Halo 1 & 2 for PC
This topic has moved here: Subject: [RUMOR] Xbox360 games coming to Windows?
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Subject: [RUMOR] Xbox360 games coming to Windows?
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Posted by: Vidyums
Posted by: Tempus Irae
Map editors already exist for Halo 3. But not the kind we want :(
LOLFORGE
Exactly, and that's what we're stuck with. In my opinion, having no true map editor isn't the worst thing. We won't have dedicated servers or even a server list. All this will be is playing your 360 on your PC. Nothing more to it. Its better than nothing, but, I'd rather there be some sort of incentive for them to make Halo games for the PC rather than this.

If people look at this as "360 games are also now PC games." They will be gravely disappointed and it won't be Microsoft's fault for disappointing. If you seriously think you'll gain a PC experience through what is essentially an officially released 360 emulator, you obviously don't understand what the situation is with it. That or you know absolutely nothing about PC gaming.

I play PC games for mod support, for dedicated servers, for awesome communities, for customizable game settings, for everything that causes the life-span of a PC game to double the life-span of an entire console. If you don't understand what I'm talking about in this paragraph you obviously don't understand PC gaming and will never understand why having a 360 emulator for the PC so we can play Halo games is nothing close to having Halo 3/Reach PC. It will just feel like you plugged an officially supported keyboard/mouse into your Xbox 360 which has tons of bugs due to the varying pieces of hardware the game you're playing was never intended to take advantage of.

[Edited on 07.14.2011 9:28 PM PDT]

  • 07.14.2011 9:19 PM PDT

It'd be interesting to see how this plays out. Valve had the right idea with Portal 2, and it worked. With 360 games, they should really make them cross platform in some genre's and not charge a subscription fee. I have a feeling i'd use this to play Halo 3/Halo Reach in true 1080p but somehow i don't think it'd work like that. Alternatively, cross platform shooters could work...if the PC gamer used a 360 controller in PVP but in co op they should be allowed to use m+k...

  • 07.19.2011 8:27 AM PDT


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  • 07.19.2011 9:49 AM PDT


Posted by: Wilis_kid
It'd be interesting to see how this plays out. Valve had the right idea with Portal 2, and it worked. With 360 games, they should really make them cross platform in some genre's and not charge a subscription fee. I have a feeling i'd use this to play Halo 3/Halo Reach in true 1080p but somehow i don't think it'd work like that. Alternatively, cross platform shooters could work...if the PC gamer used a 360 controller in PVP but in co op they should be allowed to use m+k...


No, the games won't and can't be cross platform. It said so in the article, it also makes sense if you think about it. Both have diffrent drivers, diffrent code, diffrent OS.

  • 07.19.2011 9:55 AM PDT

Emulation? Does anyone understand that there is no need to 'emulate' the games, all games going to 360/ps3 or w/e console are always ported from a development kit from the pc.

The only reason people have to 'emulate' games in the 1st place is because the games have been converted to run on a different engine which is why there useless on the pc without a proper emulator.

Anyway 360 emulation isn't needed because they have the development kits just to make a exe. Most of the content can even be ported to any engine quickly so it shouldn't be much of a problem.

  • 07.19.2011 11:17 AM PDT

Posted by: Vidyums
Posted by: Tempus Irae
Map editors already exist for Halo 3. But not the kind we want :(
LOLFORGE


Wrong. I was talking about Johnson, Engineer and all the other third-party map editors.

I have to agree with you Syx, but I still think this is the closest we will ever get to having Halo 3 on our PCs.

And to the above poster, we're talking about .xex's. Actual compiled Xbox 360 code.

Anyway 360 emulation isn't needed because they have the development kits just to make a exe. Most of the content can even be ported to any engine quickly so it shouldn't be much of a problem.

One does not simply simply compile code written for the 360 to run on the PC. The Xbox 360 runs on a triple-core PowerPC processor. PowerPC is MUCH different from modern AMD and Intel processors in the sense that it's a completely different architecture.

In addition to that, the games have been programmed to use libraries that run only on the Xbox 360. Those we need to either be ported to the PC or the engine would have to be re-coded to make use of different libraries.

