Don't hate the player, learn by them.
Posted by: Uncarinelf
Posted by: Potomo
The things that happen in real life usually aren't the best for games. For instance you say that 5% of all people shot in the head live (don't know where that statistic came from but that's another issue that's not important to the point I'm about to make). Would you really like it if you shot someone in the head, they live, and then they kill you right back? Personally that would frustrate me knowing that even shooting someone in the head doesn't guarantee anything.
People want consistency in their games. When someone shoots their gun, they want the projectile to go where the reticule is pointed, at least for the first shot anyway if you're going to factor in bloom. You know why the introduction of tripping wasn't ever accepted as something good for the the Super Smash Bros. series? Because it introduced something random that never needed to be there in the first place.
I'm not saying that putting real life effects in games is a bad thing. All I'm saying is think of how it will effect the game before suggesting it.[/quote]
I mean to the storyline, not gameplay.
Imagine this, opening credits, the character is on the edge of a cliff, and someone shoots them in the head. They fall into an epic river, and then some epic voice that narrates the story says...
5% of all people who are shot in the head survive...
Epic...
And I got this statistic from Manswers. Its quite a good show.
Believing everything you see in TV?
Its a statistic from a hospital. Do I believe what the hospitals say? Why yes I do, sue me.