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This topic has moved here: Subject: Halo Reach AAs vs. Halo 3 equipment
  • Subject: Halo Reach AAs vs. Halo 3 equipment
Subject: Halo Reach AAs vs. Halo 3 equipment

One of the most complained about things in Halo Reach are the armor abilities. It just so happen the people who typically complain about armor abilities praise everything about Halo 3. They seem to forget just how broken the equipment was in halo 3.

Bubble shield: at close range its nearly useless because people can run right through it and continue to kill you unless you had a shotgun. At long range it takes at least a second for it to deploy. so when your shields go down and you know you need a bubble shield, you toss it only to die and it opens on your dead body. saving you from rockets, banshee bombs, etc. was out of the question because of how long it took to deploy.

Power drain: at long range it takes forever to deploy and reach the target and by the time it does your own shields are already down and its as if you never had it in the first place. or if you were at close range most of the time it ends up hitting you somehow and draining your shields with the enemy

Flare: one of the dumbest equipment in the game. It blinds you in the process of throwing it and is hardly effective. I only remember this on guardian for a short time before it was completely removed from MM because of how broken it was.

Radar jammer: this was also useless because it made your radar jammed as well so deploying it gave no advantage. I also believe this was completely removed from MM because of how broken it was.

Land mine: no one is going to be stupid enough to walk/drive over a big glowing flashing beeping land mine. so the only way to ever get a kill with it was to deploy it a fraction of a second before you got splattered by a vehicle. only problem is, it wasnt powerful enough to kill a warthog at full health. this made it almost completely useless considering most warthogs and ghosts tried to gun you down as oppose to splatter.

gravity lift: Probably the most useful equipment in the game. it had a simple job and it did it well. the only problem with it is if you put it in a bad position you couldnt adjust it after being deployed.

regenerator: Almost every time this was used it turned into two people in a beat down contest where the winner seemed to always be random. it was only usefull to use if you had a shotgun or sword and the enemy didnt.


so there you go. out of all the equipment in halo 3, only one was usefull and did its job fine. and two were completely broken and were removed from MM. nearly all of them slowed down halo 3's already slow paced gameplay.


meanwhile in halo reach. the only armor ability thats broken is armor lock. the rest do their job fine and dont slow down gameplay like the equipment in halo 3.

  • 07.08.2011 8:24 PM PDT
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I think armor abbilities are awesome

  • 07.08.2011 9:10 PM PDT

Vengeance only leads to an ongoing cycle of hatred.

Equipment > Armor Abilities.
Halo 3 > Halo: Reach.

/thread

  • 07.08.2011 9:49 PM PDT

"Through the fog the army moves on. Pushing through borders. Knocking over obstacles. Killing all enemies. Victory is secured, brothers, march on until the flag rises over the landscape."
The Holy Council

The OP seriously knows what they are talking about.

I give you an A+

  • 07.08.2011 10:10 PM PDT


Posted by: SEAL Sniper 9
Equipment > Armor Abilities.
Halo 3 > Halo: Reach.

/thread


Failure to refute OP

/thread.

  • 07.08.2011 10:20 PM PDT


Posted by: SEAL Sniper 9
Equipment > Armor Abilities.
Halo 3 > Halo: Reach.

/thread


Haha! You are so intelligent! You posted a well-thought out response to each of the OP's points, then declared the thread closed! Well, obviously you've discussed all that can be discussed, so let this thread be closed!

  • 07.08.2011 10:45 PM PDT

Halo 3 had much faster game play than Reach...and some AAs stop game play dead in Reach. Armor Lock doesnt ever need to come back after Reach

  • 07.09.2011 1:08 AM PDT
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Sincerely,
ON3i11

Halo 2 beats EVERYTHING!!!!! TROLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOL

But seriously, the OP is right. Although I think the Bubble shield is fine.

But that doesn't change the fact the I will always like halo3 better then reach. The only thing I like about Reach is the campaign, and even then, they kinda ruined it with the way they killed Kat.

  • 07.09.2011 1:15 AM PDT

http://i.imgur.com/fsISj.png

Equipment in Halo 3 was a flop, wasn't really an important part of the game. I would have liked more options for AA customization (Sprint deactivated if shot whilst sprinting, AL time limit/frosting/EMP variable, Evades per charge variable, etc) but at least they are actually used as a core part of the game.

[Edited on 07.09.2011 1:41 AM PDT]

  • 07.09.2011 1:40 AM PDT

http://i.imgur.com/fsISj.png

Posted by: Tempus Irae
Posted by: SEAL Sniper 9
Equipment > Armor Abilities.
Halo 3 > Halo: Reach.

/thread

Haha! You are so intelligent! You posted a well-thought out response to each of the OP's points, then declared the thread closed! Well, obviously you've discussed all that can be discussed, so let this thread be closed!

I lol'd. Tempus 1, Seal 0.

  • 07.09.2011 1:41 AM PDT

Atra gulia un ilian tauthr ono un atra waise skoliro fra rauthr - May luck and happiness follow you and may you be shielded from misfortune.

http://www.bungie.net/Forums/posts.aspx?postID=15804986

Armor Abilities > Equipment.
Halo:Reach > Halo:ODST Halo:3 > Halo:CE > Halo 2 sucked worse than Barney.

ODST Started firefight. Halo:Reach has Firefight V2, best thing to happen to Halo. <3

Halo Wars had the best Campaign.

[Edited on 07.09.2011 1:44 AM PDT]

  • 07.09.2011 1:42 AM PDT

http://i.imgur.com/fsISj.png

Posted by: ajincamelot
Armor Abilities > Equipment.
Halo:Reach > Halo:ODST Halo:3 > Halo:CE > Halo 2 sucked worse than Barney.

ODST Started firefight. Halo:Reach has Firefight V2, best thing to happen to Halo. <3

Firefight aside, this I can agree with.

  • 07.09.2011 1:43 AM PDT


Posted by: Mellon 051
Halo 3 had much faster game play than Reach...and some AAs stop game play dead in Reach. Armor Lock doesnt ever need to come back after Reach


I actually disagree, i think halo reach has faster gameplay than halo 3.
sprint for example allows you to get where the action is faster than the base player movement of halo 3. the only armor ability that stops gameplay dead is armor lock. thats why i mostly play squad slayer where armor lock is gone. but games where everyone is using sprint/jetpack has really fast paced games.

  • 07.09.2011 2:43 AM PDT

I love Amorabilities (no Al ... and why does the Hologram makes no EMP) vut I miss the lightgrenade,bluedrizbrizthing,landmines(but more powerful)and the gravlift ..... I hope H4 comperse them somehow ... so i can play with both :)

  • 07.09.2011 3:06 AM PDT