Xbox development kits are NOT meant to be used to "create an exe" nor do they have any such function. Xbox development kits have made their way into the online market in the past few years, and no such feature has ever been documented.

I don't understand what you mean by "engine" by porting the content to another engine, do you mean using a game engine that already runs on the PC? Because that is no small task either. Not only that, but the game wouldn't turn out quite the same. Halo 3 runs on a certain version of the Havok physics engine. I strongly doubt that if it was to use any other physics engine than havok, it would not be quite the same.



[Edited on 07.19.2011 11:28 AM PDT]

  • 07.19.2011 11:22 AM PDT

Depends on what engine your refering to. Also I know what I'm talking about since have a fair amount of experience with Dev kits.

And yes making a development can easily make a exe. I could probably make at least 2-3 games with exe's right now if I wanted to, even have my own Moddb page, at the moment for a developer like myself most would need a license before being able to convert to the right format which is a fact.

Anyway Xbox dev's aren't always designed for one engine which is why several formats can be converted, this means any 360 game could be just as easily ported to the ps3 or even the wii by using the original pc content but the problem is the consoles limitations.

Also I said It didn't doesn't need porting to the 360, back to the pc because they have the original content that they used to import to the xbox/360 in the 1st place. The only reason people are forced to 'emulate' is if there trying to rip content to make mods.

Engines aka stuff like Unity/UDK, maybe Crysis SDK when it gets released soon. All games can turn out the same but its down to the developers testing out the physic's.

An example is halo 2 would have been developed on the pc but converted to the original xbox but was only modified later for pc so they could make changes to suit the current service, etc...

At the end of the day all they need is a pc, maybe a 360 controller to test their games, then later configure the controls.

[Edited on 07.19.2011 11:46 AM PDT]

  • 07.19.2011 11:44 AM PDT


Posted by: Zetren

Posted by: Wilis_kid
It'd be interesting to see how this plays out. Valve had the right idea with Portal 2, and it worked. With 360 games, they should really make them cross platform in some genre's and not charge a subscription fee. I have a feeling i'd use this to play Halo 3/Halo Reach in true 1080p but somehow i don't think it'd work like that. Alternatively, cross platform shooters could work...if the PC gamer used a 360 controller in PVP but in co op they should be allowed to use m+k...


No, the games won't and can't be cross platform. It said so in the article, it also makes sense if you think about it. Both have diffrent drivers, diffrent code, diffrent OS.

Not necessarily, it's emulation, so it's running as if the PC was a 360. However, as you stated, the article claims that it isn't, as cool as this would be, im not buying it until M$ confirms or denies.

  • 07.19.2011 12:47 PM PDT


Posted by: doomvshalo
Depends on what engine your refering to. Also I know what I'm talking about since have a fair amount of experience with Dev kits.

And yes making a development can easily make a exe. I could probably make at least 2-3 games with exe's right now if I wanted to, even have my own Moddb page, at the moment for a developer like myself most would need a license before being able to convert to the right format which is a fact.

Anyway Xbox dev's aren't always designed for one engine which is why several formats can be converted, this means any 360 game could be just as easily ported to the ps3 or even the wii by using the original pc content but the problem is the consoles limitations.

Also I said It didn't doesn't need porting to the 360, back to the pc because they have the original content that they used to import to the xbox/360 in the 1st place. The only reason people are forced to 'emulate' is if there trying to rip content to make mods.

Engines aka stuff like Unity/UDK, maybe Crysis SDK when it gets released soon. All games can turn out the same but its down to the developers testing out the physic's.

An example is halo 2 would have been developed on the pc but converted to the original xbox but was only modified later for pc so they could make changes to suit the current service, etc...

At the end of the day all they need is a pc, maybe a 360 controller to test their games, then later configure the controls.


That's bull-blam!-. Unless you have the source code to those games, they're not going anywhere near the PC (in your hands at least).

However, I have found your ModDB page, and it looks like you have a respectable amount of experience. But please, tone down on the nonsense.

  • 07.19.2011 2:01 PM PDT

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