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This topic has moved here: Subject: NICK_KLEDZIK_IS_A_-blam!- and other Infinity Source oddities.
  • Subject: NICK_KLEDZIK_IS_A_-blam!- and other Infinity Source oddities.
Subject: NICK_KLEDZIK_IS_A_-blam!- and other Infinity Source oddities.

The name's Ian, Game Designer at Whisper Game Studios, very off-and-on Bungie.net visitor and avid Bungie fan overall. Message me if you wish.

So I was digging through the Marathon Infinity C files in the recently released source code for the game and have come across some oddities such as this thread's title being the subject in an ifdef directive. Also found an interesting QuickDraw Picture called "Crack Kills" in marathon2's anachronisms folder depicting a really spazzy drawing of a hallway. Anything else worth noting source diggers?

  • 08.06.2011 7:52 PM PDT

Brownie lives!

"10000?"

What exactly can you do with the code? Just look through it?

  • 08.06.2011 8:01 PM PDT

The name's Ian, Game Designer at Whisper Game Studios, very off-and-on Bungie.net visitor and avid Bungie fan overall. Message me if you wish.

LOL everything. You can rewrite it, take the code, make a brand new game out of it, change functionality of weapons, elevators, doors. With the right marbles, you're limitless. It's pretty much the game's engine before GUI Engines were very plentiful in development houses. Especially in Bungie's case seeing as they were like a very small team in a small location.

Seeing as I'm just getting my toes wet as far as game development goes, I'm dissecting the code trying to understand it as best I can. Also I'm gonna try writing some of my own a bit to change some things around. Attributes and variables are easy to pick out, but other stuff is quite a bit harder to grasp.

[Edited on 08.06.2011 8:06 PM PDT]

  • 08.06.2011 8:03 PM PDT

The name's Ian, Game Designer at Whisper Game Studios, very off-and-on Bungie.net visitor and avid Bungie fan overall. Message me if you wish.

Also if you're looking for the line, it's in the mouse.c file in the marathon2 folder.

  • 08.06.2011 8:12 PM PDT