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This topic has moved here: Subject: "Long dragged out kills" and "Slowing down gameplay&...
  • Subject: "Long dragged out kills" and "Slowing down gameplay&...
Subject: "Long dragged out kills" and "Slowing down gameplay&...

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(I posted this in the REACH forums, but I'm afraid there are more trolls there than intelligent people. I'm assuming there are more intelligent open minded people here, because of the interesting topics)

I've been on these forums for some time now and I've seen a TON of people complain about long dragged out battles during shootouts. Armor Ability haters blame it on Armor Lock and just about anything dealing with AAs. Bloom haters blame it on the...bloom. And people who are used to COD aren't used to shooting more than 2 bullets to kill somebody.

(There is a tl/dr version at the bottome for people who are like that)

But the truth is, the only Halo that didn't require you to empty half your clip into somebody to kill them was Halo:CE. I think the Halo community members that rage over kill times are, in my opinion, are just missing what got them into Halo.

But think about it, you're a Spartan Super Soldier not some stupid Marine that can't fight for -blam!-! You're suppossed to be wearing a half ton of battle armor on you WITH a power shield OVER that. Now if a normal assault rifle is suppossed to kill that with 5 to 10 bullets, that MUST be loaded with 50 cal. rounds!

Bloom is there because you're still playing a human, not some Spartan II boss of humanity. And if you ever played Halo: CE there was an extent to bloom. Atleast Bungie made it obvious to you guys now, imagine if the left the aimer static, would you guys have ever noticed the bloom?

Armor abilities kinda made sense to me in the first place. If you ever read the books, you would've found out that the Spartan shields were being developed from stolen Covenant tech. So they still could've salvaged all the other abilities like invisibilites, and the jetpacks off the elites. I know, Armor Lock is contraversial, but none of my friends who play Reach ever have had a serious rageing problem over it. I mean even if there wasen't a such thing as AL, you should still be able to destroy a vehicle if it rams into you! Cars now get totalled when you hit a jumping deer, now you believe you can hit a jumping 1000 lbs metal human and keep driving!

I know Halo was never realistic, and I doubt it was ever anywhere close to that. But please if you wanted some sort of tactical-fast-paced-kill-the-whole-team-in-one-clip game, then I don't think you ever liked Halo. It's what made each kill satisfiying. I know what kind of process it takes to make a videogame. The coding, the 3D modeling, and hell--the time it takes to make one. But the sort of genious that went into the design of Halo goes above me. I really am glad they pulled off what they did, and I beleive a lot people found out about the potential of what FPS games could really be. Story, graphics, and even gameplay. How many other games let you go on foot, drive a vehicle, AND take flight in Multiplayer; the only thing left is to allow you to swim, that would be epic IMO.

Back on topic (sorry about that!).

Seriously, I don't understand why "long dragged out fights" or "slowing down gameplay" is even an issue. It wouldn't be long if you just land an assassianation or some decent headshots! And no, I'm not saying "stop being a n00b!" I'm saying a game is not suppossed to be serious because that's what life is. Games are meant to get away from seriousness; so...why so serious?

(tl/dr version below)

So why do you guys bring up "long dragged out fights" and/or "slows down gameplay" when it was never a fast game to begin with? Because I don't thing it's pertinent to any Halo gameplay arguement.

*puts on flamesuit*



[Edited on 07.18.2011 1:18 AM PDT]

  • 07.18.2011 1:18 AM PDT

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Flamesuits aren't needed here, which is what I like about the universe forum.




Anyways, people never understand that if they wanted short fights, they could just try out SWAT.


(By the way, Halo is the most realistic game out of all our top-tier games nowdays.
I realize Halo is in the future, but Halo is scaled accurately. A bit like similar right triangles...)

[Edited on 07.18.2011 2:03 AM PDT]

  • 07.18.2011 1:49 AM PDT

Brains beats brawn get used to it

Fear the Red Comet

Variety is the spice of life.
Long live games.
Death to all fanboys.


Posted by: Cowgoesmoo
Flamesuits aren't needed here, which is what I like about the universe forum.



