Posted by: JohnyRL
What? Thats nothing like what you said... You said the multiplayer isnt in the reach engine only, but rather IS reach, but that is incorrect.
I think you don't understand how broad the term "running on the same engine" is. Team Fortress 2 and Half-Life 2 are in the same engine, but are totally different games. Halo 1 and Stubbs the Zombie are in the same engine, but are totally different games. Heck, Mass Effect and Bulletstorm both run in Unreal Engine 3, an engine which has even found applications outside of gaming! CEA isn't like that; the multiplayer has the same framework, patches, MP ladders and network, and everything as Reach, the only difference being that some of the map files are missing. It is Reach multiplayer.
Usually when people say that two games are "running on the same engine," they're talking about them as two totally different games. If CEA is described as merely "running on the same engine" as Reach, it would be expected that there could, and probably would, be some tweaking in the rendering pipeline or the netcode, or the standard data files implimented into the maps.
You can play CEA multiplayer from Reach. It is a subset of Reach's multiplayer, not some other game that just runs on the same engine.
Or, let's put it this way: Would you argue that playing on the defiant map pack isn't "playing Reach multiplayer"?
And besides, you original post was irrelevant to what i was asking.
You asked about what the situation was with game engines, and whether people playing on one could play on the other. My post answers that question. It was not irrelevant.
[Edited on 08.10.2011 6:48 PM PDT]