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This topic has moved here: Subject: Fuel Rod Cannon , Energy Sword, Wraith in Halo: CEA
  • Subject: Fuel Rod Cannon , Energy Sword, Wraith in Halo: CEA
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Subject: Fuel Rod Cannon , Energy Sword, Wraith in Halo: CEA
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Will these weapons be usable in Halo: CEA? Honestly, I hope so; it would make Keyes and the Maw a lot easier.

EDIT: And wraith?

[Edited on 07.06.2011 6:50 PM PDT]

  • 07.06.2011 8:50 AM PDT
Subject: Fuel Rod Cannon and Energy Sword in Halo: CEA

No, because they are using the same engine as the original.

They are trying to keep it as close to the original as possible, including the god pistol.

  • 07.06.2011 11:13 AM PDT
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Posted by: Astrogenesis 1
No, because they are using the same engine as the original.

They are trying to keep it as close to the original as possible, including the god pistol.


Oh - they're using the same engine! That means they can't change anything!

Get your facts straight: even Reach uses the same Halo engine as Halo 1 - it's just heavily modified. Secondly, the sword and fuel rod cannon are actually in the game. I referred to "Keyes" and "The Maw" because the Fuel Rod Cannon is seen mainly in those two levels (and a little in Two Betrayals. The sword is also in game and it also has an animation. Both guns have a melee animation, an ability to fire/ use it, and exist in the original game.

  • 07.06.2011 12:30 PM PDT

Calm down you idiot.

I didn't say they can't, I said they WONT!

They are remaking the game to be ORIGINAL, with only a couple of things added such as the terminals.

Get YOUR facts strait!

  • 07.06.2011 12:34 PM PDT


Posted by: Astrogenesis 1
Calm down you idiot.

I didn't say they can't, I said they WONT!

They are remaking the game to be ORIGINAL, with only a couple of things added such as the terminals.

Get YOUR facts strait!


stop acting like a pretentious douche and realize that 343 said that they will make a few slight changes to the gameplay (includin terminals and new/classic mode). Theres a very good possibility that they may make these weapons available for use.

  • 07.06.2011 12:57 PM PDT

I'm pretty sure they had to build the Reach engine from the ground up...also the gameplay and engine will be exactly the same as Halo CE, just minor changes like updated graphics and possibly some terminals.

  • 07.06.2011 1:12 PM PDT
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I'd like to add on by saying that Fuel Rod Cannons and Energy swords are part of the classic experience. In fact, the developers don't even need to add anything major to get them to work.

I'd like to add to my original post that perhaps Wraiths could be usable to. And where exactly did they say they "won't" do that? If you could find a source, I will stand corrected.

  • 07.06.2011 1:12 PM PDT

Posted by: miester4

Posted by: Astrogenesis 1
Calm down you idiot.

I didn't say they can't, I said they WONT!

They are remaking the game to be ORIGINAL, with only a couple of things added such as the terminals.

Get YOUR facts strait!


stop acting like a pretentious douche and realize that 343 said that they will make a few slight changes to the gameplay (includin terminals and new/classic mode). Theres a very good possibility that they may make these weapons available for use.
So so, however things like the terminals are being added to the game to enhance the story of the game.
No problem there.

There is however, an issue about the Fuel Rod Cannon and the Sword.
Making these avalable to players would heavily change the gameplay as they are both power weapons.

The original game worked fine without them, but if you give them to the players, parts of the level which were once meant to be a challenge are now a breeze beacuse you can blast the s**t out of everything in the next room.

It is as big of a game changer as allowing you to pilot the Wraith Tank or boost your Ghost.

Again, 343 stated that they wanted to keep the original feel of the game, so I very much doubt that they would add these weapons.

What I am trying to say is, the FRC and the Sword worked well in Halo 2 - Halo Reach because the games where designed to work with them, but does not nesseserily mean they will work well in Halo CE.

Bungie seemed to think AA's worked well in Reach, but i sure as hell bet that you wouldn't want to see the in the CE remake would you?

  • 07.06.2011 1:14 PM PDT
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Perhaps the Sword, FRC, and Wraith could be unlocked by beating the game on various difficulties. The Sword really wouldn't be a power weapon because Halo: CE had no lunging [which we can infer won't exist since gameplay mechanics will remain the same]. The FRC could drop little bit of ammo, or just be a rarer gun. Remember, in order to get those weapons, usually you'd have to kill someone with it. And in terms of "blast the s**t out of everything in the next room," it won't be that much different when you get a Rocket Launcher or killed an organism of the Flood that had it.

[Edited on 07.06.2011 1:18 PM PDT]

  • 07.06.2011 1:18 PM PDT

Not quite sure your getting the point.
343 are trying to keep the game original.

Saying that CE sword had no lunge is moot, because CE had no sword. At least not that the player could use anyway.

About the Wraith;
It is not just as simple as saying "Add the Halo Reach code for the Wraith in to CE."
There is a lot more that you have to think about.

The Level Design - Each level (with the Wraith) has beed modeled and design around the fact that you can't operate it. This includes seperations from different sections of the level etc.

Enemy AI - In CE, there was no code writen to tell the Covenant what to do if the player was operating a Wraith. New code would have to be writen to tell the Covenant how to engage you, and in many different ways so that it makes it interesting.
(It would be boring in all the covenant did was run directly toward you and melee the tank.)

I could list more things but i can't be bothered :(

  • 07.06.2011 1:33 PM PDT

No they are using the same engine as the original CE game.

  • 07.06.2011 1:35 PM PDT

I hope so....

