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This topic has moved here: Subject: 23 marines + 2 Arby's vs. War Chieftain (Updated 8-3-11)
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Subject: 23 marines + 2 Arby's vs. War Chieftain (Updated 8-3-11)
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Major update! After some experimenting with the Scarab battle and a loading point, I noticed the usual things but then... then I noticed the 2 Elites!!! The 2 additional Elites can be found near the Microsoft Sam easter egg. A strange place to put the plasma cannon operators...

These are not only invincible, but are interactive Elites (they sidestep from rockets, they dive from grenades, can take out a sword with no repercussions), after which you can give them any weapon. You can potentially give them 4 weapons and they won't die. I could use them for my War Chieftain battle, if I could get a handy checkpoint.

More info coming soon!!

  • 08.08.2011 2:21 PM PDT
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Final update (before I start a new thread with tutorial but I must first start over again because I modded, shameful yes, but useful for testing)!

I got the strategy for everything now.

My initial army
Potential enemy army. They can't participate if I get all the marines.

I believe I can get a maximum of 28 marines. 28 marines + 9 elites + 1 Arby = 38 + 1 Chief = AWESOMENESS

They said Reach can have 40 AI. What have they say now? :3

Comrades, I play this game not because of the fact that it's -blam!- that I have to work with (i.e. game killing Covies for you, allies interfering with your setups/gameplay, Covies showing signs of cheapness, marines being retards, Elites being terrible) but because there is still opportunity to gain full control over it.

Mastery of this game takes a lot of effort (but play normally and it's easy as hell) but once it is accomplished you will have the finest battle possible in this game.

  • 08.12.2011 2:39 PM PDT

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