- cameo_cream
- |
- Fabled Legendary Member
In memory of those fallen in the defense of Earth and her colonies.
March 3, 2553
Posted by: Dustin 6047
So people hate REACH for it's story line?[/quote]
Yep, and the fact it has the most horrible multiplayer created.[/quote]
What's wrong with the multiplayer, what, you were betrayed to much for the sniper?[/quote]
Are you serious?
Every previous Halo has been about teammwork and skill.
The skill gap in Reach is so small, the multiplayer may as well be CoD. Its unbalanced, double beatdown, spraying and praying crap.
Okay so when you use the DMR you can just spray like the BR? No, you need to balance it with range and accuracy. Also, double beatdown has always existed in Halo, except in Reach MLG. How is it unbalanced? Last time I checked, evryone starts the same with the same guns, that's even more balanced than COD.
Ok
Have you heard of the paradox theory for bloom? I guess not. Basically, somebody paces their shots so they hit 100% of the time. Another player fires just a little faster than him, (round about 90% for hit ratio), now if all his shots hit, then he is going to beat the player who paces his shots for a 100% hit ratio.
Another player fires so 80% of the shots will hit, if all these hit (Which the parentage is very high) then he will beat somebody who will fires at a 90% ratio.
To make it more extreme, how about somebody fires as fast as possible. This ratio may be something like 40%? To make a note, he is firing more shots off, so the hit percentage could be a lot higher. Say all the first five hit and kill, now somebody who uses the DMR properly and paces dies, while the other player receives a kill for bases his gameplay around luck.
The DMR is just luck, it requires a very small amount of pure skill to use.
I lost count of how many hundred of times i have beaten somebody from firing the DMR as fast as i can, and this isn't close range. In previous Halo's, the Br fired at the same rate, so it can down to your strafe (Which no longer exists to lower the skill gap) and you skills with adjusting to the Br spread.
How is making yourself invulnerable for 5 seconds to survive a situation you should've skillful?
Oh, and about the double beatdowns. Yes they have always existed but have you noticed that the beatdown system has changed? To make this point clearer for you, my friends and i go into TS; we all pick sprint, and do no shooting or grenades. All we do is double beatdown and guess what? We win.
Now try that in Halo 3. You would get absolutely dominated.
Do you see what i am getting at?
You can't honestly think that the multiplayer is skillful or fun to play if this can happen.
Mind some of the spelling. I think i got most of it.