- elmicker
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- Fabled Mythic Member
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All the .exe does is start it up and call on the seperate bits to do their job, it doesn't actually have to be that big. Most data these days is in the huge number of models and animations, which is why graphics cards have evolved so much in the last year or 2. And music, high-quality music takes up ungodly amount of space, as to pre-rendered FMVs. Halo 2 rendered its FMVs in-game, which gave rise to those annoying texture drop-ins and slow loading times, but saved masses of space, because instead of needing a large video file for fmv, you just need a small script.