- last post: 01.01.0001 12:00 AM PDT
SPeaking as someonw who just read the original posts of this thread, I congradulate you, writer in taking the time to develop such a system. My suggestion would be, concerning all explosives, that when a grenade or rocket or otherwise explosive projectile hits a player, that charectar is thrown a distance and knocked off their feet. The player's screen would become disoriented, leading to worse aim, a blurry screen, slow movement, ect. The player would then slowly regain 'consciencness' (sp) and would resume normal play. A good example is call of duty 2 BR1 when a mortar round lands near your position. Also, when a player is hit by this rocket, they should be thrown against walls and recieve further 'slam' damage on top of rocket damage. This could mean that if their was, say, a jutting rock in bloodgulch and someone is hit by a rocket, they are thrown against it and potentially get spliced against it. Also, dead players body's cold serve as projectiles or at least have weight and mass to them. Ifg a grenade is thrown into a pile of body's, and one hit a nearby player, the player could be knocked off his feet and even possibly damaged. This could result in a much, much more realistic game. Also, with a casual weekend player's perspective, who wouldn't get a chuckle seeing their rocket splat someone right against a wall or seeing a dead body knock over a unsuspecting noob? i do not, howver, promote dismemberment.... that seems to be going a little TOO realistic. nonetheless, writer, please post on this idea... perhaps it has already been posted?
Excellent work on your attributes system,
K2