Bungie Universe
This topic has moved here: Subject: Dear REACH Haters.
  • Subject: Dear REACH Haters.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4
Subject: Dear REACH Haters.

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: Dustin 6047
So people hate REACH for it's story line?[/quote]

Yep, and the fact it has the most horrible multiplayer created.[/quote]

What's wrong with the multiplayer, what, you were betrayed to much for the sniper?[/quote]

Are you serious?

Every previous Halo has been about teammwork and skill.

The skill gap in Reach is so small, the multiplayer may as well be CoD. Its unbalanced, double beatdown, spraying and praying crap.


Okay so when you use the DMR you can just spray like the BR? No, you need to balance it with range and accuracy. Also, double beatdown has always existed in Halo, except in Reach MLG. How is it unbalanced? Last time I checked, evryone starts the same with the same guns, that's even more balanced than COD.


Ok

Have you heard of the paradox theory for bloom? I guess not. Basically, somebody paces their shots so they hit 100% of the time. Another player fires just a little faster than him, (round about 90% for hit ratio), now if all his shots hit, then he is going to beat the player who paces his shots for a 100% hit ratio.

Another player fires so 80% of the shots will hit, if all these hit (Which the parentage is very high) then he will beat somebody who will fires at a 90% ratio.

To make it more extreme, how about somebody fires as fast as possible. This ratio may be something like 40%? To make a note, he is firing more shots off, so the hit percentage could be a lot higher. Say all the first five hit and kill, now somebody who uses the DMR properly and paces dies, while the other player receives a kill for bases his gameplay around luck.

The DMR is just luck, it requires a very small amount of pure skill to use.

I lost count of how many hundred of times i have beaten somebody from firing the DMR as fast as i can, and this isn't close range. In previous Halo's, the Br fired at the same rate, so it can down to your strafe (Which no longer exists to lower the skill gap) and you skills with adjusting to the Br spread.

How is making yourself invulnerable for 5 seconds to survive a situation you should've skillful?

Oh, and about the double beatdowns. Yes they have always existed but have you noticed that the beatdown system has changed? To make this point clearer for you, my friends and i go into TS; we all pick sprint, and do no shooting or grenades. All we do is double beatdown and guess what? We win.
Now try that in Halo 3. You would get absolutely dominated.

Do you see what i am getting at?

You can't honestly think that the multiplayer is skillful or fun to play if this can happen.

Mind some of the spelling. I think i got most of it.

  • 07.01.2011 5:11 PM PDT

I like Call of Duty and Gears of War, AND Halo. Why must everyone else like only one or the other?


Posted by: Cmdr DaeFaron
Two things.

A: Kat's plan was delivered SHORTLY after the damn thing appeared. You make it sound like it sat there for a few days in the open.
B: The UNSC bloody knows bum-rushing an extremely large Covenant ship would result in big losses for them. Coupled with Kat's low-risk, high-reward plan, makes perfect sense for the fleet to hang back.


Let's see. TOTS Opens at 08:00 on August 12th.
LNOS opens with Kat's plan on August 13th at 20:07 hours. That's over a day for the UNSC to have come up with a plan to deal with the SC before Kat even comes up with her plan. I'd say that's pretty stupid with the damn thing sitting right on their doorstep. They had more than enough time to have responded with those 100+ ships that are said to be in system at any one time. (and if there being 100+ ships in system is yet another rewrite of canon, then that adds to the stupidity. Reach is supposedly humanity's biggest military outpost. Should it not be heavily defended?)

[Edited on 07.01.2011 5:14 PM PDT]

  • 07.01.2011 5:12 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: Cmdr DaeFaron

Posted by: grey101
only issue cmdr is that the entire scene before LNoS implies that the SC wiped out reach's fleet, which is why reinforcements had to be called.

Or there was no fleet to begin with, neither is a better option.


* the one in the far far distance snake


Hm, I have to wonder, how many ships were carrying nukes? Cause that's the only bit implied, was the nuke-carrying ships had been downed.


The books state that Reach had roughly 200 naval warships around the planet at any given time. More than enough to take down one super carrier. Plus the fact that there were more than 20 SMACS that could take that down without a problem.

