- GrandmasterNinja
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- Intrepid Mythic Member
Hi, I am GrandmasterNinja the founder of a group called The Shadow League.If you are looking for a fun but serious group to join, this is your chance. If you do decide to Join, please PM me back to I can alert the Moderators of a new member. Remember, Honor The Code.
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BIGDADDY786
(I posted this in the REACH forums, but I'm afraid there are more trolls there than intelligent people. I'm assuming there are more intelligent open minded people here, because of the interesting topics)
I've been on these forums for some time now and I've seen a TON of people complain about long dragged out battles during shootouts. Armor Ability haters blame it on Armor Lock and just about anything dealing with AAs. Bloom haters blame it on the...bloom. And people who are used to COD aren't used to shooting more than 2 bullets to kill somebody.
(There is a tl/dr version at the bottome for people who are like that)
But the truth is, the only Halo that didn't require you to empty half your clip into somebody to kill them was Halo:CE. I think the Halo community members that rage over kill times are, in my opinion, are just missing what got them into Halo.
But think about it, you're a Spartan Super Soldier not some stupid Marine that can't fight for -blam!-! You're suppossed to be wearing a half ton of battle armor on you WITH a power shield OVER that. Now if a normal assault rifle is suppossed to kill that with 5 to 10 bullets, that MUST be loaded with 50 cal. rounds!
Bloom is there because you're still playing a human, not some Spartan II boss of humanity. And if you ever played Halo: CE there was an extent to bloom. Atleast Bungie made it obvious to you guys now, imagine if the left the aimer static, would you guys have ever noticed the bloom?
Armor abilities kinda made sense to me in the first place. If you ever read the books, you would've found out that the Spartan shields were being developed from stolen Covenant tech. So they still could've salvaged all the other abilities like invisibilites, and the jetpacks off the elites. I know, Armor Lock is contraversial, but none of my friends who play Reach ever have had a serious rageing problem over it. I mean even if there wasen't a such thing as AL, you should still be able to destroy a vehicle if it rams into you! Cars now get totalled when you hit a jumping deer, now you believe you can hit a jumping 1000 lbs metal human and keep driving!
I know Halo was never realistic, and I doubt it was ever anywhere close to that. But please if you wanted some sort of tactical-fast-paced-kill-the-whole-team-in-one-clip game, then I don't think you ever liked Halo. It's what made each kill satisfiying. I know what kind of process it takes to make a videogame. The coding, the 3D modeling, and hell--the time it takes to make one. But the sort of genious that went into the design of Halo goes above me. I really am glad they pulled off what they did, and I beleive a lot people found out about the potential of what FPS games could really be. Story, graphics, and even gameplay. How many other games let you go on foot, drive a vehicle, AND take flight in Multiplayer; the only thing left is to allow you to swim, that would be epic IMO.
Back on topic (sorry about that!).
Seriously, I don't understand why "long dragged out fights" or "slowing down gameplay" is even an issue. It wouldn't be long if you just land an assassianation or some decent headshots! And no, I'm not saying "stop being a n00b!" I'm saying a game is not suppossed to be serious because that's what life is. Games are meant to get away from seriousness; so...why so serious?
(tl/dr version below)
So why do you guys bring up "long dragged out fights" and/or "slows down gameplay" when it was never a fast game to begin with? Because I don't thing it's pertinent to any Halo gameplay arguement.
*puts on flamesuit*
[Edited on 07.18.2011 1:18 AM PDT]