Halo 1 & 2 for PC
This topic has moved here: Subject: Size of Halo on PC
  • Subject: Size of Halo on PC
Subject: Size of Halo on PC

I play with this tech savy guy on Halo 2 (XBOX). He says that the progam for Halo for the PC is actually pretty small. He also said he has seen simaliar home grown knock-offs that were the size of spreadsheets. I'll admit that I know next to nothing about programming, but is this possible? And if it is, then why don't the developers take more advantage of the PC and create something way beyond human comprhension? (Don't get me wrong they do a good job already.) Just asking all you smart people out there. Thanks for your help.

  • 02.25.2006 9:02 AM PDT
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dont know dont ask me

  • 02.25.2006 9:09 AM PDT
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Posted by: Commander Santa
I play with this tech savy guy on Halo 2 (XBOX). He says that the progam for Halo for the PC is actually pretty small. He also said he has seen simaliar home grown knock-offs that were the size of spreadsheets. I'll admit that I know next to nothing about programming, but is this possible? And if it is, then why don't the developers take more advantage of the PC and create something way beyond human comprhension? (Don't get me wrong they do a good job already.) Just asking all you smart people out there. Thanks for your help.

Machine language and program language tend to be different playing fields.

[Edited on 2/25/2006]

  • 02.25.2006 9:15 AM PDT

Posted by: Blackmarch 2
Posted by: Commander Santa
I play with this tech savy guy on Halo 2 (XBOX). He says that the progam for Halo for the PC is actually pretty small. He also said he has seen simaliar home grown knock-offs that were the size of spreadsheets. I'll admit that I know next to nothing about programming, but is this possible? And if it is, then why don't the developers take more advantage of the PC and create something way beyond human comprhension? (Don't get me wrong they do a good job already.) Just asking all you smart people out there. Thanks for your help.

Machine language and program language tend to be different playing fields.

I have no idea, but the guy i was playing with said that it would be ridiculously easy to make a super powerful version of Halo for pc and that Bungie copped out on the last Halo installment. This didn't make much sense to me, and I was wondering if he was right.

  • 02.25.2006 9:22 AM PDT
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Halo.exe: 3.43 mb
Halo.exe + all the dlls in the halo folder: ~14 mb

now lets compare that to Unreal Tournament 2004

UT2004.exe: 204 kb
UT2004.exe + all the dlls in the system folder: ~15.5 mb

now lets compare that to half-life 2:

hl2.exe: 104 kb
half-life 2 has a weird directory structure, but it looks its dlls add up to about 18 mb.

obviously even incredibly graphically advanced games arent much bigger than halo. you can tell your "tech savvy" halo friend to shut it next time :P

  • 02.25.2006 10:51 AM PDT
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All the .exe does is start it up and call on the seperate bits to do their job, it doesn't actually have to be that big. Most data these days is in the huge number of models and animations, which is why graphics cards have evolved so much in the last year or 2. And music, high-quality music takes up ungodly amount of space, as to pre-rendered FMVs. Halo 2 rendered its FMVs in-game, which gave rise to those annoying texture drop-ins and slow loading times, but saved masses of space, because instead of needing a large video file for fmv, you just need a small script.

  • 02.25.2006 11:03 AM PDT