Halo 3 Forum
This topic has moved here: Subject: I just played the halo3 campaign on legenderary its so easy....
  • Subject: I just played the halo3 campaign on legenderary its so easy....
Subject: I just played the halo3 campaign on legenderary its so easy....

Well as i said i just did halo 3 on legendary again and it is so easy compared to reach campaign But before halo reach came out it was so hard... whats going on?

  • 08.07.2011 3:44 AM PDT

*scratches nuts*

You got better.

  • 08.07.2011 4:14 AM PDT

Relax. I'd rather not piss this thing off.

-Master Chief

It seemed to be harder but i guess i got more wiser on what i needed to do.

  • 08.07.2011 5:56 AM PDT
  • gamertag: revayy
  • user homepage:

reach's campaign is harder and you completed it, therefor making halo 3's campaign easier

common sense brah

  • 08.07.2011 7:53 AM PDT

halo reach legendary campaign hard? are you retarded?

halo 3 has always been easy

  • 08.07.2011 8:25 AM PDT
  • gamertag: [none]
  • user homepage:

Reach Covey AI = cheap, near omniscient, not smart only looks smart (yes the article applies to Reach. They didn't change the AI that much. I should know, having done extensive tests with them. Just a few nerfs and boosts), make pathetic attempts to jump over obstacles (i.e. UNSC shield objects, crates)

In this video, the Jackals don't even notice the recently killed Elite sliding past them.

In this video, the Jackal and Grunt Ultra didn't notice me. Nerfed Jackals or an indication of lacking intelligence if their scripting is disrupted?

Also, bloom hinders the player, as well as weak melee, weak shields, slow speed without sprint, weak health, enemies not stumbling from melee (i.e. Elite Major on Heroic can take a melee without stumbling), weak everything. Noble Six sucks ass. He can take a heck lot of damage in the Lone Wolf cutscene but on Heroic, he dies so easily. Heroic is hardly realistic.

But more importantly, the demo Microsoft released didn't have Theater or save option or skulls. Ruined my Reach experience greatly.

And infinite Covies vs. army troopers was poorly designed (sure the Pelican was useful, but it's not so great when it's turret indiscriminately kills you when you're trying to get some kills in cqc). Also, the Army troopers foolishly charged into battle. They could live longer if they kept their distance (I gave 5 troopers rocket launchers and they all died. I gave 2 troopers rocket launchers, positioned one next to the armor abilities, positioned the other at the cliffs and they lasted very long. Out of range? Not entirely). And LNoS should have had more ground engagements instead of that boring space battle.

3 Covey AI = slightly cheap, can actually be surprised, somewhat smart, can climb and jump over obstacles

Also, Chief's slow.

2 Covey AI = same with 3, except even more tolerable because they're less cheap. Fast shield recharge rate for Ultra Elites is scary though.

1 Covey AI = predictable, but fun, never cheap, tolerable, can actually be surprised, somewhat smart

Also, every weapon was effective, Zealots were fun to mess with, weapon balance was incredible.

TLDR:

2 >= CE > 3 > Reach

Reach was hard because everything about it was cheap and unfair. It was supposed to feel like Firefight and survival scenarios, but it only revealed more flaws.

3 was easy because it made an attempt to be realistic (although it failed in some categories)

2 was hard because it was genuinely difficult. You don't die by randomness in that game. You get shot down by the Covies or by your own mistake.

1 was easy, but it got harder on later levels. But it was challenging and engaging.

[Edited on 08.07.2011 12:11 PM PDT]

  • 08.07.2011 11:54 AM PDT

9/14/10 The fall of reach

It's easy enough as figuring out enemy locations after multiple tries, and which weapons work best on which enemies and map. Having completed Halo 3 on Legendary recently, it's just a matter of having a plan and sticking to it. Crow's Nest and the scarab on The Ark were the major problems for me, as Crow's Nest simply had a lot of sniper jackals so you had to make sure you weren't just standing out there in the open. The Ark's scarab was difficult for me because you have to get on the thing without a. getting shot, b. taking out all the enemies on board, and c. worrying about the enemies below the scarab on ghosts, etc. So I tried something crazy by jumping onto it manually when it got close to the rock, hit that...red thing in the back that makes it vulnerable, then the moment I jumped off one of the marines had a warthog- so convenient.

