- elmicker
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Posted by: Chewy Gumball
You don't need 2mb per person. If you have 756kB/s you can host a full 16 player game. Thats only 6mb. Acording you you, thats only enough for 3 people.
No, i was talking about your upload speed, as that's the key thing in server hosting, gameservers actually use very little download bandwidth unless they're hosting upwards of 200 players at once, and even then it won't go above 100mbit at the very most. They key to everything these days is upload speed; the more you have of it, the better. Think of it this way: Someone sets up a server on their home pc and plays on it. Already 3/4 of their PC's resources are gone in running a server and playing on it at the same time. Then a client joins with a 1mbit download speed; unless the server is able to match the client's 1mbit download speed, packets will be lost on the server to client route, resulting in lag. Then another client joins, with, say a 2mbit connection, because H1PC has a "select your download speed" facility, the client will try to use all the bandwidth available to it, which is probably somehwere in the region of 20 or 30 times the upload speed the server has available, so packets of data will be lost. We also now have doubled the amount of data the server has to send, so double the lag.
As i've said a hudred times before: Domestic connections don't cut it for hosting, you need a server provider like jolt or rackage to give you a proper server machine and a proper connection, and only then will you be able to play properly.