  • 07.01.2011 5:14 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

if 60 percent of the UNSC fleet needs to be recalled that is pretty damn serious. a good amount of ships should have already been at reach.

"That thing is crushing us and we are waiting for backup!? they'll be backing up a graveyard"

implies that the ship is engaging with UNSC ships and that it can take them out.

[Edited on 07.01.2011 5:24 PM PDT]

  • 07.01.2011 5:14 PM PDT

Brains beats brawn get used to it

Fear the Red Comet

Variety is the spice of life.
Long live games.
Death to all fanboys.


Posted by: Cmdr DaeFaron

Posted by: StealthSlasher2
A sizable portion of the fleet was trashed before Kat even came up with a plan. All the ships that had nukes as part of their arsenal were destroyed, not to mention the portion that comprised whatever was put into the debris field visible in the LNoS mission. Add to that the fact that they've already sent out the call to divert 60% of the entire fleet humanity as a whole had left already, and it paints a pretty picture that whatever local fleet Reach had was in no shape to mount a head on attack in the first place let alone stand up to an actual Covenant fleet comprised of more than one ship to ship attack vessel.


Or Carter was exaggerating since nukes do null damage to shielded ships. Unlikely about that part.

Also, when did they say the ENTIRE human fleet. Wasn't it just the closest ships as in the book? Even then, it could be because the UNSC wasn't going to take any chances about possible reinforcements. I'd say the ships the super-carrier trashed would have been the ones in the area it went to orbit in, as smart captains would hold back knowing such a massive ship could easily destroy them.


Nuke by themselves do no damage yes, but it's still heavy ordinance that can be used to help weaken a ship's shields in tandem with MAC rounds, Archer missiles, etc of the ship that launched said nuke(s) as well as the firepower from other ships. Also exaggerating what? That the ships that carried nukes went down? He has access to an A.I. that has just told him, as we started viewing the cutscene, that sixty percent of the UNSC fleet was on the way. AIs tend to be spot on with the information they relay, particularly intel about one's own forces. Speaking of that

"Thankfully, help is imminent. Sixty percent of the UNSC fleet is en route to Reach from existing deployments. The first battle group should arrive within forty-eight hours."

Not sixty percent of a fleet. Not sixty percent of some division of ships under a certain designation. But sixty percent of the UNSC fleet as a whole from various locations. The closest battle group to arrive would do so in forty-eight hours. In the book approximately 50 ships were close enough to respond to the call for reinforcements and get to Reach before the fleet of 300+ Covies were within range. The Autumn was one of these ships and it was at the edge of Reach's system when it was recalled. It took an hour and a half for it to return to Reach, and that was including the time spent dealing with a Covenant ship in an asteroid field. Even then, also keep in mind that in the book, you're dealing with a human fleet that assembled on the 30th to stave off a fleet of 300+ all at once. That event changes in Halo Reach to a degree now that the Covenant come knocking on Reach's doorstep in two (supposedly three) waves.

And no, the debris field that can be seen is not remotely in the same area the Super Carrier is ultimately tracked to and destroyed at. So the Super Carrier was moving about in the day that it was revealed and actively involved in combat.

As a side note, to the person that said Reach had 200 ships in system I would like a quote. As far as I'm personally aware, I have never seen the number 200 thrown around anywhere as the number of ships the UNSC had defending Reach.

  • 07.01.2011 5:21 PM PDT

Simply, the Campaign was a disappointment.

I cared little-to-nothing for the cast of Noble Team; and the overall level design, for Reach, was more of a step backwards; than a step forward in comparison to its predecessors. This was their swan song, that focused on one of the most tragic events of the canon... and they messed it up, unfortunately. The ambition seemed to be lost. It's as though Bungie was losing the will to continue working with the universe, and was tiring of ideas. When they said there were going to be moments for each of the Armour Abilities, I actually thought they were going to be very creative. I mean, seriously, hopping around with the 'bullfrogs' for a couple of seconds? I thought Nightfall was going to give us a proper stealth mission, in which Active Camo, in conjunction with assassinations, would allow for the player to make it through the entire level with out firing a bullet. Bungie stated that it was possible to go through portions of the game without ever entering a firefight, if you were effective with stealth tactics. You'd think Nightfall would offered that, but it never happened at all.

