiaircraft pistol, to a hitscan burst fire weapon and dual wielding, to being able to deploy bubble shields. It's fairly difficult to define what you mean by definitive Halo unless you explicitly define what it is to be Halo with your own subjective interpretation.


[Edited on 07.28.2011 12:16 AM PDT]

  • 07.28.2011 12:13 AM PDT

dont like my driving? stay off the sidewalk

you really have no idea how armor lock frustrates me to no end.

  • 07.28.2011 12:15 AM PDT

Posted by: Plasma Prestige
Okay Zomechin, it's time to respond to your (infamous thread).

They are simply garbage. Nothing more.
Alright, let's see.

Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed.

Look at this senselessness. Is that Halo? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances.

Well, I'd first like to point out that it's an illegitimate statement to question Reach's title as a Halo game because of one aspect of another aspect of the game (multiplayer). Halo, in my opinion, is made by the Universe, but to someone else, it's made by the multiplayer, or maybe Forge and Customs.

I think what frustrates people about Armor Lock is that it is literally stopping them in their tracks. No other AA does this in the game, and thus anyone who is on the receiving, casual or competitive, get understandably frustrated.

Saying that it takes preschool skill to use Armor Lock is exaggerating to make a point.

I do however agree that a sticky grenade stick should be rewarded as a kill. Armor Lock should not be able to deflect sticky grenades, as it ruins the purpose of sticky grenades.

Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters at all, at least in DMR starts where power weapons (and much more) isn't broken. Posted by: Plasma Prestige
Okay Zomechin, it's time to respond to your (infamous thread).

They are simply garbage. Nothing more.
Alright, let's see.

Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed.

Look at this senselessness. Is that Halo? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances.

Well, I'd first like to point out that it's an illegitimate statement to question Reach's title as a Halo game because of one aspect of another aspect of the game (multiplayer). Halo, in my opinion, is made by the Universe, but to someone else, it's made by the multiplayer, or maybe Forge and Customs.

I think what frustrates people about Armor Lock is that it is literally stopping them in their tracks. No other AA does this in the game, and thus anyone who is on the receiving, casual or competitive, get understandably frustrated.

Saying that it takes preschool skill to use Armor Lock is exaggerating to make a point.

I do however agree that a sticky grenade stick should be rewarded as a kill. Armor Lock should not be able to deflect sticky grenades, as it ruins the purpose of sticky grenades.

Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters at all, at least in DMR starts where power weapons (and much more) isn't broken.
The biggest problem with discussing this issue is that Sword Block is not a big problem for players who just play the game here and there at "casual" levels. Your average Joe doesn't have either the knowledge or proper timing to pull of Sword Blocks, and even if he/she does, he/she does not know how to use it to his/her advantage.

Sword and Sprint is not an overpowered combination, and even if it was, hello, why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes.
This I disagree with. As someone who exclusively uses Sprint in games, I can tell you that it is almost painful to use the weapon without that AA. In fact, anyone using any other AA (save evade) while using the Energy Sword isn't thinking very pragmatically about their situation.

Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved.
Again with this moot point. Halo's definition is completely subjective to the player. Like I said before, my main reason for buying these games is the CAMPAIGN, and that's what defines Halo for me, not the multiplayer. Making points about the game is fine, but claiming what is and isn't Halo is just a pointless subject to discuss.

Assuming you're saying that these two features aren't what should be in Halo MP, each Halo game has evolved drastically in terms of its multiplayer. We went from a three shot antiaircraft pistol, to a hitscan burst fire weapon and dual wielding, to being able to deploy bubble shields. It's fairly difficult to define what you mean by definitive Halo unless you explicitly define what it is to be Halo with your own subjective interpretation.

ADAPT U NOOB!


The biggest problem with discussing this issue is that Sword Block is not a big problem for players who just play the game here and there at "casual" levels. Your average Joe doesn't have either the knowledge or proper timing to pull of Sword Blocks, and even if he/she does, he/she does not know how to use it to his/her advantage.

Sword and Sprint is not an overpowered combination, and even if it was, hello, why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes.
This I disagree with. As someone who exclusively uses Sprint in games, I can tell you that it is almost painful to use the weapon without that AA. In fact, anyone using any other AA (save evade) while using the Energy Sword isn't thinking very pragmatically about their situation.

Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved.
Again with this moot point. Halo's definition is completely subjective to the player. Like I said before, my main reason for buying these games is the CAMPAIGN, and that's what defines Halo for me, not the multiplayer. Making points about the game is fine, but claiming what is and isn't Halo is just a pointless subject to discuss.

Assuming you're saying that these two features aren't what should be in Halo MP, each Halo game has evolved drastically in terms of its multiplayer. We went from a three shot antiaircraft pistol, to a hitscan burst fire weapon and dual wielding, to being able to deploy bubble shields. It's fairly difficult to define what you mean by definitive Halo unless you explicitly define what it is to be Halo with your own subjective interpretation.

ADAPT U NOOB!

[Edited on 07.28.2011 12:17 AM PDT]

  • 07.28.2011 12:16 AM PDT

This is not your grave, but you are welcome in it.

1. OP is butthurt
2. AL opposers are a cult

  • 07.28.2011 12:30 AM PDT