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Subject: 23 marines + 2 Arby's vs. War Chieftain (Updated 8-3-11)
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There are those who said this day would never come. What have they to say now?

So I finally found out the perfect strategy for getting 20 marines and keeping a War Chieftain alive during the entire procedure. I have film but I'm working on getting a better game save right now (since the Chieftain took some damage and I failed to get a Prowler intact).

So for now, I'll feed you guys some juicy tender steak. :P Expect videos soon!

The level is The Covenant.

The steps:

Turn on Mythic, Tough Luck, and Cowbell.

Tilt is optional, although recommended if you want the Chieftain to last longer.

1. If you want up to 11 fuel rod gun marines, invincibility or active camouflage, Arbiter,

Start from Mission Start and get 4 fuel rod guns.

Otherwise, start from Rally Point Bravo and skip to #7.

(If you have a usb drive or another way to transfer your save to your computer, don't kill any enemies. Just kill the War Chieftain, take his fuel rod gun, go back to your ODSTs, get a checkpoint, save and quit, give it infinite ammo using Horizon. If you'd prefer, give yourself max shields since you really aren't going to do much fighting and you'll be able to do things without having to stop... you'll find out soon what I mean.)

2. Skip the beach battle or the fuel rod gun in the next area won't appear on the supply case.

Edit: Just destroy the Warthog before you go to the next area.

3. When you have 2 marines equipped with fuel rod guns on your Hornet, kill all enemies. Do not get out of the Hornet after you have done so. Go to the right of the tower and there should be an elevated hill with two trees. Park the Hornet in between those two trees. This is to make sure the marines don't die by the Flood.

4. Give Arby the Chieftain's fuel rod gun. Pick up the fuel rod gun at the right side of the tower. Put it somewhere, hold onto it (but don't use it), or give it to an Elite. Get the plasma pistol from the supply case near the entrance. Give it to an Elite.

5. Play normally until you have cleared the third tower of hostiles. Get the fuel rod gun. Play normally until you get back outside (after the Flood arrive).

If you want Arbiter to fight the Chieftain, destroy the Phantom.
If you want to bring an Elite, let it leave.
If you just want marines, let it leave.

6. Get the plasma pistol from an Elite and go down to the vehicles. You'll get a checkpoint.

If you want, get the rocket launcher from the marine. If it has 3 but 1 rocket loaded, fire it, and then give to a marine and take it back. You'll have 3 with 2 rockets. If it does not have 3, headshot the marine and then try it. Revert if it doesn't.

7. Make it so that you have either 1 Arby 4 marines, 1 Elite 4 marines, or 5 marines. That's right, you're going to bring them in the Scorpion. Eliminate all the others. Do not destroy the Mongoose and Gauss Warthog. Give the plasma pistol to a marine.

Make sure you have a Battle Rifle. 3 (4 if you're bringing 5) marines should have the fuel rod gun. You should have the rocket launcher or fuel rod gun and the battle rifle.

8. Proceed as normally. When you get the checkpoint, save and quit, and if you can transfer the save to your computer, back it up.

9. Get out of the tank and find a way to stop marines from entering it. Maybe you could prop it up against the slanted wall...

If you brought Arby or an Elite, just get him in the driver's seat; he won't go anywhere (I'm not sure about the Elite so I'll just say IIRC).

10. Destroy the Prowler and all Brutes except the War Chieftain. Try not to damage the scenery or the Chieftain. Walk to the next area. You'll get a loading point (and with it a checkpoint. Save and quit if things went well) which will make the Chieftain go join the Brutes. Kill them before he gets there and he'll retreat more further. Preferably get at least 1 Ghost undamaged, for traveling convenience. Now go up the lookout tower, kill the fuel rod gun Brute and take it. Go back to the Scorpion. There should be a Warthog with 1 marine driver and a Mongoose with 1 marine driver. Give 1 of them the fuel rod gun.

If you brought Arbiter, get the Warthog driver out, wait, then drive away and destroy it with a spike grenade (if you turned on Tilt, use the rocket launcher).

Otherwise, get the driver out and drive the Warthog far away (where the Chieftain was is a good spot).

11. Now move the scenery items (especially the Comm Node) and form a blockade like in this screenshot.

(IIRC, the supply case gets removed at a later point)

That will ensure that the War Chieftain can't go anywhere when you bring him here.

12. Now proceed normally with the tank. If you get a checkpoint, save and quit.

If you can transfer the save, open it in Horizon and look at the weapon and grenade. If it shows 5 rounds and 1 or 2 spike grenades, it is probably the Chieftain. You can give him max shields for convenience.

13. Kill all the enemies at the second lookout tower with the tank. Proceed normally until you get a checkpoint. Save and quit. Back up if necessary.