I don't really want to go on 'cause I'm getting just a teeny bit frustrated.

Whilst I don't 'hate' Reach, it's so disappointing.

  • 07.01.2011 5:22 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: Dustin 6047

Posted by: cameo_cream

Posted by: Dustin 6047

Posted by: cameo_cream

Posted by: Dustin 6047
He doesn't know. In a desperate attempt to not look stupid, he will think of something off the top of his head, but originally he just wants to say it's bad because he has nothing better to do.

The game really isn't that bad. And every game has it's flaws to answer your next comment.


What you fail to understand that the story of Reach had already been writen, and there are so many flaws that it isnt even funny.

Besides, the campaign terribly written anyway. Missions were boring, objectives were stupid and the characters may have well not have been there, they were never fleshed out.


There really isn't any flaws other than how the supercarrier got their undetected. We figured out that it could have exited slipspace out of range of UNSC slipspace rupture detectors and then cut out the shields and activated it's camo so no heat would show. But if the camo can be turned off and on, then there would be heat radiating off it. It doesn't really matter though, none of us understand Covenant and Forerunner technology.


*Ahem*

The dates- Reach took one day to fall from when the Covenant first arrived to when it was glassed.

Cole protocol- In the book, cheif takes a fireteam to secure NAV data in a station. According to the Cole protocol this should habe been purged, along with every other piece of data. (Like how you come back to sword base to secure data).

Grr. How about i link a thread, give me a sec.

EDIT: Here


You don't come back to secure data. That was a cover for the true secret ONI was hiding.


Nevertheless. What happens to the Chief huh?

If the Cole protocol is enacted, that NAV data would not exist. So what would be the point of him taking a fire-team to that orbital station. Thus he would go ground-side with the rest of red team and die having no way back to the PoA. Making the events of all other games to not exist.

Stop trying to defend the game. It fails in every aspect, you can't honestly think the campaign was legit or any good?

The level design was pathetic, a five year old could have written better missions than Reach.

  • 07.01.2011 5:23 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: grey101
if 60 percent of the UNSC fleet needs to be recalled that is pretty day serious. a good amount of ships should have already been at reach.

"That thing is crushing us and we are waiting for backup!? they'll be backing up a graveyard"

implies that the ship is engaging with UNSC ships and that it can take them out.


One phrase.

20 SMAC's stations.

  • 07.01.2011 5:25 PM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Dustin 6047
What's wrong with the multiplayer, what, you were betrayed to much for the sniper?


"What's wrong with the multiplayer," he says...

It is simply horrid, the gameplay has been ruined by AAs.
- Sprint, just run away from your opponent.
- Evade, sprint on steroids, recharges WAY too quickly.
- Jetpack makes controlling the high ground redundant because you can just fly over your enemies.
- Active Camouflage is utterly useless. Makes gameplay a hundred times slower, you can't hear things well and you jam your own radar. Only useful if your opponent is retarded.
- Drop Shield not only shields you from enemies but regenerates your health, drags out the combat and makes the guy trying to kill you more likely to die because this is in no way a neutral ability.
- Hologram, also useless. Anyone who falls for it must be blind.
- Armour Lock... *sigh* this is a disease and has no place in any game, let alone Halo. 7 seconds of invincibility, free 360 degree camera range, ability to destroy vehicles and completely stops gameplay from progressing.

Halo's gameplay was originally built on, to quote Lars Bakken, the "golden triangle". Weapons, grenades and melee. AAs add a whole new dimension which slows down the game and gives players either advantages or ridiculous disadvantages. Variety =/= quality is something Bungie failed to understand, equipment in H3 was tolerable because it could only be used once and you'd have to wait a long time for it to respawn.

AL is nothing but a crutch that makes power weapons and grenades worthless, it is not a feature that belongs in Halo.

And don't get me started on the maps...

