Halo 1 & 2 for PC
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Subject: Halo CE Remake might come out for PC too
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Posted by: Revan117
Hi you know about this http://www.youtube.com/watch?v=yzIFb8gKSxA&feature=relate d? I/m downloading this now. But how they did this


This is the sort of thing the Halo community seems to love. Credit where credit due but pretty much all of the changes look terrible.

  • 08.02.2011 10:33 AM PDT
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But I heard the remake won't have multiplayer so.....

  • 08.02.2011 4:09 PM PDT

YEAH $4 DA WIIN!!

ive never played the halo CE for PC niether hav i played the halo2 for PC but i am hoping to ;0 BUT ANY WAY i do hope they puit the aniversery haloCE on pc to :)

  • 08.02.2011 8:14 PM PDT
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but it looks much better than original H3 style mod

[Edited on 08.03.2011 1:00 AM PDT]

  • 08.03.2011 12:57 AM PDT

Posted by: Wilis_kid

Posted by: Zetren
Halo 3 PC first anyone?

Wouldn't mind it..but it would not fare well againts recent PC titles, unless MS really went out of their way this time and seriously boost the games graphics, while including the option for GFWL or Steam...and GOOD mod tools, not the stuff we had with H2V..


Halo 3 Custom Edition? :D

  • 08.03.2011 1:42 AM PDT
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No it's just halo custom edition but moded to look like halo3... textures only (that they could)

[Edited on 08.03.2011 6:09 AM PDT]

  • 08.03.2011 6:08 AM PDT

Proud member of the Combine since 2004.

I hope we see it for PC. I'm preordering for Xbox anyway, but I would gladly preorder again for PC, if I had the opportunity.

  • 08.03.2011 12:58 PM PDT

BLLASAHHH BLALAAHH!!! I LIKE PIIEE!! LAWWLL!!!

Seeing as they are running CEO off the orginals games engine, and they ARE using that very same engine, i am assuming all the orginal games core files are in there... seeing as we get to switch between old and new graphics.

So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals? When this game is released maybe people could get into the game and look at core fileS?

I'm guessing as everything is reskinned, re-textured, re-modeled over the old game... the core files that are used in the game itself to reskin and re-texture could be found on the games released if people know how to?

So what if when this game is released, all of the old hard core Halo CE modders get into Halo CEO and look at all those core files and see if they can use those reskin/texture files on our current Halo PC?

I'm no expert, but if it's the same original game... there will be files which will be able to be extratced and edited for use on the PC verison we have? Maybe?

I'm no genius, i'm an old modder of Halo CE... and the fact that this game runs on the old engine... makes me think that there will be texture and reskin files which will be reachable and able to be used on PC if done right?

So we could mod PC Halo, into looking like Halo CEO by using that games files when released?

[Edited on 08.03.2011 2:38 PM PDT]

  • 08.03.2011 2:37 PM PDT
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Posted by: TeH FrUiTlOoPs

So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals?
One thing that defeats everything you said. You don't understand how they are making Anniversary. All of the remake glamour is within a whole new engine that is draped on top of the old stuff. Essentially like you're running two games at once. You see a new game, but in reality you're playing the exact same game you were back in 2001. You can not mod this in Halo PC or Halo Custom Edition, definitely without the source code to the game due to the fact you'd have to import and entirely new engine to do it.

In short, this is far beyond any modding community's powers and, to be honest, Halo's modding community isn't anything impressive in the least to boot. (Not talking about now, I'm talking about in the entirety of its existence. Nothing against anyone in the Halo modding community, but I've rarely ever seen anything remarkable compared to other mods out there.) The most impressive things I've seen are Gandanur and the Zombies scripts for online Infection play. Those are both things that almost every other PC game would have had out within the first year of its release. (In the case of Gandanur, it should have come with the game.)

[Edited on 08.03.2011 2:56 PM PDT]

  • 08.03.2011 2:51 PM PDT

(Bungie > 343i)

It'd be nice if it was released for the PC.

