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Subject: E3 2004 Criticism. A few major changes recommended.
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Also remember people that they don't have all the graphics effects "turned on" in these movies.

  • 05.12.2004 7:31 PM PDT
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just watch.. when HALO 2 comes out and you play your first 4on4 or even 2on2 and someone gets in a vehicle and you pick up that rocket launcher and then you blast him from across the map you're gonna forget that you didn't like the homing ability. seriously, people are complaining about something that they don't even have. give em a break, bungie will not dissapoint.

  • 05.12.2004 7:32 PM PDT
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First of all, this post is WRONG in that fact it says e3 critzim. ITS THE PRESS CONFERENCE BEFORE THE E3! man, get your facts straight.

As for saying "i think this sucks, you dont change it, i wont buy your game!"

1 person per 250,000 people will not make a difference, no matter what they teach you in school

  • 05.12.2004 7:39 PM PDT
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Posted by: volucritas
2. The plasma swords have been dowsed with buckets of sand and have become glass. Electric sparks running through the blades? That's crap--oh, I'm real sure that everyone, in the midst of the game with everything moving around, will zero in on the "electric sparks" in the fragile-looking crystal blades and not mistake them for simple light reflections along the blades. In any case, I think the original Halo plasma sword look was more intimidating, simpler and far cooler. At least the animations for player getting slapped around by the icicle seems alright. The control system seems pretty accessible, too.


You agree with the original post - all about minor graphical improvements. Then you tell me that your not even going to look at the minor graphical detail? WTF?

If your trying say you didn't see the "Electric sparks running through the blades", I feel sorry for you. I also suggest you get a higher res video and watch it again...

  • 05.12.2004 7:42 PM PDT
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I really liked it. homing rockets are for ghost and banshees. maybe they dont wanna show all they got because they want it to be a secert. plus tomarrow is another day and they have 5 freaking months to fix the crap. and maybe the atv isnt done or any of the other futures?(5 months)

  • 05.12.2004 7:44 PM PDT
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I still think the rocket launcher having a tracking ability doesn't look as if it'll hinder the game... First off, as I mentioned earlier, ever screenshot that has a rocket is missing their target.. Secondly, I believe IGN didn't state that the rocket launcher was an issue when they got the play the game... So, don't worry about it, I'm sure bungie won't make the rocket super good at taking out vehicles...

  • 05.12.2004 7:48 PM PDT
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it's not like anyone has come in here and said Halo 2 sucks people, constructive critisism to the developers on their own site is what makes chages a possibility and is why they are here to speak their piece.

I have seen some actual CTF video of Halo 2 from the show floor and while I dont really have any problems with anything I saw other than I WANT MORE MORE MORE LOL I did notice only one thing that kind of bothered me personally. That was the speed at which things seem to happen: character movements in particular, it seems to be up 4-5 notches faster than the original and while watching I pictured in my mind a hyper speed bunny hopping mess that multiplayer could become on xbox live.

Will that happen, who knows and yes there is still 6 months until launch. But there is not 6 months left of coding and tweaking if you know anything about the production logistics of a game. So much of the coding is done and cannot be reworked majorly unless the game is delayed. Tweaks and graphical effects and so on have plenty of time left to be done.

Overall, after seeing the 20sec. CTF gameplay video, I am extremely happy with everything I've seen thus far and the above is my only true worry which may be nothing to worry about in the end anyways.

  • 05.12.2004 7:49 PM PDT
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wow, you guys are complainers.

I loved that video. Homing missiles is awesome, the sword is awesome, it was sooooo cool.
Leave it the same and I'll be more than happy.

  • 05.12.2004 7:54 PM PDT
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and like one of the guys up theer said the grahpics werent up all the way (5 months)

  • 05.12.2004 7:56 PM PDT
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I would just like to say that everyone should be grateful about the plasma sword eving being able to be used and if it looks so horrible it will ruin gameplay, they could just make a content download to fix it.

  • 05.12.2004 7:56 PM PDT
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The plasma sword lunge attack was so powerful! Did you all notice the length that the elite was thrown from that? Also there were sword combos! However, maybe the sword could be spiced up a bit. I think that a handle with just enough glow at the tip would be good enough to spot the sword.

Faster reload animation means less frustration and less "man, that's -blam!- it took me so long to reload".

Finally destructible vehicles. Not sure about the homing missiles. The elite jumped really high.

It's really hard to know what it will all be like when it's all put together as a working body of features. So far everything's been isolated.

One wish from the demo however: dual weilding reload animation.

  • 05.12.2004 8:45 PM PDT
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I agree with most of what people are saying in here. Except for those who are really complaining. I haven't got much to add except 1 or 2 things.