  • 07.01.2011 5:25 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: cameo_cream

Posted by: Cmdr DaeFaron

Posted by: grey101
only issue cmdr is that the entire scene before LNoS implies that the SC wiped out reach's fleet, which is why reinforcements had to be called.

Or there was no fleet to begin with, neither is a better option.


* the one in the far far distance snake


Hm, I have to wonder, how many ships were carrying nukes? Cause that's the only bit implied, was the nuke-carrying ships had been downed.


The books state that Reach had roughly 200 naval warships around the planet at any given time. More than enough to take down one super carrier. Plus the fact that there were more than 20 SMACS that could take that down without a problem.


um i re-read reach last week and the number was 150+ when all of the UNSC ships arrived. before then the number was 100 (+/_)

and there were exactly 20 SMACS.

I love when people twist things to support themselves

  • 07.01.2011 5:26 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: cameo_cream

Posted by: grey101
if 60 percent of the UNSC fleet needs to be recalled that is pretty day serious. a good amount of ships should have already been at reach.

"That thing is crushing us and we are waiting for backup!? they'll be backing up a graveyard"

implies that the ship is engaging with UNSC ships and that it can take them out.


One phrase.

20 SMAC's stations.


Somehow the SMAC stations were not considered when the SC appeared.

And one phrase can mean alot, such as the one i gave you.

  • 07.01.2011 5:28 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: grey101

Posted by: cameo_cream

Posted by: Cmdr DaeFaron

Posted by: grey101
only issue cmdr is that the entire scene before LNoS implies that the SC wiped out reach's fleet, which is why reinforcements had to be called.

Or there was no fleet to begin with, neither is a better option.


* the one in the far far distance snake


Hm, I have to wonder, how many ships were carrying nukes? Cause that's the only bit implied, was the nuke-carrying ships had been downed.


The books state that Reach had roughly 200 naval warships around the planet at any given time. More than enough to take down one super carrier. Plus the fact that there were more than 20 SMACS that could take that down without a problem.


um i re-read reach last week and the number was 150+ when all of the UNSC ships arrived. before then the number was 100 (+/_)

and there were exactly 20 SMACS.

I love when people twist things to support themselves


I said roughly, i didn't know the exact number.

But that still doesn't make the point invalid. 100+ warships, which would include Halcyon class ships and many other huge warships would take down that Super carrier fairly easily.

No to mention the SMAC can rip a hole right through a cruiser with a single shot. 20 shots on that super carrier and it would be space debris.

[Edited on 07.01.2011 5:30 PM PDT]

  • 07.01.2011 5:30 PM PDT


Posted by: The Elite Elite

Posted by: Cmdr DaeFaron
Two things.

A: Kat's plan was delivered SHORTLY after the damn thing appeared. You make it sound like it sat there for a few days in the open.
B: The UNSC bloody knows bum-rushing an extremely large Covenant ship would result in big losses for them. Coupled with Kat's low-risk, high-reward plan, makes perfect sense for the fleet to hang back.


Let's see. TOTS Opens at 08:00 on August 12th.
LNOS opens with Kat's plan on August 13th at 20:07 hours. That's over a day for the UNSC to have come up with a plan to deal with the SC before Kat even comes up with her plan. I'd say that's pretty stupid with the damn thing sitting right on their doorstep. They had more than enough time to have responded with those 100+ ships that are said to be in system at any one time. (and if there being 100+ ships in system is yet another rewrite of canon, then that adds to the stupidity. Reach is supposedly humanity's biggest military outpost. Should it not be heavily defended?)


Okay, let's bring in a fact from the book, one I've gotten two-three who dislike Halo Reach to admit to.

In the book, Reach's high command and orbital generators fall within hours. The dropships deploy their troops (after the first strike by the defenders as they descended) WITH NO OPPOSITION. Seriously, the book description of the ground battle is the Covenant deployed massive forces and overran the areas which are supposed to be the heaviest defended on the planet, within HOURS. They don't have to pause to regroup after loosing a massive number of dropships, they can ignore travel time from the poles to the targets. Oh, and the UNSC Airforce, with all those Skyhawks (armed with 4 50mm cannons and anti-tank missiles) sat in bases doing absolutely -blam!- nothing.