_______

Now here's where the fun (actually stress) really begins.

Normally, going to this point will cause the Warthog in the previous area to teleport with 2 new marines and the former driver is gone. If you weren't in the Scorpion, it would have been teleported as well and the Warthog would probably spawn on it, spin crazily, and explode when it collides with the wall.

So why go through the trouble of destroying it? What's Arbiter got to do with it?

Because by destroying it, you trigger a Pelican that drops off a Gauss Warthog. This Pelican just happens to have the only machine gun (although I believe there's one more Pelican that has it).

14. Drive the Scorpion tank to the drop point and fire at the pelican gunner.

You don't have to give it to Arbiter. You can use it yourself later. Just remember that forward + right directional input on the left stick makes you go faster.

If you don't want to give Arbiter the machine gun, just proceed to the next step.

15. Get out of the tank, intercept the Gauss Warthog, get the driver in the passenger seat, and park it at the cliffs (the path that lets you skip the Wraith). Now go retrieve the fuel rod gun from the lookout tower #2 Brute and give it to one of the Warthog marines.

16. Get back in the tank, drive it into the cave, park it there. Get back in the Warthog, position it so that it's facing the path to the Gauss Warthog drop point, get the marines out, drive along that path to the previous area.

17. Drive to the Mongoose. The Warthog driver should be on the passenger seat. Get the marines in your hog, destroy the Mongoose (just melee it), drive the hog back to the path, repeat step 16, except stop at the drop point and destroy it.

Destroying the Mongoose and Warthog allows newer ones to spawn later.

However, I'm not sure if destroying the Mongoose is even necessary since you probably won't (I sure wasn't able to) be able to get the marines in the Mongoose spawned later in the game out.

I just advise it because I've had the guys that were on the Mongoose run all the way back to the Mongoose IIRC.

18. Park the Scorpion in the cave and go to the Wraith. Hijack it, get the War Chieftain to climb aboard (obviously, don't get him on the back of it), carefully drive it to the blockade. Position the Wraith so that when he gets out, he'll be stuck behind the log. This is where you want him.

Now quickly get out and move right facing Wraith so that you can see him but he can't see you. If he stays there for about a minute, go back to the lookout tower. Kill only the fuel rod gun Brute, take his fuel rod gun, and give it to one of the marines. Get the plasma pistol from the marine. Also make sure you still have the Battle Rifle.

19. Get in a Ghost and go to the Hornets, but make sure the distance between you and the waypoint is no less than 109. You should get a checkpoint. Save and quit.

If you started from Rally Point Bravo, go to the usual Hornets. That will dispel the new Hornet's aversion of you and you can easily get the pilots out.

More detail coming soon for the following:

20. Get both special Hornets.
21. Bring Scorpion closer to the third lookout tower.
22. Get marines on Scorpion off and destroy it.
23. Bring marines left behind at the cave closer. Push them.
24. Go to usual Hornets in the special Hornet. Get checkpoint. Jump around and ensure that the Pelican arrives with a Gauss Warthog and that a Mongoose appears at the Scarab battle arena. Save and quit if everything is good and well.
25. Intercept new Gauss Warthog.
26. Don't kill the Mongoose marines. Killing them spawns another Gauss Warthog.
27. Coming soon!

TLDR: The Covenant is the best Halo 3 level! 20 marine defense against a single War Chieftain.

And yes, it is possible without modding. The only hard part will be keeping the Wraith intact.

inb4nopicsnoproof
inb4tldr
inb4coolstorybro and variations
inb4rivetingtalechap and variations
inb4opcan'tinb4himself

[Edited on 08.06.2011 7:38 PM PDT]

  • 08.01.2011 2:44 PM PDT
Subject: 20 marines and 2 Arby's vs. War Chieftain (ITT is juicy updates)

nopicsnoproof
tldr
coolstorybro and variations
rivetingtalechap and variations
opcan'tinb4himself

  • 08.01.2011 5:40 PM PDT
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UWG Great group, you should check it out.

BungieHUB

What am I reading...

  • 08.01.2011 7:16 PM PDT
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  • Fabled Legendary Member

Will be epic once completed.

  • 08.01.2011 7:42 PM PDT
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Silence you two!

You guys were saying?

Long live Halo 3!

Posted by: DaCanadianNinja
coolstorybro and variations
rivetingtalechap and variations
Riveting tale chap, riveting tale.

Posted by: DaCanadianNinja
opcan'tinb4himself
inb4opcan'tinb4himself overrides opcan'tinb4himself. It's the law.

inb4lolno

  • 08.01.2011 7:52 PM PDT
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Posted by: BR131
Will be epic once completed.
It is done. Now I just have to get fight footage.