  • 08.03.2011 4:41 PM PDT

Sudd3nly 0wn3d---Colonel Grade 3 (AND PROUD OF IT!)

Most likely, it definitely will not come out for PC. This is because when they put it on the 360, the 360 console is specifically made for gaming and has a really good graphics card. I don't think they'd make it for computer, because that would be very hard to process unless you have gaming computer. Even the original Halo: Combat Evolved took quite of a lag.

  • 08.03.2011 5:07 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.


Posted by: sudd3NlY 0WN3D
Most likely, it definitely will not come out for PC. This is because when they put it on the 360, the 360 console is specifically made for gaming and has a really good graphics card. I don't think they'd make it for computer, because that would be very hard to process unless you have gaming computer. Even the original Halo: Combat Evolved took quite of a lag.

Actually, you could most likely buy a computer for the price on an Xbox 360 that out-performs said Xbox 360. But you can keep believing that the 360 is some sort of graphics powerhouse if you really want to.

Oh, and the Xbox 360's graphics chip was good... about 7 or so years ago.

  • 08.03.2011 8:31 PM PDT

BAM! Said the lady ;3


Posted by: sudd3NlY 0WN3D
Most likely, it definitely will not come out for PC. This is because when they put it on the 360, the 360 console is specifically made for gaming and has a really good graphics card. I don't think they'd make it for computer, because that would be very hard to process unless you have gaming computer. Even the original Halo: Combat Evolved took quite of a lag.


That's horse--blam!-. My sep 2010 mac mini can run this at everything high. Maybe the lag you're talking about is from a crappy pc

  • 08.04.2011 12:30 AM PDT

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Posted by: sudd3NlY 0WN3D
Most likely, it definitely will not come out for PC. This is because when they put it on the 360, the 360 console is specifically made for gaming and has a really good graphics card. I don't think they'd make it for computer, because that would be very hard to process unless you have gaming computer. Even the original Halo: Combat Evolved took quite of a lag.
Hahaha, oh wow...
If you are trying to play the game on a laptop then you would have awful performance. Otherwise, a low-mid level PC easily outperforms the xbox.

  • 08.04.2011 2:00 AM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.


Posted by: Scary BIack Guy
Eh. My 2010 $600 Dell lappy has to run Shadowrun windowed :[

There's your problem. Dell sucks, and laptops are much more expensive than equally-powerful desktops.

  • 08.04.2011 9:56 AM PDT

Posted by: Dr Syx

Posted by: TeH FrUiTlOoPs

So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals?
One thing that defeats everything you said. You don't understand how they are making Anniversary. All of the remake glamour is within a whole new engine that is draped on top of the old stuff. Essentially like you're running two games at once. You see a new game, but in reality you're playing the exact same game you were back in 2001. You can not mod this in Halo PC or Halo Custom Edition, definitely without the source code to the game due to the fact you'd have to import and entirely new engine to do it.

In short, this is far beyond any modding community's powers and, to be honest, Halo's modding community isn't anything impressive in the least to boot. (Not talking about now, I'm talking about in the entirety of its existence. Nothing against anyone in the Halo modding community, but I've rarely ever seen anything remarkable compared to other mods out there.) The most impressive things I've seen are Gandanur and the Zombies scripts for online Infection play. Those are both things that almost every other PC game would have had out within the first year of its release. (In the case of Gandanur, it should have come with the game.)


Wow, are you serious? The only thing impressive is THAT? I mean, wtf? The scripts for those couldn't have been nearly as complicated as some of the single-player mods around. And what about Open Sauce? That was just a weekend project by a newbie, right?

Posted by: sudd3NlY 0WN3D
Most likely, it definitely will not come out for PC. This is because when they put it on the 360, the 360 console is specifically made for gaming and has a really good graphics card. I don't think they'd make it for computer, because that would be very hard to process unless you have gaming computer. Even the original Halo: Combat Evolved took quite of a lag.


The GPU in the Xbox 360 is a piece of -blam!-. You could buy a GT 430 for 65 dollars and outperform it with every game.

