- Sliding Ghost
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Reach Covey AI = cheap, near omniscient, not smart only looks smart (yes the article applies to Reach. They didn't change the AI that much. I should know, having done extensive tests with them. Just a few nerfs and boosts), make pathetic attempts to jump over obstacles (i.e. UNSC shield objects, crates)
In this video, the Jackals don't even notice the recently killed Elite sliding past them.
In this video, the Jackal and Grunt Ultra didn't notice me. Nerfed Jackals or an indication of lacking intelligence if their scripting is disrupted?
Also, bloom hinders the player, as well as weak melee, weak shields, slow speed without sprint, weak health, enemies not stumbling from melee (i.e. Elite Major on Heroic can take a melee without stumbling), weak everything. Noble Six sucks ass. He can take a heck lot of damage in the Lone Wolf cutscene but on Heroic, he dies so easily. Heroic is hardly realistic.
But more importantly, the demo Microsoft released didn't have Theater or save option or skulls. Ruined my Reach experience greatly.
And infinite Covies vs. army troopers was poorly designed (sure the Pelican was useful, but it's not so great when it's turret indiscriminately kills you when you're trying to get some kills in cqc). Also, the Army troopers foolishly charged into battle. They could live longer if they kept their distance (I gave 5 troopers rocket launchers and they all died. I gave 2 troopers rocket launchers, positioned one next to the armor abilities, positioned the other at the cliffs and they lasted very long. Out of range? Not entirely). And LNoS should have had more ground engagements instead of that boring space battle.
3 Covey AI = slightly cheap, can actually be surprised, somewhat smart, can climb and jump over obstacles
Also, Chief's slow.
2 Covey AI = same with 3, except even more tolerable because they're less cheap. Fast shield recharge rate for Ultra Elites is scary though.
1 Covey AI = predictable, but fun, never cheap, tolerable, can actually be surprised, somewhat smart
Also, every weapon was effective, Zealots were fun to mess with, weapon balance was incredible.
TLDR:
2 >= CE > 3 > Reach
Reach was hard because everything about it was cheap and unfair. It was supposed to feel like Firefight and survival scenarios, but it only revealed more flaws.
3 was easy because it made an attempt to be realistic (although it failed in some categories)
2 was hard because it was genuinely difficult. You don't die by randomness in that game. You get shot down by the Covies or by your own mistake.
1 was easy, but it got harder on later levels. But it was challenging and engaging.
[Edited on 08.07.2011 12:11 PM PDT]