- Silver Sol Los
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- Noble Member
Posted by: I POWN U 666
Halo Reach is a bad game
1. Multiplayer took skill away from high ranks.
2. Campaign was ok but the characters were way to shallow.
3. It's graphics didnt feel like a halo I grew up on halo 2 (still the best with halo ce as runner up) the graphics just didnt feel right on reach i liked Halo ce, halo 2, halo 3, and halo 3 ODST graphics a lot more.
4. The only reason why i like it is because the company that brought me into gaming made it.
Halo 4 is going to be a -Blam-ing joke.
1.Bungie's Trueskill development stopped several methods of unfair gameplay;i.e Deranking. You also got paired up with smilarly skilled players,and unless you were having a brutally suckish day online,you usually end up with similar results at endgame.
2. Characters were too shallow? They weren't exactly meant to be happy-loving hippies. This was Reach,the key military planet of the UNSC's armada. Their characters were designed to be human,vunerable people. Not invincible super-soldiers like the MC. Sure,we didn't get much personalisation to like them,but it showed us that Spartan's aren't invincible. The only one who seemed Human to me was Jorge,the SII.
3. Graphics didn't feel like a Halo? The Bungie team could have easily used the Halo 3 engine and do nothing. But as I said before,this was Reach,a dark time for Humans in the Halo universe. The only way to show the loss and the beauty of Reach was the overhaul of the graphics,making things much darker and grittier than before,but still keeping it perfectly beautiful.
4. Just because the company made it,doesn't mean you have to buy it. Hell,I like Bioware for Dragon Age.But that doesn't mean I'm going to buy Mass Effect. You didn't have to buy Reach if you didn't want to.
The mantle of Halo has been left in very good hands. I can trust Frank O'Connor and the rest of 343i to make a brilliant trilogy for MC in Halo.
[Edited on 08.05.2011 2:54 PM PDT]