- Tempus Irae
- |
- Honorable Member
Posted by: Dr Syx
Posted by: Tempus Irae
Posted by: Dr Syx
So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals? [/quote]One thing that defeats everything you said. You don't understand how they are making Anniversary. All of the remake glamour is within a whole new engine that is draped on top of the old stuff. Essentially like you're running two games at once. You see a new game, but in reality you're playing the exact same game you were back in 2001. You can not mod this in Halo PC or Halo Custom Edition, definitely without the source code to the game due to the fact you'd have to import and entirely new engine to do it.
In short, this is far beyond any modding community's powers and, to be honest, Halo's modding community isn't anything impressive in the least to boot. (Not talking about now, I'm talking about in the entirety of its existence. Nothing against anyone in the Halo modding community, but I've rarely ever seen anything remarkable compared to other mods out there.) The most impressive things I've seen are Gandanur and the Zombies scripts for online Infection play. Those are both things that almost every other PC game would have had out within the first year of its release. (In the case of Gandanur, it should have come with the game.)
Wow, are you serious? The only thing impressive is THAT? I mean, wtf? The scripts for those couldn't have been nearly as complicated as some of the single-player mods around. And what about Open Sauce? That was just a weekend project by a newbie, right?I'm comparing this to modding communities of games like Quake, Half-Life, and Unreal Tournament. If you really think that anything brought out by the Halo modding community can be compared to those communities, you must be insane. The modding communities for each of those games have gone onto make entirely new games that were eventually adapted into retail games. Quake had Team Fortress, Half-Life had Counter-Strike, and Unreal Tournament had Red Orchestra. Along with that, there have been game modes that have been adapted into other games like Gun Game. I've not seen a single thing that has come from the Halo Modding Community that has made one developer take a second glance at. Not even Bungie.
Yes, all of the work on making textures for the game to make it look better has been fairly successful. The two best examples would be FTW and SorrySoldOut's work that's still in progress. There has also been the Campaign mod which is still in progress named "Lumoria". While those things seem impressive in the Halo Modding Community, none of it would seem impressive in the rest of the PC Modding world. It's not completely the fault of the community seeing as though we aren't as well equipped to make mind blowing mods, but I still believe that the community isn't as great as the other PC modding communities even if they did have proper tools.
In recent times the quality of the modding community has grown, definitely in the model designers department, but sadly its dying off right now. I'd love to be proven wrong some time in the future, but I highly doubt it will happen. In the end, Halo PC was just not made to truly be a PC game and the modding community has been damaged by it.
Alright, now explain how a ZOMBIES mod is impressive in comparison to those communities.
And you can't just throw away the years and years of effort the entire community have put into custom content as "not able to be compared to Half-Life, Quake, and UT". I mean, you're just dismissing massive amounts of content just because you feel it doesn't compare to other communities which had SO MUCH MORE ACCESS to the engine that they used.