(I didn't mean you btw. I was talking about the first two posters.)

  • 08.01.2011 7:53 PM PDT
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
"The distance between insanity and genius is measured only by success."

"Give a man a fish and he'll eat for a day. Teach a man to fish and he'll eat for a lifetime. Give a man religion and he'll die praying for fish."
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

It doesn't actually say what game or mission this is on...

  • 08.03.2011 3:49 AM PDT
Subject: 20 marines and 2 Arby's vs. War Chieftain (Updated 8-3-11)
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Posted by: James2811
It doesn't actually say what game or mission this is on...
Hmm you're right.

Well it's on The Covenant. Mission Start is if you want 11 fuel rod gun marines, active camo or invincibility, Spartan Laser, Arbiter. Otherwise, start from Rally Point Bravo.

Original post updated.

[Edited on 08.03.2011 3:57 AM PDT]

  • 08.03.2011 3:50 AM PDT
Subject: 20 marines and 2 Arby's vs. War Chieftain (ITT is juicy updates)
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Posted by: Frasier Crane
I'm not making excuses. I never claimed to be good. I have never played any colonel better than me though.


Top 1% Overall Player for H3 on Halocharts
50 Team Slayer Gen and BTB 5 Star


Posted by: BR131
Will be epic once completed.

  • 08.03.2011 10:07 AM PDT
Subject: 20 marines and 2 Arby's vs. War Chieftain (Updated 8-3-11)

If you're reading this, then you have clicked on my name somewhere. I have Xbox LIVE and my gamertag is The Mr Wafflezz

My warp on minecraft
Yep.

I don't get it...

  • 08.04.2011 12:07 AM PDT

Posted by: Skibur
inb4 everyone.

So your modding...
...is that impressive?

  • 08.04.2011 8:59 AM PDT
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Posted by: Argorok
So your modding...
...is that impressive?
Wow... lol no. These are marines that spawn at the Journey's End area + 4-5 marines from the third tower area.

I only used modding for convenience. I can confirm that it is possible without modding; but only if you start from Mission Start or Rally Point Alpha.

Tell ya what, since you're rushing me, I'll go make a quick guide right now.

  • 08.04.2011 11:02 AM PDT
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Major update:

Turns out that you actually can bring more than 5 marines out of the third tower area. Either have Arbiter in the driver's seat of the Gauss Warthog or position the Gauss Warthog against the rock to prevent the marine from getting in (so if you brought additional marines via Hornet, there's a possibility of ).

Here's what I got right now:

2 Arbiters
5 Marines
1 War Chieftain
6 Brutes (4 from the Prowler + 2 spawned on the ground)

Here's what I expect to get:

2 Marines
2 Marines
2 Marines (Pilots)
2 Marines
2 Marines (Pilots)
6 Marines

And if I can somehow save the Brutes and Grunts from being killed:

4 Grunts
6+1+4+4+1+3=19 Brutes (I can't get any Shade gunners :( and no Wraith Brutes) + War Chieftain = 20 Brutes

Potential Totals:

3 Arbiters
21 Marines or 23
20 Brutes

Theoretical Totals:

7 Elites (1 from the Phantom's turrets), if I could somehow bring them without them running back to the starting point. They don't get in vehicles until Arby leaves, which is no fun. :( I'm not sure if the 2 Arby's glitch interferes with their driving scripting...

So that makes a possible total of 2+23+20+7+4=56 (without Elites 47).

More updates coming soon as I experiment! ;D

Edit: Oh, and I'm doing it UNMODDED.

[Edited on 08.04.2011 6:22 PM PDT]

  • 08.04.2011 6:21 PM PDT
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It took me sometime but I've finally got the strategy down.

At the moment, I have 11, and 2 pilots, but I'll soon have 23.

Now all I need is to know how to position the marines.

What kind of formation should I go with?

I've got the general (Arby #2) and I've got a machine gunner (Arby #1) already positioned.

Should I put the marines in pairs and scatter them around or should I position them in high places so they can rain down fire from above (on my current game save, this is not possible but I've got backups)?

Or should I do it like in Halo Wars: 4-5 marines

I have already tested 11 marines + 1 Arby vs. 1 War Chieftain. He died very quickly. Also their firepower was apparently enough to bring down a Banshee but I haven't reviewed the film.

TLDR:

How should I position the marines?

I've got the perfect strategy so I'll be uploading a tutorial soon.

[Edited on 08.06.2011 4:39 PM PDT]

  • 08.06.2011 4:32 PM PDT
Subject: 20 marines and 2 Arby's vs. War Chieftain (ITT is juicy updates)
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"Shutup dude you're like 42 years old"

Sliding Ghost does it again.

