- SpaceCade7
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"What do you think of the Halo 2 campaign in hindsight?"
It wasn't good.
The story didn't feel right. It just feels forced, none of these parts where you find out more about the story and other things in game, not in an annoying cutscene marking the transition between two levels.
The Arbiter storyline just feels like it was slapped onto the main storyline. No real cohesion between it and the main storyline. Why did you play as Arbiter for a couple of levels? To capture Guilty Spark just to figure out that you needed an Index, while you (as the player) already know it? To get to the Index before the humans? That part actually felt like you were working against yourself, instead of preventing Halo from firing and killing everything in the universe, all of the sudden you have to do the exact opposite because of your character's religion. And when you thought you got the Index, you get thrown in a hole containing the hive mind of the galaxy-devouring parasite known as the Flood. You don't feel like you actually accomplish anything with the Arbiter. I mean, you do kill Tartarus, but not alone - making the Arbiter appear incompetent and not as a hero. After all, he is a 7-foot high alien with energy shielding and active camo, and he needed Johnson to beat Tartarus. It makes Johnson appear even more of a badass, and not Arbiter, and you're actually playing as Arbiter. I don't know anyone who wants to play a game where you are someone who doesn't actually do anything in the game, just runs around shooting other aliens in a tedious and un-fun way.
Now that I mentioned it, the game itself is annoying and frustrating (of course, I'm talking about Legendary, because who wouldn't try to play a game at it's hardest).
And I don't mean that it's too hard, I mean that it's incredibly evil and downright tedious. Getting sniped through a half-inch gap while reloading behind boxes isn't really a definition of fun or challenge. I'd rather much call it "annoying" or "bull-blam-". Same could be said for the parts where there are no snipers, just you, Grunts, Jackals and Elites. Naturally, you would always kill the laughably simple-to-kill Grunts and the slightly more challenging Jackals. You are then left with one (or more) Elite(s). What do you do then?
Do you grenade them? No, because they deal very low amounts of damage to their shields + they jump away.
Do you use the weapon that seems appropriate to the situation (eg. SMG/PR in close, BR/Carbine in mid, snipes in long range). No, their shields recharge too quickly for hit and run tactics + commonly countered lack of ammo (in the BR and Carbine's case) & head on attack is suicide (SMG/PR). The snipe from long range is the only thing that makes sense, but most of the time it's just:
PP overcharge + BR to the head, then back away to cover because your shields are already empty and 2 more hits would cause death. Rinse and repeat to win any fight.
I have no idea why would this be necessary. The first game had a nice flow to it where you could win fights by choosing the right weapon and actually being proficient with it. You could fire off a couple of AR rounds at an Elite, get behind cover, quickly pop out and fire at them while your shields are recharging to prevent theirs from doing the same, wait for your shields to fully recharge, and then finish them off with a couple more bursts to deplete their shields followed by more bullets, a pistol shot to the head or whacking them a couple of times. Every weapon served a purpose there. In Halo 2, the only weapons which could actually kill were the PP + BR/Carbine, rockets, fuel rod gun and snipes. All the other weapons are so underpowered that they seem like they are in the game simply to have more weapons so for Marines, Covies and Flood to wield (see Halo 3 for more on the topic "Weapons nobody uses"). Everything in the first game died quickly, both the enemies and you (if you weren't careful/smart/skilled), but there were multiple ways to kill them. The same happens in Halo 2, but there are a lot less ways to do so, dumbing down the ability to be creative. It also doesn't take much skill to do so, considering that the PP's overcharge follows the target like a heat-seeking rocket and that the autoaim and bullet magnetism on both weapons is immense. And don't get me started on those bullet-sponges called Brutes.
At least the skulls, easter eggs and jumping out of the level are awesome in H2.
[Edited on 08.02.2011 10:53 AM PDT]