When one posts a gameplay thread in a forum made to discuss the story aspects of Bungie games well...quite frankly the OP is going to need a flamesuit.

  • 07.18.2011 2:06 AM PDT

Stupid ass washing machine...

I agree with you, OP. For fast, kill-kill-kill-die gameplay, play CoD (note, not slating CoD here). But for careful tactics, safety in numbers, intuitive thinking and planning, alongside your skill with a weapon, Halo is the optimal choice of game.

The only issue I have is that to me, Reach fire-fights do just seem a little too long. In Halo 3, if you were clever enough to draw a player away from his team and corner him, then the kill was basically yours unless a miracle happened. This, to me, seemed the fairest way - if I was the person shooting, then every kill felt like a reward for my ability and skill. If I was the target, every death was a reminder that I wasn't careful enough, and that I should try harder and be more clever next time.

In Reach, the AAs act as a defense mechanism. The player can be as clever as they like, corner somebody, have it all set up for the perfect kill, only to have to get EMP'd by the other guy's armour lock and then melee'd. Or fool for a hologram. Or get shot from above by an enemy who was in their blind spot. Or get confused by rapid evasion and eventually assassinated. All these tend to dag out kill times just a tad more than they should last, and only infuriate the player. Also, you can't learn anything from these encounters as you could in Halo 3.

That's my only gripe with this otherwise brilliant post.

  • 07.18.2011 2:08 AM PDT

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Posted by: StealthSlasher2

Posted by: Cowgoesmoo
Flamesuits aren't needed here, which is what I like about the universe forum.



When one posts a gameplay thread in a forum made to discuss the story aspects of Bungie games well...quite frankly the OP is going to need a flamesuit.

Oh great, there goes my thread I just posted.

  • 07.18.2011 2:13 AM PDT
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Halo 2 isn't dead jorge...... its just missing in action.
MnF Elite Force <>Brigadier<>

Brown coat 'till the day I die.
Sheningans!
Wake me...when you need me.


Posted by: TwiggyShip
I agree with you, OP. For fast, kill-kill-kill-die gameplay, play CoD (note, not slating CoD here). But for careful tactics, safety in numbers, intuitive thinking and planning, alongside your skill with a weapon, Halo is the optimal choice of game.

This.

  • 07.18.2011 4:02 AM PDT

"I may not be perfect, but always been true."


Posted by: TwiggyShip

The only issue I have is that to me, Reach fire-fights do just seem a little too long. In Halo 3, if you were clever enough to draw a player away from his team and corner him, then the kill was basically yours unless a miracle happened. This, to me, seemed the fairest way - if I was the person shooting, then every kill felt like a reward for my ability and skill. If I was the target, every death was a reminder that I wasn't careful enough, and that I should try harder and be more clever next time.

In Reach, the AAs act as a defense mechanism. The player can be as clever as they like, corner somebody, have it all set up for the perfect kill, only to have to get EMP'd by the other guy's armour lock and then melee'd. Or fool for a hologram. Or get shot from above by an enemy who was in their blind spot. Or get confused by rapid evasion and eventually assassinated. All these tend to dag out kill times just a tad more than they should last, and only infuriate the player. Also, you can't learn anything from these encounters as you could in Halo 3.

That's my only gripe with this otherwise brilliant post.


The thing is, weapons in Halo 3 were painfully underpowered to the point that you either had to pick up a power weapon or a Battle Rifle, nothing else mattered, that was one of the reasons Halo 3 was so quick, 4 shots with the BR and you were dead as opposed to the 12 (sometimes 15 or more)DMR shots needed to kill someone.

Other thing, in Halo 3 you could get your shields downed and not worry about it after they recharged as you still had the same health, but in Reach, people have to be strategic as they now have a health bar too, which leaves them in a disadvantage in direct combat and so, they have to come up with strategies different to the Jenkins Rush.

Well, there are my 2 cents, I hope I made sense, if not, let me know so I can properly edit it or reply to you.

  • 07.18.2011 4:31 AM PDT