  • 08.06.2011 4:58 PM PDT
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Posted by: turchlurch18
Sliding Ghost does it again.
What's that mean? :s

Oh and here's a little preview of 11 marines vs. War Chieftain. First battle has 11 marines and 2 Arby's, but 1 Arby does not participate in the battle. Second battle only has 11 marines.

On Easy with Tilt and Mythic.

And guess what, I was lucky enough to not get the Mongoose to spawn. I guess that means 25 marines vs. War Chieftain.

  • 08.06.2011 5:59 PM PDT
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Guess I was wrong... 23 marines, because the Mongoose marines didn't spawn. :(

But I got combat footage! :D

It's really short because it's 23 marines vs. 1 War Chieftain on Easy.

It takes about 4 hours to do the whole thing: up to 1 hr to get to lookout tower #1, 1 hr to get to lookout tower #3, and 1-2 hr to get the marines in position.

I consider the featured gameplay an imperfect save because an enemy Prowler stopped me from getting the Scarabs destroyed checkpoint (I had to go to 3rd Arby to get a checkpoint) and because the Mongoose marines didn't spawn (I might as well give up on them. 23 is enough).

  • 08.06.2011 7:49 PM PDT
Subject: 23 marines + 2 Arby's vs. War Chieftain (Updated 8-3-11)
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Sorry for the triple post, but after hours of frustrating hard work, I finally did it!!!!!!! I brought all of the marines from the rally point bravo area (2 brought with the Hornet, 4 in the scorpion, 3 others 1 of them is a Sergeant how cool is that), as well as 2 Arbiters.

So a total of 9 marines.

And then add the Mongoose guy who spawns after I trigger the Flood deletion point, the 2 gauss warthog marines, the secret marines (it varies but I hope I get 3), the 4 Hornet pilots, and another pair of gauss warthog marines, and 6 gauss warthog marines, and I just might get 26 total! :D:D:D

[Edited on 08.07.2011 2:49 PM PDT]

  • 08.07.2011 2:46 PM PDT

what about all the brutes?

  • 08.07.2011 3:11 PM PDT
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Posted by: A Goofy Grunt
what about all the brutes?
Basically, I couldn't stop them from being killed by the game.

There's more reasons for why I can't bring them, but they're complicated and difficult to explain. I'll talk about it when I upload the tutorial.

  • 08.07.2011 3:43 PM PDT

I run Skirmish!!!

good work dude, that is awesome lol im wondering how the phantom and stuff in the background is frozen though, did you mod the map?

  • 08.07.2011 3:55 PM PDT
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Posted by: II gaped II
good work dude, that is awesome lol im wondering how the phantom and stuff in the background is frozen though, did you mod the map?
Nah, they're just hovering in place.

I don't have the means to mod the map or I would have (this takes up to 5 hours and is extremely frustrating if you don't do the exact procedure (the one in the op isn't updated yet)).



Anyways, here's a preview of my progress. It took me a lot of experimenting but I found out how to contain the marines from the previous area in the snow area.

There were 7 Elites at the rally point bravo area but because I destroyed the Phantom for 2 Arby's (I'm unsure if I can retain 1 Arby and still get them to get in vehicles), I can't bring them. Besides, they would ruin the fun by draining the Chieftain's shields (although I could have given them swords or human weapons) and make my job a lot more difficult (the main reason why this takes so long is because you have to do a lot of pushing and things can easily go wrong, meaning you'll have to revert and spend another hour pushing).

  • 08.07.2011 4:41 PM PDT

you should make an epic vid of brutes fighting marines

  • 08.07.2011 4:43 PM PDT
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Posted by: A Goofy Grunt
you should make an epic vid of brutes fighting marines
The Storm has one of those, as well as Tsavo Highway (so I've read and the screenshots are still there).

But The Covenant?

-9-12 marines at Mission Start
-infinite pilots on AA Wraith island
-9 at Rally Point Bravo starting area (unless you bring 4 via Troop Transport Warthog that makes 13)
-potential total of 26-30 marines at Citadel

First one doesn't have enough Brutes.
Second one has no Brutes.
Third one has about 12 Brutes.
Fourth one has possible 20 Brutes, but you'll only be able to have about 12 marines. Also, the game will kill most of the Brutes if you go to the Hornets. Could you spawn the Scarabs without triggering the kill point? Possibly. There are 2 special Hornets that can go above the invisible barrier.

[Edited on 08.07.2011 7:08 PM PDT]

  • 08.07.2011 7:04 PM PDT
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After some extremely frustrating and tedious gameplay, I finally have the footage for my tutorial (part 1 actually. part 2 will cost me another hour...). Since this is so big that I'm going to have to make a Google site.

  • 08.07.2011 8:27 PM PDT

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