There is a difference between constructive criticism, and all out complaining/whining. I could go into a lot of detail, but I'm tired and lazy at this point.

I personally was in awe though. I thought it looked really amazing, and gave just enough info to hold us over for a while.

  • 05.12.2004 8:57 PM PDT
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all i have to say is they get payed to do this and i assume they're getting alot. they wont screw it up. im sure that ANY flaws will be fixed before release (i didnt notice any problems). we sit here for minutes and judge, they sit for hours and hours and scrutinize. just let them do their jobs.

[Edited on 5/12/2004 9:10:11 PM]

  • 05.12.2004 9:06 PM PDT

I hate everything, but it's not my fault.

I think you are too critical of bungie, and I was amazed by the video.

  • 05.12.2004 9:08 PM PDT

♠The enemy of my enemy is my enemy's friend's enemy♠

Yes they liked it too, but they're just suggesting changes so Bungie can have some feedback and see what needs to be fixed. And stop complaining about complainers!

  • 05.12.2004 9:11 PM PDT
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ok whine whine whine i thought things were going good

the rocket homing is easy to avoid when being a human but hard to avoid when driving in a sraight line while letting your friend shoot you...lol

and there not even done the game give them a break if you doing like the game dont buy it.

cheese!!

  • 05.12.2004 9:14 PM PDT
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2. Homing rockets are stupid. Please take them out immediately. What I recommend is taking away the homing capability for the SPNKr, and granting the function solely to the Warthog-mounted Rocket Launcher or Stationary RL. This balances it out some more, so we don't have every moron on Earth abusing the function and shooting off rockets without any skill required. Believe me, keeping a reticle on a target does not require any skill. See, there is a certain satisfaction with having to judge exactly how far and when to shoot a rocket to blow your opponent sky-high in the original, and I hope a similar expertise is required in the sequel.

I have to agree with this one. It sounds like a big no-no to me.

  • 05.12.2004 9:40 PM PDT

Play as a team win as a team or die as a team!


I thought the Bungie Muilt-Player video was good I don't know about u guys but I thought he showed off the Ghost and Warthog and the Sword its not turned off it is on and it doesn' need to ignite. The Homeing Rockets does suck a little but hey I bet if u shot a homeing rocket at a enemy u would be mad u will be laughing so shut up!!! Stop b**ching!! They u will fix it and they know what they are doing + maybe later this week there will be something even better. And they showed the New HUD u idoits dam look next time but he didn't tell us how it works. But wait this week.

  • 05.12.2004 10:00 PM PDT
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I agree and disagrree with some of the above, here are some of my points (for what they're worth)
1. The rocket launcher target-tracking is there to balance the power of the vehicles. Everyone is ocmplaining about that but noone seemed to complain that the ghost could DOUBLE its speed with the press of a button, now see if you can lock on when its moving around buildings/hills/rocks etc. If you've ever played Halo PC, you know what its like to have two banshees spawn killing everyone for about 30mins until someone gets a lucky tank shot (if they are there) or the person flying the banshee crashed. Rockets balance this out as well.

2. That video WAS NOT of E3. Again, it WAS NOT of E3. That was MS's press briefing where they gear you up. Of course they arent going to show you everthing. Would you want them to? I'd rather most of it be kept a secret.

3.Plasma sword is fine except the animations seem a bit rigid, but thats nit picky. I noticed nothing bad about the battle rifle.

4.The destruction fo the ghost was pretty sweet except for that first wing, it looked like it disappeared, but the second one exploded. (Horn on the hog?)

5.Some (small) problems I had: Especially from that 19sec clip, is boarding going to be TOO easy? Are my friend and I going to be going around in circles kicking each other off a ghost, it just seemed like its a bit too easy to do, but again, nit picking, and I haven't played the game so it might not be. Any other ones were aesthetics that are sure to be changed.

Closing up, there really isn't anything to be disappointed about, Bungie showed me exactly what I wanted: A working build of multiplayer with some new features, I'm not asking for the whole cow yet, just burger to hold me over till the buffet. Remember, E3 is 3 more days, and we still got an update this friday.

  • 05.12.2004 10:32 PM PDT
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Posted by: Megalith
It's just my opinion, but the 2004 presentation of HALO 2 was a disaster. However, it isn't your fault, Bungie. It's only logical to show multiplayer since you did show what was to be expected in Campaign mode in last year's phenomenal display at E3. But didn't you notice how the crowd hesitated before clapping at the end of the showing? That's right. People were dissapointed. You see, there was actually nothing shown. Where is sprinting? Where is the new HUD that Frankie was talking about? Where is the ATV? Come on now. Unfortunately, there were also glaring problems that I could not ignore.

