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Posted by: doomvshalo
Depends on what engine your refering to. Also I know what I'm talking about since have a fair amount of experience with Dev kits.
And yes making a development can easily make a exe. I could probably make at least 2-3 games with exe's right now if I wanted to, even have my own Moddb page, at the moment for a developer like myself most would need a license before being able to convert to the right format which is a fact.
Anyway Xbox dev's aren't always designed for one engine which is why several formats can be converted, this means any 360 game could be just as easily ported to the ps3 or even the wii by using the original pc content but the problem is the consoles limitations.
Also I said It didn't doesn't need porting to the 360, back to the pc because they have the original content that they used to import to the xbox/360 in the 1st place. The only reason people are forced to 'emulate' is if there trying to rip content to make mods.
Engines aka stuff like Unity/UDK, maybe Crysis SDK when it gets released soon. All games can turn out the same but its down to the developers testing out the physic's.
An example is halo 2 would have been developed on the pc but converted to the original xbox but was only modified later for pc so they could make changes to suit the current service, etc...
At the end of the day all they need is a pc, maybe a 360 controller to test their games, then later configure the controls.
That's bull-blam!-. Unless you have the source code to those games, they're not going anywhere near the PC (in your hands at least).
However, I have found your ModDB page, and it looks like you have a respectable amount of experience. But please, tone down on the nonsense.