[Edited on 08.04.2011 1:24 PM PDT]

  • 08.04.2011 1:21 PM PDT
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Posted by: Tempus Irae
Posted by: Dr Syx

So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals? [/quote]One thing that defeats everything you said. You don't understand how they are making Anniversary. All of the remake glamour is within a whole new engine that is draped on top of the old stuff. Essentially like you're running two games at once. You see a new game, but in reality you're playing the exact same game you were back in 2001. You can not mod this in Halo PC or Halo Custom Edition, definitely without the source code to the game due to the fact you'd have to import and entirely new engine to do it.

In short, this is far beyond any modding community's powers and, to be honest, Halo's modding community isn't anything impressive in the least to boot. (Not talking about now, I'm talking about in the entirety of its existence. Nothing against anyone in the Halo modding community, but I've rarely ever seen anything remarkable compared to other mods out there.) The most impressive things I've seen are Gandanur and the Zombies scripts for online Infection play. Those are both things that almost every other PC game would have had out within the first year of its release. (In the case of Gandanur, it should have come with the game.)


Wow, are you serious? The only thing impressive is THAT? I mean, wtf? The scripts for those couldn't have been nearly as complicated as some of the single-player mods around. And what about Open Sauce? That was just a weekend project by a newbie, right?
I'm comparing this to modding communities of games like Quake, Half-Life, and Unreal Tournament. If you really think that anything brought out by the Halo modding community can be compared to those communities, you must be insane. The modding communities for each of those games have gone onto make entirely new games that were eventually adapted into retail games. Quake had Team Fortress, Half-Life had Counter-Strike, and Unreal Tournament had Red Orchestra. Along with that, there have been game modes that have been adapted into other games like Gun Game. I've not seen a single thing that has come from the Halo Modding Community that has made one developer take a second glance at. Not even Bungie.

Yes, all of the work on making textures for the game to make it look better has been fairly successful. The two best examples would be FTW and SorrySoldOut's work that's still in progress. There has also been the Campaign mod which is still in progress named "Lumoria". While those things seem impressive in the Halo Modding Community, none of it would seem impressive in the rest of the PC Modding world. It's not completely the fault of the community seeing as though we aren't as well equipped to make mind blowing mods, but I still believe that the community isn't as great as the other PC modding communities even if they did have proper tools.

In recent times the quality of the modding community has grown, definitely in the model designers department, but sadly its dying off right now. I'd love to be proven wrong some time in the future, but I highly doubt it will happen. In the end, Halo PC was just not made to truly be a PC game and the modding community has been damaged by it.

[Edited on 08.04.2011 7:21 PM PDT]

  • 08.04.2011 7:12 PM PDT

i doubt it being that the PC port has Halo CE (Custom Edition), now that means nothing, but its been pretty dry, and most people that I have runn into on it are either 10 yr olds who found how to get it free on youtube, or people from mexico (no hate intended, its just what it is), and like someone said, no muilplayer so it wouldn't make sense, plus i still believe that Gearbox holds some right to the PC version, not 100% though

  • 08.04.2011 11:33 PM PDT

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Posted by: Iggwilv
I think that CEO is a bit too hopeful.
I agree with that. I don't think Microsoft really cares about supporting the PC. At least with their blockbuster console titles.

  • 08.05.2011 2:12 AM PDT

Grenades are like RAM, you can never have too much

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  • 08.05.2011 10:45 AM PDT
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Posted by: Seven
But I heard the remake won't have multiplayer so.....

not true, it will actually have one of two: 1. Halo: Anniversary multiplayer running on the same game engine as Halo: Reach. or 2. Halo: Reach multiplayer

  • 08.05.2011 11:27 AM PDT

Halo Reach PC über alles!


Posted by: stefen99
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Feels not trolled man.