No aircraft was scrambled to combat the dropships, anti-air defenses didn't chip away the numbers. Infact, the book description of the ground battle makes the UNSC look like complete and utter retards seeing as the UNSC typically had the upper hand in ground engagements.

Edit: Seriously, the UNSC air assets on Reach numbers roughly 11k last I checked. That number can swarm a couple hundred dropships with ease.

Also, another BOOK fact. Was that the supermacs (In the book) were described as being all in formation on one side of the planet, able to be shielded by 3-5 repair and refit stations. That's a pretty tight formation.

second edit: I'm not saying the game is perfect. I'm simply saying the Book version of the battle has it's own holes and shouldn't be labeled as perfect.

[Edited on 07.01.2011 5:36 PM PDT]

  • 07.01.2011 5:31 PM PDT

Brains beats brawn get used to it

Fear the Red Comet

Variety is the spice of life.
Long live games.
Death to all fanboys.


Posted by: cameo_cream

Nevertheless. What happens to the Chief huh?

If the Cole protocol is enacted, that NAV data would not exist. So what would be the point of him taking a fire-team to that orbital station. Thus he would go ground-side with the rest of red team and die having no way back to the PoA. Making the events of all other games to not exist.

Stop trying to defend the game. It fails in every aspect, you can't honestly think the campaign was legit or any good?

The level design was pathetic, a five year old could have written better missions than Reach.


I wouldn't go as far to say that Reach fails in every aspect.

In any case I'm sure this will be the part where DaeFaron will chime in about the Circumference being isolated from the computer systems of the UNSC making it a ghost ship that no one would be aware of existing and thus requiring a purge.

The problem with that is the fact that Cortana doesn't hack into any files and cause the Circumference to be isolated from the system until after she has her exercise with John in the training field. Which, by the way still occurs on August 29th as the journal reinforces. In turn this means that there is no excuse as to why the Circumference wasn't purged since the 12th of August when it was still registered within the system.

  • 07.01.2011 5:32 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: cameo_cream

Posted by: grey101

Posted by: cameo_cream

Posted by: Cmdr DaeFaron

Posted by: grey101
only issue cmdr is that the entire scene before LNoS implies that the SC wiped out reach's fleet, which is why reinforcements had to be called.

Or there was no fleet to begin with, neither is a better option.


* the one in the far far distance snake


Hm, I have to wonder, how many ships were carrying nukes? Cause that's the only bit implied, was the nuke-carrying ships had been downed.


The books state that Reach had roughly 200 naval warships around the planet at any given time. More than enough to take down one super carrier. Plus the fact that there were more than 20 SMACS that could take that down without a problem.


um i re-read reach last week and the number was 150+ when all of the UNSC ships arrived. before then the number was 100 (+/_)

and there were exactly 20 SMACS.

I love when people twist things to support themselves


I said roughly, i didn't know the exact number.

But that still doesn't make the point invalid. 100+ warships, which would include Halcyon class ships and many other huge warships would take down that Super carrier fairly easily.

No to mention the SMAC can rip a hole right through a cruiser with a single shot. 20 shots on that super carrier and it would be space debris.


i am on your side, i was just correcting you

  • 07.01.2011 5:34 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: grey101

Posted by: cameo_cream

Posted by: grey101
if 60 percent of the UNSC fleet needs to be recalled that is pretty day serious. a good amount of ships should have already been at reach.

"That thing is crushing us and we are waiting for backup!? they'll be backing up a graveyard"

implies that the ship is engaging with UNSC ships and that it can take them out.


One phrase.

20 SMAC's stations.


Somehow the SMAC stations were not considered when the SC appeared.

And one phrase can mean alot, such as the one i gave you.


And this is exactly what i am getting am. The fans made Halo. I don't know which genius (sarcasm) in Bungie made the idea to completely disregard all pre-existing canon.

They just decided to try and re-write the canon with a horrible story, the original story would have made such a great campaign. I mean, a cut-scene where you see the SMAC shots fly though space and rip into the Covenant Armada, that would have been pure awesomeness.