For those who want to have an exact replica of the original with updated graphics... just dont pick up these weapons or get in the wraith

For those who want their experience to have these weapons, feel free to pick them up and use them

Why not put them in? It dosnt harm those who dont want to use them

  • 07.06.2011 4:14 PM PDT

Goodbye bungie. We'll forever miss you!

I know there using the same multiplayer engine as reach but would they include the Original magnum?

  • 07.06.2011 5:08 PM PDT
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Not quite sure your getting the point.
343 are trying to keep the game original.

As opposed to "unoriginal"? And even if they made such additions, gameplay from a singleplayer perspective won't be affected since you don't have to pick up those guns or drive the Wraith. It's not like multiplayer where you can't control other factors introduced by other players.

Saying that CE sword had no lunge is moot, because CE had no sword. At least not that the player could use anyway.
That makes no sense.

About the Wraith;
It is not just as simple as saying "Add the Halo Reach code for the Wraith in to CE." There is a lot more that you have to think about.

Halo: Reach code? I'm lost here as well - they don't need to add "code" [definitely not from Reach] when it's already in the game. There is a special class of elites who are wraith drivers in the game's files - the methods already exist to operate the wraith (because it's definitely not scripted). Honestly, there isn't a lot to add, and there isn't much more to think about.

The Level Design - Each level (with the Wraith) has beed modeled and design around the fact that you can't operate it. This includes seperations from different sections of the level etc.
This was the only issue that concerned me in terms of remaining classic. However, a Wraith would be obliterated quite quickly by enemy forces and particularly by foes with weapons like Rockets and Fuel Rod Cannons. Even if this wasn't the case, the health of the Wraith could be changed depending on difficulty so that the Wraith isn't a threat if not used properly [in other words, being skilled with it]. For more information on how health could be modified, go to this link: Legendary Difficulty

At that link you can also read up about Easy, Normal, and Heroic differences in terms of health and damage.

Enemy AI - In CE, there was no code writen to tell the Covenant what to do if the player was operating a Wraith. New code would have to be writen to tell the Covenant how to engage you, and in many different ways so that it makes it interesting.
(It would be boring in all the covenant did was run directly toward you and melee the tank.)

Actually, the code exists for shooting the Wraith in the two combat forms of the Flood. So although the code have to be written, there isn't much. Also, code similar to the tank could also be used since it's a vehicle of similar caliber.

  • 07.06.2011 6:31 PM PDT
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I surely hope that you people work in videogame coding. If not, yikes.

  • 07.06.2011 7:30 PM PDT
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I'm not necessarily a "video game" coder, but I am knowledgeable in programming.

  • 07.06.2011 7:33 PM PDT
Subject: Fuel Rod Cannon , Energy Sword, Wraith in Halo: CEA

What is Halo: CEA?

  • 07.06.2011 8:32 PM PDT
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I'm not sure if you are trolling, but either way, Halo: CEA is a remake of the original Halo: Combat Evolved, but with updated graphics and very minuscule changes and additions. The "A" in Halo: CEA stands for Anniversary. If you want additional info, you can read about it here:

Additional Info
Posted by: BioRunsHalo
What is Halo: CEA?

  • 07.06.2011 8:37 PM PDT

I am a firm believer that when bungie makes you spawn with a pistol, kill someone with a rocket launcher.

couldn't one just not pick up said power weapons and vehicle? Just cuz there is the option to use a power weapon doesnt mean we are forced to.

  • 07.07.2011 3:21 AM PDT

They mostlikely will not add these additions in Frankie said that they are keeping the exactly the same gameplay in Halo CEA as in Halo Ce and the physics. Like for example the Warthog not being able to be destroyed. Also if they keep the same gameplay, when you kill a wraith notice the enemies never leave the vehical they just blow up with it, so that makes for a difficult way to get the wraith in the first place. Also when you are done killing a fuel rod cannon holder the gun itself explodes so you cannot pick it up. And finally the sword only a few in the game have it during a few levels also the sword is without a lunge the elites just jump at you when they carry them so they would be messing with the gameplay to add a lunge.

  • 07.09.2011 5:08 PM PDT

En taro Adun!

For all of those wanting to discuss more, I'm going to redirect you to this thread at 343's website (with permission from OP). The OP also posted this topic there:

Discussion on the Wraith, FRC, and Sword

  • 07.09.2011 5:13 PM PDT
Subject: Fuel Rod Cannon and Energy Sword in Halo: CEA

Nope.

  • 07.09.2011 5:17 PM PDT
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Posted by: chickenlittle
Nope.


Are you saying no this won't happen, or no you don't want it?

  • 07.10.2011 7:28 AM PDT


Posted by: miester4

Posted by: Astrogenesis 1
Calm down you idiot.

I didn't say they can't, I said they WONT!

They are remaking the game to be ORIGINAL, with only a couple of things added such as the terminals.

Get YOUR facts strait!


stop acting like a pretentious douche and realize that 343 said that they will make a few slight changes to the gameplay (includin terminals and new/classic mode). Theres a very good possibility that they may make these weapons available for use.


There is a VERY good possibility, and we may also see a Fuel Rod Gun.

In the Halo engine, weapons are not programmed, they exist in .map files as "tags". Also, the Fuel Rod Gun and Flamethrower both existed in Halo PC, and the Halo PC source is being used for CE:A.

  • 07.10.2011 8:08 AM PDT

Posted by: Kannan

Posted by: chickenlittle
Nope.


Are you saying no this won't happen, or no you don't want it?
Simply won't happen.

  • 07.10.2011 10:41 AM PDT

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