- Dropship dude
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- Exalted Mythic Member
Gaming Rig Specs:
Coolermaster HAF X // XFX Pro 850W XXX PSU // Corsair 16GB Vengeance RAM (1600MHz) //
Corsair 120GB Force GT SSD // Western Digital Caviar Green 2TB HDD // Intel i7 3770k CPU //
MSI Z77A-GD65 Mainboard // MSI GTX 680 Twin Frozr III OC Edition Graphics Card -- Runs BF3 on ultra at anywhere from 60FPS to 130+FPS.
|| Average Joe ||
Multi-platform gaming is great for businesses looking for expansion, but has the drawbacks of different technology available for each platform. There are rarely limitations with PC gaming, as PCs are exceptionally versatile and are easy to upgrade, albeit an expensive process. Console gaming, however, is limited to the hardware at the time of release. This means that Xbox 360 technology is around six years old, and PS3 technology is almost as old too. However, PS3 allows for Bluray discs, so you can fit far more content onto a single disc - a drawback for the Xbox 360 is the limited space on a dual-layer DVD. As such, some games come on two discs for the Xbox, but just one for the PS3. It's more of an ease-of-use issue when going multi-console. However, should the hardware be dramatically different (roll on the Wii), then such ports are impossible to make unless they are custom-built to accomodate for the different technology.
I think that Bungie going multi-platform (or at least, multi-console) is a great move, and it opens up a whole new market for them. Instead of being limited to just the Xbox 360 owners, they can now cover almost double the numbers they could as an Xbox-exclusive company with the production of Halo.