Instead all we get is little shard of light and the monotone voice of AD Slipspace rupture detected. Slipspace rupture detected......

  • 07.01.2011 5:36 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

"Slipspace rupture detected. "

Makes you wonder why the hell that didn't happen when the SC got in the system, and dot is a "dumb" AI also.

  • 07.01.2011 5:39 PM PDT

(H_A_H_A)

Bloom, AA's, Campaign, FF, Theater, Customs, Forge, Reach.

Everything. It didn't feel like Halo.

  • 07.01.2011 5:39 PM PDT

Brains beats brawn get used to it

Fear the Red Comet

Variety is the spice of life.
Long live games.
Death to all fanboys.


Posted by: Cmdr DaeFaron

Posted by: The Elite Elite

Posted by: Cmdr DaeFaron
Two things.

A: Kat's plan was delivered SHORTLY after the damn thing appeared. You make it sound like it sat there for a few days in the open.
B: The UNSC bloody knows bum-rushing an extremely large Covenant ship would result in big losses for them. Coupled with Kat's low-risk, high-reward plan, makes perfect sense for the fleet to hang back.


Let's see. TOTS Opens at 08:00 on August 12th.
LNOS opens with Kat's plan on August 13th at 20:07 hours. That's over a day for the UNSC to have come up with a plan to deal with the SC before Kat even comes up with her plan. I'd say that's pretty stupid with the damn thing sitting right on their doorstep. They had more than enough time to have responded with those 100+ ships that are said to be in system at any one time. (and if there being 100+ ships in system is yet another rewrite of canon, then that adds to the stupidity. Reach is supposedly humanity's biggest military outpost. Should it not be heavily defended?)


Okay, let's bring in a fact from the book, one I've gotten two-three who dislike Halo Reach to admit to.

In the book, Reach's high command and orbital generators fall within hours. The dropships deploy their troops (after the first strike by the defenders as they descended) WITH NO OPPOSITION. Seriously, the book description of the ground battle is the Covenant deployed massive forces and overran the areas which are supposed to be the heaviest defended on the planet, within HOURS. They don't have to pause to regroup after loosing a massive number of dropships, they can ignore travel time from the poles to the targets. Oh, and the UNSC Airforce, with all those Skyhawks (armed with 4 50mm cannons and anti-tank missiles) sat in bases doing absolutely -blam!- nothing.

No aircraft was scrambled to combat the dropships, anti-air defenses didn't chip away the numbers. Infact, the book description of the ground battle makes the UNSC look like complete and utter retards seeing as the UNSC typically had the upper hand in ground engagements.

Edit: Seriously, the UNSC air assets on Reach numbers roughly 11k last I checked. That number can swarm a couple hundred dropships with ease.

Also, another BOOK fact. Was that the supermacs (In the book) were described as being all in formation on one side of the planet, able to be shielded by 3-5 repair and refit stations. That's a pretty tight formation.

second edit: I'm not saying the game is perfect. I'm simply saying the Book version of the battle has it's own holes and shouldn't be labeled as perfect.


The Fall of Reach hardly is perfect in of itself either, though majority of the lack of action (such as Circumference not being purged) can be made plausible by the fact that everything happens in a shorter time frame, and thus shorter time to effectively muster out forces or do other miscellaneous things. In the end though talking about The Fall of Reach's errors adds nothing to an argument about errors, inconsistencies, or lack of plausibility in the game. It's irrelevant to the discussion of Halo Reach's holes. It's like saying, well there may be those errors, but the errors in this separate medium trumps that one therefore my argument is better!


[Edited on 07.01.2011 6:13 PM PDT]

  • 07.01.2011 5:44 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: StealthSlasher2

Posted by: cameo_cream

Nevertheless. What happens to the Chief huh?

If the Cole protocol is enacted, that NAV data would not exist. So what would be the point of him taking a fire-team to that orbital station. Thus he would go ground-side with the rest of red team and die having no way back to the PoA. Making the events of all other games to not exist.

Stop trying to defend the game. It fails in every aspect, you can't honestly think the campaign was legit or any good?

