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Posted by: Specter Wolf
Posted by: Economy Designer Posting
You'll design the systems and mechanics which drive in-game trade, satisfy the players' need for possessions and wealth whilst ensuring rewards retain their intended value despite attempts to exploit or grief the system.
I put the important part in bold. Granted single player games have had trading an an in-game economy; however, what is described above suggested the market will in fact be driven not only by you, but others as well. Meaning somewhere there is an interaction between players, leading to what could be a massive multiplayer setting.You could also read it like "Make it so players can't just get infinite money without trying.", you know like how you could just buy every house in Fable 3, wait five minutes and become rich and save everyone at the end of the game with your infinite, ever growing, bags of cash just by waiting a few minutes.
Now you're gonna say "Doesn't that fall under exploiting the system?", well not really, it's more a design oversight which people are using to "grief the system", of course though Lionhead trolled those people amazingly by making the game suddenly reach the climax and not allowing players like me to save the world.
But that's a topic for another time.
X3 also has a interesting "Grief the system" mechanic if you will, you can set up traders within the game which basically work as "Get me free money" by autopiloting your ships across the galaxy and trading, now as long as they don't go into pirate space you're golden, free money for the rest of your days and it only increases as you buy more ships.
What I'm basically saying here is that "Grief the system" could be interpreted in two ways, grief the players who use the system or abuse the system in some manner, it could really go either way but because of the multi-platform nature of the game, the highly probable FPS nature of the game and the fact that the whole reason people are following this MMO theory was because of one random rumour that all facets of was later officially denied by Bungie, I'm going with "Non-MMO, possibly singleplayer, space sim".
[Edited on 08.07.2011 10:47 AM PDT]