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Subject: Halo 4 Wishlist!


Posted by: NOBLE SlX

Posted by: Itz KING James

Posted by: kessie182
Hmm, Can't quite think of anything at the moment. However, my expectations are high considering what Bungie has managed to create so far. Lets just hope Microsoft don't screw it up.

I think my major 'hope' would be that they don't stray to far from what Halo is to be honest and I hope that they don't try and develop Halo 4 into a copy of something like CoD or something along those lines; as I saw someone previously mention that they'd like to see it.
yeah you really shouldent tamper with the secret formula, hence you create the monster that was reach...and to my knowledege, it wont be bungie that'll be making reach. 343 studios will. so yeah hopefully they breathe some new life into halo.


your knowledge is right, but i believe you meant halo 4 where you put reach (the second time you did). Also, I don't see why Reach is that bad. I prefer the muliplayer like Halo 1 and prefer there be no BR. Bring back the three shot!
lol yeah my bad. getting a bit tired. but maybe halo 4 will be a world in which the magnum and the br can live in peace and harmony? wonder how that would work?...

  • 07.05.2011 7:49 PM PDT
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  • Honorable Member

I find this funny.

Wrong website.

  • 07.05.2011 9:08 PM PDT

i think they should include a ranking system like reach (having to earn credits i mean) and not to include new wierd UNSC weapons, stick with the assault rifle and battle rifle and weapons like that how they were in halo 3

  • 07.05.2011 9:24 PM PDT

---YurStalker---

Sgt. Johnson back :(

  • 07.05.2011 9:29 PM PDT

Come visit me @ HaloCharts.com if you would like to see my stats or @ RippinHeads.com if you would like some great FFA Tips! :)

For security reasons I have decided to hide the gamertag that is linked to this account. Sorry :P

-Rippin

I would like to see H4 have a H2/H3 feel and be served up to us on a new game engine, something non- Reach like. Just some good ol fashion Halo ya know? I miss a good clean Ranked MM setup which is why I have stuck with Halo 3.

-Rippin

  • 07.06.2011 6:34 AM PDT


Posted by: RippinHeads
I would like to see H4 have a H2/H3 feel and be served up to us on a new game engine, something non- Reach like. Just some good ol fashion Halo ya know? I miss a good clean Ranked MM setup which is why I have stuck with Halo 3.

-Rippin
I hear ya bro. I feel the same way. A game like this would sell millions lol. Hopefully it resembles next to nothing from reach..I dont like where the halo series has gone and it would be pleasant if it made a graceful return to where it once was when it was in its prime (halo 2-halo3). And to the kid who tells me this is the wrong website..you can lick my sack. honestly i know bungie has next to no control over the game/rights anymore but seriously for the time being..i still play this game (halo 3) and if i want other halo 3 player's opinions then im going to post in the HALO THREE FORUM.

[Edited on 07.06.2011 7:11 AM PDT]

  • 07.06.2011 7:09 AM PDT

free bump, cuz kids are starting to copy my thread..SMH -___-

  • 07.06.2011 7:47 AM PDT
  • gamertag: Lugia3
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~I r Lugia~

I want this: http://admin.bungie.net/Forums/posts.aspx?postID=20552894

Most weapons from every Halo game...
DMR, BR, Carbine, NR, Brute Plasma Repeater/rifle (rifle = stronger, repeater = faster), SMG, silenced SMG, ODST pistol, CE pistol, H3 pistol, Beam rifle, focus rifle, and that Halo 3 laser gun


Variations to the weapons:

SMG: Silenced, regular
Pistol: CE, ODST, H3
Needler: Regular Blamite, Super needler (Blue needles that are stronger)
Spiker: Regular, Spike Rifle
Ect


But MOST OF ALL I want... Hunters... In multiplayer
Being able to change your prefered species for certain playlists. Also the ability to USE the special abilitys of each species. Like the hunters would be slow, take a -blam!- load of damage, 1 hit area effect melee, and the cannon. Elites would be like they are in reach, Brutes would be slightly slower, do 1.75 more melee damage, and take 1.75 more damage before dieing.

Stuff like that.

  • 07.06.2011 10:24 AM PDT
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-Arbiter

-Hell lot of Campaign glitches (Halo 1 had a good deal of them, Halo 2 had a hell lot of them, Halo 3 also had a lot of them)

-Easter eggs like Halo: Reach's, but more better in quality (i.e. instead of no armaments when operating a Pelican, give it missiles)

-Encouragement of challenges (i.e. LASO, but also speedrun, pacifist, zero shot, etc.) in the achievements like they've done with Halo: Reach's Challenges

-adjustable cutscenes in like in Halo 1 and the Flood arrival on the Ark cutscene. So in other words, enemies and allies shouldn't be deleted before cutscenes take place, unless they are in mass numbers far away from the cutscene area

-Zealots (but they have to be gold, wield the sword like in Halo 1 or wield it like a gun, and be able to leap (that was in Halo 3, as well as Halo 3: ODST (look up Brute Pimp)) as well as climb surfaces (ala Halo 2))

Edit:

-add preconfigured difficulties (i.e. Heroic with Thunderstorm, Tough Luck, Famine, and Iron). These of course should be separate from the classic 4 in another menu (or switchable via x button or something)

-add Mythic difficulty

-if Hunters appear,
make them vulnerable to laser. It would be inconsistent for Hunters to be vulnerable to it in Halo 3 but be resistant in the sequel(s).
give them switchable firing modes (i.e. fuel rod, fuel rod beam, fuel rod spam (only seen when using bump possess in Halo PC or when modding in Halo PC/Xbox. They could fire their fuel rod super fast if you held the shoot down and clicked on the right mouse button)).
make them able to leap. It's funny when you're taunting a Hunter in a modded Halo 1 map and they suddenly jump to your position.

