- Ghosts Of Onyx
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- Honorable Member
Tritons summary of reach is very correct in terms of how the core world of halo sees reach along with halo veterans.
This game was designed for the casual player, and more or less for the people that made this game (bungie). It seems to people who play once every two weeks, and less skilled players armor lock and constant camo is amazing, but to people who form teams/clans, play competitively, or spend lots of time on halo its a disaster.
Having been playing halo for the last 7-8 years I have to say I enjoyed Halo 3 immensely, and enjoyed Halo 2 the most. Then when I learned reach was coming out I was very excited for bungies last halo, but after playing the beta I was very dissapointed.
Reach is a huge accomplishment for bungie, and I am very impressed with how far they have come as far as their technology, net coding, and graphics are. But Bloom, armor abilities, load outs, hit scan, and the health/shields system have drastically changed the game.
I myself and many of the people I have played with for years dislike reach and get easily frustrated with it. I can honestly say my friends on xbl and the fact that reach is halo game are the only reasons we play it.
To end I would like to thank bungie for the Halo CE, 2, and 3. Good luck to them in the future.
[Edited on 08.05.2011 12:04 AM PDT]