Halo 1 & 2 for PC
This topic has moved here: Subject: What would you be and what weapon would you use?
  • Subject: What would you be and what weapon would you use?
Subject: What would you be and what weapon would you use?
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If you could be a Mark V Spartan(fastest but least armored), Mark VI Spartan, or Elite (slowest but most armored).. and then have a halo 1 weapon what would you use?
What would be the background to that character (like why would he/she be a spartan/Elite?)

Please post your replies on this thread link --> HERE

Also say if you're a Halo Xbox user or Halo PC user, please

  • 03.01.2006 1:21 PM PDT
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Tried it. Very interesting, specially if you don't feel like playing Halo, or want some RPGness with other forum members. Check it out yourself!

  • 03.02.2006 10:04 AM PDT
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Also a potential of the thread is that eventually we can have a duke out between two sides.. like red vs blue or something. Somebody will have to be in charge of rolling some dice and then posting the results... but it shouldn't be to terrible.....

  • 03.02.2006 10:17 AM PDT
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Screaming Death- Grunt

Tactical Nuke/Special (Grunt_launcher)
Attack: 500000/5
Defend: 1/1
Range: 0/500

Armor: -1
Move: 500

Special (Grunt_launcher) is a one use item that moves unit to target. After Special (Grunt_launcher) is activated, Tactical Nuke is activated. Only useable by Grunts.

Tactical Nuke is a one use item. When used, all units within 5000 spaces die, all units from 5000-10000 spaces with armour less than 2 die, all units from 5000-10000 spaces with armour of 2 or more have weapons knocked out by special (EMP_aftershock) and have attacks and range reduced to 1 for fistfighting.

Unit using Tactical Nuke dies.





Wait, is that allowable? ^^

  • 03.02.2006 11:39 AM PDT
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Posted by: Reaver225
Screaming Death- Grunt

Tactical Nuke/Special (Grunt_launcher)
Attack: 500000/5
Defend: 1/1
Range: 0/500

Armor: -1
Move: 500

Special (Grunt_launcher) is a one use item that moves unit to target. After Special (Grunt_launcher) is activated, Tactical Nuke is activated. Only useable by Grunts.

Tactical Nuke is a one use item. When used, all units within 5000 spaces die, all units from 5000-10000 spaces with armour less than 2 die, all units from 5000-10000 spaces with armour of 2 or more have weapons knocked out by special (EMP_aftershock) and have attacks and range reduced to 1 for fistfighting.

Unit using Tactical Nuke dies.





Wait, is that allowable? ^^

LoL soon as you can convince the gods of ethical warfare (ethical warfare, sheesh... loooll) so that using tac nukes, deathstar beams, little dr devices, and solar callapsing torpedoes is all right sure can.

Although if you knock off all the zeroes it becomes a viable character...

  • 03.02.2006 1:42 PM PDT
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Posted by: Reaver225
Screaming Death- Grunt

Tactical Nuke/Special (Grunt_launcher)
Attack: 500000/5
Defend: 1/1
Range: 0/500

Armor: -1
Move: 500

Special (Grunt_launcher) is a one use item that moves unit to target. After Special (Grunt_launcher) is activated, Tactical Nuke is activated. Only useable by Grunts.

Tactical Nuke is a one use item. When used, all units within 5000 spaces die, all units from 5000-10000 spaces with armour less than 2 die, all units from 5000-10000 spaces with armour of 2 or more have weapons knocked out by special (EMP_aftershock) and have attacks and range reduced to 1 for fistfighting.

Unit using Tactical Nuke dies.





Wait, is that allowable? ^^

The Gods of ethical warfare decided to bend the rules a little.
All right the Screaming Attack Grunt has been added to the list (although somewhat modified).. so go check it out!


Any other suggestions/requests/ideas?

[Edited on 3/3/2006]

  • 03.03.2006 7:50 AM PDT
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Wow, it was intended to be a joke... I might look into it anyway...

  • 03.04.2006 7:41 PM PDT