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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact
of course sentinels are weak and pathetic, but their shielding is still an example, on a much larger scale obviously it'd take more than 3 shots from a carbine to knock out.
but from what I've seen in both series, both forerunners and the alliance use kinetic shielding, which blocks solid shots, as Surperion93 said: the kinectic shielding will block the mass of the plasma (it IS an entity, it's a gooey superheated gas) so the mass of the plasma shot (which in the plasma torpedos is the explosive part) and only the heat will pass through to the reaper.
Correction: Basic Sentinels
Other sentinels would annihilate everything in ME
What makes you think they use kinetic barriers?Forerunner shields block both kinetic damage and energy based weapons .
Civilians alone have something called N-barriers,Forerunner use different forms of shields but i have never even saw anything of kinetic barriers in Halo .
covenant shields are a crappy, reverse-engineered, dumbed down version of forerunner kinectic shielding, so is worse than forerunner shields. reaper shielding is CLEARLY superior, made evident through cutscenes, gameplay and the MEwiki
We are aware of the fact that Forerunner shields are superior to Covenant,but that's not relevant here as it's Covenant vs Reapers and not Forerunners vs Covenant.
inb4IJustUsedItForExample
Please explain why Covenant shields are "crappy" if those same shields protected Covie vessels against MAC shots,nukes and other energy based weapons .
WTF makes you think that Reaper shields are superior.Those shields only offer protection against projectiles and not energy based weapons,while Covie shields protect the vessel against nearly anything.And you call the Reaper shield superior?hahaha
the covenant ships don't exactly have a main weapon, the glassing beam would serve no purpose, the torpedos can be dodged by the reapers unmatched speed, though some will inevitably hit, they will do very little damage, the lasers from covenant ships are not commonly used (lack of being mentioned in books and games) but pose a formidable offence against the reaper shields, as I said, 1 reaper vs a covenant fleet, the reaper would inevitably be destroyed, but a fleet of reapers would prove hard to focus an attack on a single ship.
You claimed you read Halo books,yet you have no idea what you're saying.
-I suggest you watch the Halo 2 cutscene where Chief jumps into space with a covie bomb,then you see an energy projector gutting a Marathon Class Cruiser with ease.That's what will happen with a poor Reaper that would face that weapon,shields offer no protection,the projector will simply cut that Reaper in half.Don't you dare to say that again.
-Torpedos can accelerate up to a velocity off 130000 km/s(fall of reach),not to mention that it can follow the target.You will have to prove that a Reaper could outrun it or dodge it.
Torpedos are +30 megaton(Halo Reach),in First Strike a supercarrier had gigaton range torpedos...Reaper = boned
-Pulse lasers were shown alot in books(shows again that you never opened a Halo book).They were also seen in Halo legends the package episode.
We know it's a fleet vs fleet engagement but what your brain just doesn't get's is that most covie ships can kill a Reaper in a few shots (remember barriers offer no protection against most of the covie weapons),i shouldn't even mention that a single ccs class battlecruiser could fire large volley's of plasma torpedos which would overwhelm any defenses the Reaper would posses.
as for sereph/spirit/phanton attacks, spirits and phantoms are useless without a dock to drop off troops (the shields would need to be down) and seraphs are weak, I have no doubt a reaper could either ignore them and take out the more important targets, or simply bat them out of space (as seen in ME)
When did i even mentioned any dropship deployment against the Reapers?There is no point for the coviess to deploy troopers inside a Reaper unless it has Forerunner artifacts in it.Covie commanders wouldn't even think doing that.
You can always ignore starfighters that are a threat to a ship with bombing runs.
firstly that hardly destroys and falsifies my entire argument,
secondly, I just described about energy based weapons.
thirdly, I don't know what made you think covenant shields are better than reaper shields, that's a pretty blind statement, I based my opinions on facts and references, only for you to say "no" in an attempt to disgruntle me
Yes it does,you keep ignoring the fact that your Reaper shield is useless against energy based weapons unlike Covie shields.You have yet to present valid evidence that covie shields are inferior to Reaper shield,the only thing you did so far was suddenly throwing non existant Forerunner kinetic barriers in the fights and you magically conclude that Reaper shields pwnz all.
the hierarch of shields in VERY simple terms:
reaper>forerunner>alliance>covenant>spartan>UN SC
(forerunner are only above the alliance because of forerunner alloys)
No it's like this:
Forerunners>>>>>>Covenant>>>>&g t;>Reapers>>>>Alliance
The UNSC haven't any energy shields on their starships so why put them there,comparing Spartan shields to starship shields isn't fair either.But i bet Halo 4 will come with new UNSC ships with updated Forerunner tech and then the UNSC will be worth to mention inside that hierarch of shields.