Needless to say, I told that marine to get the fudge out of that warthog and let me drive. The end. Basically, you just learn from mistakes and have a plan, and also look around in strange places for weapons; I forget which mission but I found a sniper and some ammo way up top some platform, so I could take out the major enemies that were holding fuel rods.

It's not hard. You just have to know what you're doing.

  • 08.07.2011 12:10 PM PDT

Halo 3


Posted by: superhaloidbros
Basically, you just learn from mistakes and have a plan, and also look around in strange places for weapons; I forget which mission but I found a sniper and some ammo way up top some platform, so I could take out the major enemies that were holding fuel rods.


Yup I remember this when I tried completing the campaign on legendary. The level you're talking about is Tsavo Highway.

  • 08.07.2011 12:15 PM PDT

9/14/10 The fall of reach


Posted by: Ben2974

Posted by: superhaloidbros
Basically, you just learn from mistakes and have a plan, and also look around in strange places for weapons; I forget which mission but I found a sniper and some ammo way up top some platform, so I could take out the major enemies that were holding fuel rods.


Thanks. I think it's in there multiple times, once in the beginning and another time later on. It was extremely useful once I bothered to look.
Yup I remember this when I tried completing the campaign on legendary. The level you're talking about is Tsavo Highway.

[Edited on 08.07.2011 12:31 PM PDT]

  • 08.07.2011 12:30 PM PDT

I have the monument to your sins achivement but dread Cortana, maybe floodgate (I suck at flood missions) also reach you had the AI to help atleast to draw fire away from you. They were immortal too unlike characters in halo 3.

  • 08.07.2011 2:32 PM PDT


Posted by: Sliding Ghost
Reach Covey AI = cheap, near omniscient, not smart only looks smart (yes the article applies to Reach. They didn't change the AI that much. I should know, having done extensive tests with them. Just a few nerfs and boosts), make pathetic attempts to jump over obstacles (i.e. UNSC shield objects, crates)

In this video, the Jackals don't even notice the recently killed Elite sliding past them.

In this video, the Jackal and Grunt Ultra didn't notice me. Nerfed Jackals or an indication of lacking intelligence if their scripting is disrupted?

Also, bloom hinders the player, as well as weak melee, weak shields, slow speed without sprint, weak health, enemies not stumbling from melee (i.e. Elite Major on Heroic can take a melee without stumbling), weak everything. Noble Six sucks ass. He can take a heck lot of damage in the Lone Wolf cutscene but on Heroic, he dies so easily. Heroic is hardly realistic.

But more importantly, the demo Microsoft released didn't have Theater or save option or skulls. Ruined my Reach experience greatly.

And infinite Covies vs. army troopers was poorly designed (sure the Pelican was useful, but it's not so great when it's turret indiscriminately kills you when you're trying to get some kills in cqc). Also, the Army troopers foolishly charged into battle. They could live longer if they kept their distance (I gave 5 troopers rocket launchers and they all died. I gave 2 troopers rocket launchers, positioned one next to the armor abilities, positioned the other at the cliffs and they lasted very long. Out of range? Not entirely). And LNoS should have had more ground engagements instead of that boring space battle.

3 Covey AI = slightly cheap, can actually be surprised, somewhat smart, can climb and jump over obstacles

Also, Chief's slow.

2 Covey AI = same with 3, except even more tolerable because they're less cheap. Fast shield recharge rate for Ultra Elites is scary though.

1 Covey AI = predictable, but fun, never cheap, tolerable, can actually be surprised, somewhat smart

Also, every weapon was effective, Zealots were fun to mess with, weapon balance was incredible.

TLDR:

2 >= CE > 3 > Reach

Reach was hard because everything about it was cheap and unfair. It was supposed to feel like Firefight and survival scenarios, but it only revealed more flaws.

3 was easy because it made an attempt to be realistic (although it failed in some categories)

2 was hard because it was genuinely difficult. You don't die by randomness in that game. You get shot down by the Covies or by your own mistake.

1 was easy, but it got harder on later levels. But it was challenging and engaging.
This guy is the campaign guru.

  • 08.07.2011 2:37 PM PDT