The level design was pathetic, a five year old could have written better missions than Reach.


I wouldn't go as far to say that Reach fails in every aspect.

In any case I'm sure this will be the part where DaeFaron will chime in about the Circumference being isolated from the computer systems of the UNSC making it a ghost ship that no one would be aware of existing and thus requiring a purge.

The problem with that is the fact that Cortana doesn't hack into any files and cause the Circumference to be isolated from the system until after she has her exercise with John in the training field. Which, by the way still occurs on August 29th as the journal reinforces. In turn this means that there is no excuse as to why the Circumference wasn't purged since the 12th of August when it was still registered within the system.


Exactly.
*Sigh*

It just frustrates me how Bungie would do this to their community.

I originally loved Bungie because unlike many other companies they were so in-touch with their community. The arrogant jerks taunted us with false statements of patches. After Reach the game, i have lost faith in the abilities of Bungie as a game developer. What they did to their fans in just unacceptable, the director of Reach needs to be shot.

Once 343i gets their forums out of the Beta stages, thats where i am spending my time.

  • 07.01.2011 5:45 PM PDT

I like Call of Duty and Gears of War, AND Halo. Why must everyone else like only one or the other?


Posted by: Cmdr DaeFaron
Okay, let's bring in a fact from the book, one I've gotten two-three who dislike Halo Reach to admit to.

In the book, Reach's high command and orbital generators fall within hours. The dropships deploy their troops (after the first strike by the defenders as they descended) WITH NO OPPOSITION. Seriously, the book description of the ground battle is the Covenant deployed massive forces and overran the areas which are supposed to be the heaviest defended on the planet, within HOURS. They don't have to pause to regroup after loosing a massive number of dropships, they can ignore travel time from the poles to the targets. Oh, and the UNSC Airforce, with all those Skyhawks (armed with 4 50mm cannons and anti-tank missiles) sat in bases doing absolutely -blam!- nothing.

No aircraft was scrambled to combat the dropships, anti-air defenses didn't chip away the numbers. Infact, the book description of the ground battle makes the UNSC look like complete and utter retards seeing as the UNSC typically had the upper hand in ground engagements.

Edit: Seriously, the UNSC air assets on Reach numbers roughly 11k last I checked. That number can swarm a couple hundred dropships with ease.

Also, another BOOK fact. Was that the supermacs (In the book) were described as being all in formation on one side of the planet, able to be shielded by 3-5 repair and refit stations. That's a pretty tight formation.


I admit, it has been a while since I've read FoR and FS, but I don't recall either one particularly describing the ground side of the battle much at all aside from the Spartans. So we don't know what the UNSC threw at the dropships coming in. And given that there were over 300 covenant ships according to Cortana (or over 700 if you go by the 2010 edition of FoR) I'd say that's likely a large number of dropships to deal with.

  • 07.01.2011 5:45 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Posted by: Cmdr DaeFaron

Posted by: The Elite Elite

Posted by: Cmdr DaeFaron
Two things.

A: Kat's plan was delivered SHORTLY after the damn thing appeared. You make it sound like it sat there for a few days in the open.
B: The UNSC bloody knows bum-rushing an extremely large Covenant ship would result in big losses for them. Coupled with Kat's low-risk, high-reward plan, makes perfect sense for the fleet to hang back.


Let's see. TOTS Opens at 08:00 on August 12th.
LNOS opens with Kat's plan on August 13th at 20:07 hours. That's over a day for the UNSC to have come up with a plan to deal with the SC before Kat even comes up with her plan. I'd say that's pretty stupid with the damn thing sitting right on their doorstep. They had more than enough time to have responded with those 100+ ships that are said to be in system at any one time. (and if there being 100+ ships in system is yet another rewrite of canon, then that adds to the stupidity. Reach is supposedly humanity's biggest military outpost. Should it not be heavily defended?)


Okay, let's bring in a fact from the book, one I've gotten two-three who dislike Halo Reach to admit to.

