- last post: 01.01.0001 12:00 AM PDT
Posted by:Talking Elmo
The hunters carry the fuel rod cannon (charge up), and the grunts carry the fuel rod gun (smaller, no charge needed). HPC uses the Fuel rod gun (like the grunts), although the grunts never fire it at the full rate.
Y'know.... I don't think I've ever noticed the distinction until you just pointed it out. Lol, nice. :) The only instance where I was thinking the FRG is abusive is when someone camps your base with one (yes, I'm guilty, too). One solid hit from a FRG will kill a player. When a player initially spawns and is gaining his surroundings, it is easy to hit these non-moving targets. For this reason, it is easy to control a base with an FRG for many minutes. That's the only complaint I have towards the FRG, and even that one isn't all that significant. In any other situation, it is relatively easy to take out an FRGer.
Actually, emulators are slow because they are using the CPU to emulate different hardware. Sometimes totally different CPU instructions. Porting a game isn't quite the same. The game actually is running on the new hardware, as opposed to having the new hardware emulated in software
You make too much sense, Talking Elmo! *shakes fist* ;)
I'm not familiar enough with the Xbox's architecture to know what CPU it's running, so I also don't know if there needs to be a translation in the instruction set. Do you know what the deal is? If the game is actually running on new hardware (a PC), using the modified original code (from the Xbox), is the code just not optimized for the PC? Is that the only problem? <Rhetorical Questions>In what ways was the original code modified? Was it modified from one language or API to another, or where whole routines rewritten? </Rhetorical Questions> O_o I've always wondered that.
Case in point, though: It is a port, and ports are slower than originals, whatever the reason may be. I was trying to use the emulator more as an example of what might be going on behind the scenes of a port, because emulators are something most gamers can relate to nowadays. :)
GB: "Those are just console maps....
ROFL.... that was great. Awkward silence indeed... Brings a happy tear to my eye. ;D Ah yes, if only Gearbox cared about Halo .__.
Posted by:Kybo Ren
So, Gearbox, you don't have enough money and/or time. So what? Let the users patch the game. They seem to be more dedicated to the game than you are.
What you posted couldn't be more true.
Users patching the game, while unheard of, difficult to organize, and quite unlikely to happen, would be a wonderful way to keep the game alive.
That's the thing that gets swept under the carpet in this whole patching-CE thing. The fans have put vast amounts of time and energy into CE. They've proven themselves more than capable, as programmers like you have demonstrated. The user-created fixes, tools, and maps on the CE side alone are enough to outweigh any and all work that Gearbox has done to CE (that we've seen). Shouldn't we receive a little help from the sidelines if we've shown such initiative? The player count shouldn't matter at all in my eyes, even considering things from a business standpoint. That's the only thing that irks me. When the community has shown such a will to keep things going, despite the inherent downfalls of CE, why for the love of dead puppies and pineapples has Gearbox not steped in and helped us out. We love Halo. We love Halo Custom Edition. We see the potential and the chance to expand and contribute to this universe of fun. It's so frustrating when we see our hobby being gimped by a few reluctant corporations and lack of communication. It's as though we've been waving flags, flashing lights, shooting off flares and sending out S.O.S. signals, only to watch our potential saviors cruise on right by us without so much as a nod to our existance. >_<