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- Exalted Mythic Member
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I always loved the behind the scenes "making ofs" Bungie does. I noticed they didn't do one of those for Reach...
Anyway, I complete agree with the OP.
This entire Vidoc was such a great watch, and by the time they got to ODST I was just thinking, "The acknowledged their failures in Halo 2, they've just GOT to talk about the failures of Reach." Instead, I was greeted by even more praise of Reach!
The numbers say it all! Reach just isn't up to par, and it can't hold peoples attention. I played Halo 2 for 2 years straight on Live. Never once was I bored. I played Halo 3 for 3 years straight. Never wanted to quit playing. I loved ODST! Reach came around, I played for 2 weeks, and then put it down.
I can't play Reach for long periods of time. That is it's major fault. Armor Lock, Bloom, The horrible campaign(mainly because each time I play I shake my head at every canon error.) and the not-so-good retail maps just make this game feel like it belongs in a different game series. This game does not feel like a Halo title.
I know Bungie likes to add new things to spice the games up. Halo 2 added vehicle hijacking and dual wielding, Halo 3 added Equipment, ODST added VISR(and Medkits back), but they took it much too far with Reach. Infact, I blame most of Reach's failures on Sage for letting so much -blam!- slide through into the sandbox.
Just once I'd like to hear Bungie say, "We're sorry we didn't stick to the novel canon." or, "We know Armor Lock was a bad idea."
Halo: Reach isn't Bungie's best game. It might be their best developed game, in the sense that there was no crunch or rush to get things completed. There wasn't a lot of cut content this time. But the things that made it in just weren't all that good.
If anything, the only thing I can praise Reach for, is the 10 minute Space combat portion of Long Night of Solace.