In the book, Reach's high command and orbital generators fall within hours. The dropships deploy their troops (after the first strike by the defenders as they descended) WITH NO OPPOSITION. Seriously, the book description of the ground battle is the Covenant deployed massive forces and overran the areas which are supposed to be the heaviest defended on the planet, within HOURS. They don't have to pause to regroup after loosing a massive number of dropships, they can ignore travel time from the poles to the targets. Oh, and the UNSC Airforce, with all those Skyhawks (armed with 4 50mm cannons and anti-tank missiles) sat in bases doing absolutely -blam!- nothing.

No aircraft was scrambled to combat the dropships, anti-air defenses didn't chip away the numbers. Infact, the book description of the ground battle makes the UNSC look like complete and utter retards seeing as the UNSC typically had the upper hand in ground engagements.

Edit: Seriously, the UNSC air assets on Reach numbers roughly 11k last I checked. That number can swarm a couple hundred dropships with ease.

Also, another BOOK fact. Was that the supermacs (In the book) were described as being all in formation on one side of the planet, able to be shielded by 3-5 repair and refit stations. That's a pretty tight formation.

second edit: I'm not saying the game is perfect. I'm simply saying the Book version of the battle has it's own holes and shouldn't be labeled as perfect.


From memory, much of the fleets orbital defenses were busy dealing with the main fleet. Not to mention i think that thousands of phantoms and spirits had been launched to the planets surface.

It may have been the heaviest defended area, but there is power in numbers. There would have been too many targets to kill, there was no way they could have gotten them all while having to deal with capitol ships.

  • 07.01.2011 5:50 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

a few hundred dropships with dozens that got through.

  • 07.01.2011 5:53 PM PDT


Posted by: The Elite Elite
I admit, it has been a while since I've read FoR and FS, but I don't recall either one particularly describing the ground side of the battle much at all aside from the Spartans. So we don't know what the UNSC threw at the dropships coming in. And given that there were over 300 covenant ships according to Cortana (or over 700 if you go by the 2010 edition of FoR) I'd say that's likely a large number of dropships to deal with.


I remember that thousands are launched, the UNSC orbital defenses fire, and HUNDREDS make it to the poles.

Then suddenly high command is completely overrun is less then 2 hours later. There is no mention or any defense ground action, at all.

No, I'm not saying the game is better then the book, but saying "UNSC is tactically retarded in Halo Reach!" is true for the book as well.

Honestly, why are we arguing over these things. Bungie considers both canon. 343 considers both canon. Waypoint videos describing the battle use BOTH book and game events.

It's pretty damn clear they connect, we might not know exactly how, but it's clear to me.

Edit: Sorry for the raging tone, has not been a good day for me so I'm kinda just exploding.

[Edited on 07.01.2011 5:56 PM PDT]

  • 07.01.2011 5:55 PM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: Cmdr DaeFaron

Posted by: The Elite Elite
I admit, it has been a while since I've read FoR and FS, but I don't recall either one particularly describing the ground side of the battle much at all aside from the Spartans. So we don't know what the UNSC threw at the dropships coming in. And given that there were over 300 covenant ships according to Cortana (or over 700 if you go by the 2010 edition of FoR) I'd say that's likely a large number of dropships to deal with.


I remember that thousands are launched, the UNSC orbital defenses fire, and HUNDREDS make it to the poles.

Then suddenly high command is completely overrun is less then 2 hours later. There is no mention or any defense ground action, at all.

No, I'm not saying the game is better then the book, but saying "UNSC is tactically retarded in Halo Reach!" is true for the book as well.

Honestly, why are we arguing over these things. Bungie considers both canon. 343 considers both canon. Waypoint videos describing the battle use BOTH book and game events.

It's pretty damn clear they connect, we might not know exactly how, but it's clear to me.

Edit: Sorry for the raging tone, has not been a good day for me so I'm kinda just exploding.


You have to understand that the UNSC did not not notice the dropships slip by and the fact the entire attack was a surprise.

not to mention the generators that were covered were overrun seeing how *dozens* of ships getting by can add up to a rough hundred in which you would have a few thousand covenant on the ground, including vehicle support being in the hundreds.

imagine what damage 300 wraiths could do realistically.

  • 07.01.2011 6:02 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4