- ReversingTime
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- Noble Member
Posted by: FourKILLMASTER
- Forge friendly maps have become nothing more then a memory. Bungie's Forge World is nothing if you can't spawn moveable objects which were essential in Halo 3's forge mode.
I agree.
Posted by: FourKILLMASTER
- No need for creating new maps when you can simply "forge" them. This was no substitute for the small amount of maps shipped with reach.
They were created to showcase the power of Forge 2.0, but they should have had one or two more actual maps - if I recall, some of the Noble Maps (tempest for sure) were cut in favor of forge maps, and then released as DLC.
Posted by: FourKILLMASTER
- Removal of dual wielding and weapons we've grown accustom too in Halo 3. The SMG, Battle Rifle, Beam Rifle, Mauler, and Brute Shot would have been fantastic for custom games as would the vehicles cut from Reach as-well. Even powerups would have been fantastic!
You play as a SPARTAN-III in Reach, and not a SPARTAN-II. Therefore, you can't do all of the same things as a SPARTAN-II, like dual wielding. It would have been nice, though. If you mean pick-up powerups like Overshield, Active Camo, and Custom Powerups, you can place them in forge, they're just not on the default maps. I believe they should be in palylists without Armor Lock and Active Camo AAs, like Arena.
Posted by: FourKILLMASTER
- Game-modes being broken and not included also seemed to detract from the main experience.
I don't see how they're broken. I don't like Armor Lock myself, but I don't complain about it and think it ruins the game. When 343 gives the TU, you can be happy.
Posted by: FourKILLMASTER
In my opinion Reach removed to much then it included which inturn led to my disappointment with he game.
It actually added a lot, and brought back previous elements, such as Health from Halo 1/ODST. Armor Abilities are new, Forge 2.0 is an improvement, etc.
It's the ultimate Halo Game, but nothing's for everyone. It could be done better. It's in 343's hands now, though.