  • 08.05.2011 3:51 PM PDT


Posted by: Dr Syx

Posted by: Tempus Irae
Posted by: Dr Syx

So this makes me think, within the core files of this game when it is released, will there not be seperate individual files that are used to reskin old visuals? [/quote]One thing that defeats everything you said. You don't understand how they are making Anniversary. All of the remake glamour is within a whole new engine that is draped on top of the old stuff. Essentially like you're running two games at once. You see a new game, but in reality you're playing the exact same game you were back in 2001. You can not mod this in Halo PC or Halo Custom Edition, definitely without the source code to the game due to the fact you'd have to import and entirely new engine to do it.

In short, this is far beyond any modding community's powers and, to be honest, Halo's modding community isn't anything impressive in the least to boot. (Not talking about now, I'm talking about in the entirety of its existence. Nothing against anyone in the Halo modding community, but I've rarely ever seen anything remarkable compared to other mods out there.) The most impressive things I've seen are Gandanur and the Zombies scripts for online Infection play. Those are both things that almost every other PC game would have had out within the first year of its release. (In the case of Gandanur, it should have come with the game.)


Wow, are you serious? The only thing impressive is THAT? I mean, wtf? The scripts for those couldn't have been nearly as complicated as some of the single-player mods around. And what about Open Sauce? That was just a weekend project by a newbie, right?
I'm comparing this to modding communities of games like Quake, Half-Life, and Unreal Tournament. If you really think that anything brought out by the Halo modding community can be compared to those communities, you must be insane. The modding communities for each of those games have gone onto make entirely new games that were eventually adapted into retail games. Quake had Team Fortress, Half-Life had Counter-Strike, and Unreal Tournament had Red Orchestra. Along with that, there have been game modes that have been adapted into other games like Gun Game. I've not seen a single thing that has come from the Halo Modding Community that has made one developer take a second glance at. Not even Bungie.

Yes, all of the work on making textures for the game to make it look better has been fairly successful. The two best examples would be FTW and SorrySoldOut's work that's still in progress. There has also been the Campaign mod which is still in progress named "Lumoria". While those things seem impressive in the Halo Modding Community, none of it would seem impressive in the rest of the PC Modding world. It's not completely the fault of the community seeing as though we aren't as well equipped to make mind blowing mods, but I still believe that the community isn't as great as the other PC modding communities even if they did have proper tools.

In recent times the quality of the modding community has grown, definitely in the model designers department, but sadly its dying off right now. I'd love to be proven wrong some time in the future, but I highly doubt it will happen. In the end, Halo PC was just not made to truly be a PC game and the modding community has been damaged by it.


Alright, now explain how a ZOMBIES mod is impressive in comparison to those communities.

And you can't just throw away the years and years of effort the entire community have put into custom content as "not able to be compared to Half-Life, Quake, and UT". I mean, you're just dismissing massive amounts of content just because you feel it doesn't compare to other communities which had SO MUCH MORE ACCESS to the engine that they used.

  • 08.06.2011 6:18 PM PDT
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The only reason the zombies mods were impressive were due to the fact that they had no tools given to them to do it. I never really expected it. In fact, if I can remember, most people said it was impossible to make such a modification to allow for a zombies gametype. The types of mods that impress me are the ones that don't just add silly weapons/maps, but the ones that add a whole new kind of gameplay to it or just simply enhance the gameplay. That's why I also love Gandanur.

Also, you can't take years of effort and say just because of that it is comparable to the mods of UT and Quake. I'm mainly pointing out and saying we don't have the resources to build an updated version of Halo: Combat Evolved that is comparable to the work 343 Industries is doing. Halo doesn't have the resources to make brilliant mods, just as you've said, so a large portion of the would be Halo modders aren't exactly attracted to it. They're more attracted to other games that are modder friendly.

Yes, there has been a lot of hard work put into Halo's mods, but not as high quality as the other games that are true PC games. Is it the community's fault? No. It's the fault of Gearbox/Microsoft. Do I love the Halo Modding Community? Yes. Do I believe they have the experience/resources to make a decent remastering of Halo: Combat Evolved? No. SorrySoldOut is the closest with his texture mod that he is working on and I'm excited for it. :P

[Edited on 08.06.2011 6:38 PM PDT]

  • 08.06.2011 6:35 PM PDT

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