1. The reload animation for the Battle Rifle is extremely ugly. What happened to the original reload animation showcased in the E3 2003 demo. It was far superior. Also, seeing MC hold the Battle Rifle in his hand makes me want to puke. I believe it is due to the bump-mapping affecting the sense of depth, but his arm basically looks like a stiff ass log while holding it. He is simply holding it wrong, and would never hold the weapon that way unless it was very close to his body. The arm should be angled, and you should only see part of his wrist and his hand, like the E3 2003 demo.

2. Homing rockets are stupid. Please take them out immediately. What I recommend is taking away the homing capability for the SPNKr, and granting the function solely to the Warthog-mounted Rocket Launcher or Stationary RL. This balances it out some more, so we don't have every moron on Earth abusing the function and shooting off rockets without any skill required. Believe me, keeping a reticle on a target does not require any skill. See, there is a certain satisfaction with having to judge exactly how far and when to shoot a rocket to blow your opponent sky-high in the original, and I hope a similar expertise is required in the sequel.

3. Plasma Sword looks horrible. Sorry, this is the truth. Can anyone please tell me what happened to the effects from the E3 2003 demo? The swords look absolutely fantastic in that presentation, with the glowing plasma effect, making them very alive. In HALO 2 MP, they look like a piece of crap you would buy from Toys 'R Us. They just look flat and uninspired. Also, why would the PS be ignited on the ground? Can we get some sense in here? When you pick it up from the ground, it should just be the handle, and when you do, it should ignite, just like they do in the 2003 demo.

That's all.


I could tell you that your opinion is valid, and that you make some great points, but you don't. With the exception of the tracking, your "points" don't even affect the way the game is played. You entitled this thread "A few MAJOR changes recommended." How is a reloading animation major? Or how about the way the sword looks? That's about as "major" as it gets if you ask me. Sarcasm aside, give me a break. That kind of thing is completely based on an artists preference and vision. There is no way that you should see the demo as a "disaster" just because a Bungie artist thinks differently than you do.

And to address your only valid criticism; have you read any of the hands-on reports? People have played this game, so they can actually comment on this feature, while you have not played it, instantly damn it, "Homing rockets are stupid. Please take them out immediately." Ridiculous. If you would have read any of the said reports, you would have learned that people love this game, and they've only played one level for a limited amount of time. So before you go talking about the worst features ever, maybe you should take a step back and release that some things are different in execution than they sound.

You are entitled to your opinion, but so am I. And I say yours sucks. You should re-think your position and focus on less superficial elements of a game you've never even touched. And don't comment on how a feature should be taken out, unless you've played it and deemed it unworthy of the game. And above all, use the resources around, and see that all your points are moot to those that have played the game.

  • 05.12.2004 10:50 PM PDT
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the only good point is homing rockets should be taken out..its no fun unless it takes skills...
that said you are way to overcriticle the new plasma sword is good the old one just looked like somone lazy just put a glow effect on it so they wouldnt have to go into details, and you have to remember this is a demo they still have time to polish the battle rifle animation(which looks fine to me)and any other problems

  • 05.12.2004 10:55 PM PDT
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1. i agree, i liked the animation for the battle rifle in the 2003 E3 demo

2. i also agree somewhat, the only thing i'd want it for is to shoot down effen banshees, other than that i could careless.....i don't even use the rocket launcher in game anyways. but ya if i were playing multiplayer driving the war hog with 2 people in the back i wouldn't want to get wasted by some newb with the help of the locking system.

3. if the plasma sword wren't ignited it would be very hard to find, and i think the plasma sword looks fine. i think it looks cooler in some sense...it looks stiffer and more solid, and i like the lighting swerling around the two shafts. looks really cool.

and while i'm on the subject of telling you all what i think of things...the animation for the rocket launcher reload doesn't look -blam!- at all...it looks fine....its like crisp....cuz he like snaps the release open and snaps it closed. that is all. - deek-

  • 05.12.2004 10:57 PM PDT
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I disagree with most of the peoples opinions on the first page. In fact, im appalled that people think that way. But im glad some people have some sense.

Also, the SMGs animation in general looks far better than last years E3 demonstration. As someone else said, people have played this game, and love it. While watching the videos, I could instantly see how well balanced all of the new features were. Exclaiming that homing rockets takes skill out of the weapon is ridiculous.

[Edited on 5/12/2004 11:07:43 PM]

  • 05.12.2004 11:04 PM PDT
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Specify what you mean; are you in agreement with the criticism or against it? I'm against it, so you know.

  • 05.12.2004 11:07 PM PDT
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Hehe, sorry, edited the post. Im against the criticism.

  • 05.12.2004 11:08 PM PDT

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