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  • Subject: Halo survival mode
Subject: Halo survival mode
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When I was playing Halo 3 campagin,I reached to chapter flood and it came an idea for me that they should put surrvival mode in Halo 4.Where flood attack and you are trying to survive the horde it will be awsome!

  • 06.30.2011 10:31 PM PDT

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There's this cool invention called Firefight.

Check it out sometime.

[Edited on 06.30.2011 10:34 PM PDT]

  • 06.30.2011 10:34 PM PDT
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I know it is cool but What I mean that an additional mode to halo

  • 06.30.2011 10:36 PM PDT

Like flood firefight.

  • 06.30.2011 10:51 PM PDT

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I'm confused, isn't this just like Firefight? lol

  • 06.30.2011 11:18 PM PDT

i agree with op. firefight would have been cool but lacked customization. and the flood idea would be alot more like -blam!- zombies which is great

  • 06.30.2011 11:59 PM PDT

We fight for that which is lost in the hope that what is lost can be found.

Firefight with a special flood based level and swarms of flood. Thought of that a month ago and discussed it with my friend. It'd be like the Library level from Halo CE on steroids, and meth.

  • 07.01.2011 12:03 AM PDT
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Flood FF is one of the most hotly debated topics when FF came out.

Problem is that the Flood doesn't really pose much of a threat in an open space. They are also incapable of throwing grenades, nor can they drive vehicles. Ordnance would also be a problem if there is no infinite ammo, and frankly, fighting wave after wave of flood with seemingly no variations other than health can be rather boring.

[Edited on 07.01.2011 5:52 AM PDT]

  • 07.01.2011 5:50 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: Poy Poy
Flood FF is one of the most hotly debated topics when FF came out.

Problem is that the Flood doesn't really pose much of a threat in an open space. They are also incapable of throwing grenades, nor can they drive vehicles. Ordnance would also be a problem if there is no infinite ammo, and frankly, fighting wave after wave of flood with seemingly no variations other than health can be rather boring.


Be creative and create a large variety of pure forms

  • 07.01.2011 6:07 AM PDT


Posted by: hotshot revan II

Posted by: Poy Poy
Flood FF is one of the most hotly debated topics when FF came out.

Problem is that the Flood doesn't really pose much of a threat in an open space. They are also incapable of throwing grenades, nor can they drive vehicles. Ordnance would also be a problem if there is no infinite ammo, and frankly, fighting wave after wave of flood with seemingly no variations other than health can be rather boring.


Be creative and create a large variety of pure forms


Simplest solution would be to have (a) map(s) that lets the player "unlock" new parts after a while. Kind of like the N@z! Zombies concept, but without windows/door being kicked in and having to buy yourself into new areas.
That would fit the Flood very well in terms of atmosphere etc and would be a nice twist to exsisting Firefight.

Flood FF maps should also be very confined. No big open areas, at least: not a lot, lots of darkness etc.

Variations are a plenty in Flood terms from the Carriers and Infection "Jellies" to Combat forms in Covie and Human form, Pure Forms and perhaps those flying Flood from Wars.

And maybe weapon drops could be replaced by getting Sentinal helpers (the further you get, the stronger they will be). Starting with 1 and moving up to 3 for instance.

Just thinking out loud ;) Of course: this would need a completely new game.

  • 07.01.2011 8:15 AM PDT

yeh flood firefight

  • 07.01.2011 8:16 AM PDT


Posted by: DonVinzone1

Posted by: hotshot revan II

Posted by: Poy Poy
Flood FF is one of the most hotly debated topics when FF came out.

Problem is that the Flood doesn't really pose much of a threat in an open space. They are also incapable of throwing grenades, nor can they drive vehicles. Ordnance would also be a problem if there is no infinite ammo, and frankly, fighting wave after wave of flood with seemingly no variations other than health can be rather boring.


Be creative and create a large variety of pure forms


Simplest solution would be to have (a) map(s) that lets the player "unlock" new parts after a while. Kind of like the N@z! Zombies concept, but without windows/door being kicked in and having to buy yourself into new areas.
That would fit the Flood very well in terms of atmosphere etc and would be a nice twist to exsisting Firefight.

Flood FF maps should also be very confined. No big open areas, at least: not a lot, lots of darkness etc.

Variations are a plenty in Flood terms from the Carriers and Infection "Jellies" to Combat forms in Covie and Human form, Pure Forms and perhaps those flying Flood from Wars.

And maybe weapon drops could be replaced by getting Sentinal helpers (the further you get, the stronger they will be). Starting with 1 and moving up to 3 for instance.

Just thinking out loud ;) Of course: this would need a completely new game.


yeh they can halo 2 quaratine zone they had wraiths and stuff and they can use rocket launchers and in halo 3 they had spine launchers

  • 07.01.2011 8:19 AM PDT

if you look back at halo 2, the flood actually drove vehicles and did quite well for normal and i guess heroic difficulties, but i think it would be nice if it had that atmosphere that makes you jump in close quarters if they would make you fight the flood

  • 07.01.2011 8:22 AM PDT

How to make a Flood FF:

Step 1: Get freaky with Flood designs.

Halo's creators have never gotten as creative as they normally could with the different Flood types, though this can be attributed to story and engine constraints. There are literally endless possibilities of pure forms that could fit literally any scenario. This would allow lots of variety in combat.

2) Gargantuan Flood swarms.

Instead of making a Doom-esque corridor shooter and only that, place advanced and heavy weaponry outdoors. With Halo 4's superior engine, and the likelyhood the Flood is the main enemy, the possibility we could see legitimate Floods of Flood is greater then ever. Make outdoor areas with little cover, lots of elbow room, unbelievable amounts of Flood, and place power weapons around the area. Make people work for those weapons.

3) Boss waves

In a similar manner to Gears of War 3's Horde 2.0, which has a random boss at the end of every ten waves (out of 6 bosses, either a Brumak, a Lambent Beserker, Beserkers and three others I don't know) place random boss rounds where a single, or small group, of truly spectacular Flood Pure Forms arrive to punish the players. They should be massive, ugly, and powerful. Worthy boss battles. Like the Origins I depiction of huge Flood forms.

The randomized boss waves would catch players off guard, forcing them to stay on their tows, which is exactly the mentality the Flood is supposed to give its victims.

4) Give some of the Flood intelligent AI

Combat Forms are amongst the most basic of Flood. They are basically Zerg rushers. However, the Flood is a highly intelligent super-organism. Take advantage of that; give Pure Forms legitimate AI outside of the Zerg Rush mentality. Make them fast, smart and quick, like fighting Skirmishers.

5) Defensive positions.

You'll find I'm truly looking forward to Gears 3's Horde mode. In order to keep up with the times, and in order to elongate the players' doomed lives, create specialized barriers, gun emplacements and other builds to better defend your position. N@zi Zombies and Horde 2.0 excell in things like this. Points you gain for kills count towards upgrades for weapons, unlocking new areas which lead to new abilities and barriers and other defenses.

This makes the game last longer, adds a significant layer of strategy, and keeps the game fun to keep replaying. It also adds a strong sense of accomplishment when you achieve certain goals, and rewards the player with new toys to better slaughter their enemies with.

[Edited on 07.01.2011 10:49 AM PDT]

  • 07.01.2011 10:46 AM PDT