-forerunner vehicles should be on a stellar level. Time manipulating crystals, artificial supernovas, massive Sentinels. We're talking very powerful. Of course, they should have a weakness (maybe they're defunct or badly damaged).

-Scorpion should be like a Halo 1, 2, 3 hybrid: able to headshot driver out of seat (multiplayer), controllable machine gun + turret seat (campaign only), able to reach splatter speed, slow turning speed, cannon slightly inaccurate, but very powerful, no vehicle health.

-more encounters in which melee is called upon (i.e. like on PoA on easy, you have to melee a busted door to continue the level)

-if Flood appear,
then they should be more subtle. I'm talking half Flood, as well as random transformations of marines (on Floodgate, the marine next to the glass window sometimes exhibits infection before the Flood drop down), if they appear.
They should be able to swing the energy sword, gravity hammer, melee weapons
There should be heavy combat form variants that are armed with heavy weapons and take a lot of melees like Halo 1 Flood
Infection Forms should be easy to melee again
More Pure Forms if Gravemind makes a return

-------

More will be added shortly.

P.s. Subtly shaping Halo 4 into my Halo in my imagination. It must become reality!

Posted by: Lugia3
Variations to the weapons:

SMG: Silenced, regular
Pistol: CE, ODST, H3
Needler: Regular Blamite, Super needler (Blue needles that are stronger)
Spiker: Regular, Spike Rifle
Ect


But MOST OF ALL I want... Hunters... In multiplayer
Being able to change your prefered species for certain playlists. Also the ability to USE the special abilitys of each species. Like the hunters would be slow, take a -blam!- load of damage, 1 hit area effect melee, and the cannon. Elites would be like they are in reach, Brutes would be slightly slower, do 1.75 more melee damage, and take 1.75 more damage before dieing.

Stuff like that.
Blue needles as in Halo 1 needler? Then YES! That was actually fun to use, since you didn't have to have your crosshair on enemies to track them.

Multiplayer Hunters would only be possible if they were like Halo 1 Hunters: armor takes damage, spikes take damage

Of course, they would have to be adjusted:

-back area has armor like front area. Or Hunter skin is the same as Hunter armor; instead of having multiple collisions, they should only have basic ones: head, body, feet
-can be assassinated
-to get headshots on a Hunter but have fair gameplay, their helmet must be removable to expose that unseen sweet soft "head" and shots to their neck should be counted as body shots
-movement has to be easier (I believe campaign hunters are somewhat difficult to maneuver. I'll be getting Playing as a Hunter on The Ark to see if this is true) and they should be slightly more faster
-melee should use Halo 3's Normal or Heroic damage

[Edited on 07.06.2011 11:09 AM PDT]

  • 07.06.2011 10:27 AM PDT

-We be goin HALO STATUS-

I kinda of agree with you I'd much rather play Halo 3(My opinion best halo) And I do beilive Halo 4 will suck if they try to make it like Reach... Personally I hate Reach... I only forging

  • 07.06.2011 10:54 AM PDT

I want my BR back T.T

  • 07.06.2011 10:59 AM PDT

A game far away from reach gameplaywise and instead take the best aspects from ce,h2 and h3
the br is a must,
A Non-noobfriendly game engine
Ranked and social playlists,
highest skill based ranking system,
overshield and active camo,
bloom, armour abilities ,sprint and the dmr away,
Increased movement speed and jumpheight which allows a faster gameplay
remastered halo 2 maps and halo ce (pc version had some great maps too), maybe some halo 2 button combos doubleshot, quadshot etc ,
Forge and theater is a must and a great campaign as always
Probably forgot something

  • 07.06.2011 4:18 PM PDT
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Posted by: ShootyNinja95
A game far away from reach gameplaywise and instead take the best aspects from ce,h2 and h3
the br is a must,
A Non-noobfriendly game engine
Ranked and social playlists,
highest skill based ranking system,
overshield and active camo,
bloom, armour abilities ,sprint and the dmr away,
Increased movement speed and jumpheight which allows a faster gameplay
remastered halo 2 maps and halo ce (pc version had some great maps too), maybe some halo 2 button combos doubleshot, quadshot etc ,
Forge and theater is a must and a great campaign as always
Probably forgot something
Faster AI.

In Halo 1, the Jackals, when they dived, it was pathetic. In Halo 3, when they dive, they roll, real fast.

In Halo 1, the Grunts ran (while panicking) so slowly you could easily bludgeon them. In Halo 3, they ran erratically.

In Halo 1, Elites were easy to tag (not that that's a bad thing. It actually made it fun and I felt like a god!). In Halo 3, with Tough Luck on, the Brutes are kinda hard to tag. Tagging Elites in Halo: Reach was difficult because of the way you throw grenades (or the angle trajectory of the grenade), not because they were constantly moving (they weren't always moving).

[Edited on 07.06.2011 4:39 PM PDT]

  • 07.06.2011 4:33 PM PDT

havent checked on this thread in a while. but im starting to like what i see. someone mentioned a mythic difficulty, that may be interesting. Also the ability to play as different characters (brutes, hunters etc.) sounds cool too.

  • 07.10.2011 4:53 PM PDT

the thing is, consistensy is what has sort of let the halo saga down (if u dont agree with me, thats alright) cause the weapons look different from one halo to the next and all that. I think 343 will have to keep Halo 4 consistent from Halo 3 so it could be a good game eg. the fuel rod gun in Halo 1 is battery operated but the fuel rod in halo 2 uses actual ammo which is fine but then the fuel rod in reach is pretty much exactly like the one in halo 2. so they need to make sure things like vehicles, weapons and other things remain consistent.

  • 07.10.2011 5:03 PM PDT

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