- AIRSTUBBY
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is it ok if i don't officially join but check you guys out by becoming an un-official temporary member?
but here's some advice for your ranking system:
when starting out start with something basic so you can start to get more members to work with more quickly, make it unique after you have a basic structure employed. you should use military ranks because they're simple to use in a command structure and others will understand them. just make a large list of military ranks and describge what they basically do/are and what's new to that rank. edit it later.
ex(feel free to use as a base. this is a bare skeletal structure that should be used as a jumping off point. if you decide to actually use this efficient structure, you must go into much more detail and then create the rules around the ranking structure and carefully define every rank, it's rules, regulations, every ability it has[no matter how small or benign], requirements for everything, leniancies. and make sure EVERYTHING is interconnected. don't make any overlaps and make sure that your ranking structure allows for multiple situations. don't just make someone in one position do one thing, allow enough leniency for a higher ranked officer to stilll lead/be in charge of something a low rank officer normally would be in extrenuous circumstances. literally outline everything. but don't worry about rushing it, just keep improving your structure all the time. work at it daily but dont expect a perfect ranking system overnight).
ENLISTED:(no immediate authority)
recruit-interested in joining but hasn't been accepted(no authority)
trainee-accepted, but in basic training program(no authority)
private-completed final exam in basic training(no authority but available to be used in a 5 man squad)
corporal-can be placed in a 5 or 10 man squad(can offer advice to seargeant in battle)
LOWER CLASS OFFICERS(settles minor issues between enlisted members. can influence MINOR clan affairs. ie: game nights, new color)
seargeant-can lead a 5 or 10 man squad
lieutenant-can be in charge of a unit(two-four 5 or 10 man squads [adjust as clan grows])
captain- can be in charge of a division(2-5 units[increase unit value as clan size increases])
UPPER CLASS OFFICERS:(influence the main issues of the clan's body. ie: battles, alliances with lower grade clans. and handle affairs between lower class officers)
major-can be in charge of a battalion (2-3 divisions[adjust as neccesary])
colonel-can be in charge of a brigade(2 divisions)
LEADERSHIP: (have a say in all clan affairs and are responsible for the fate of the clan. they influence the decisions that represent the face of the clan)
brigadier-can be in charge of an army (2 brigades)
general-a leader of the clan who can influence all affairs. There is little restricting his actions.
NOTES:
-each rank up to general has a second version. the other version would be like a "1st class" or w/e is appropriate. this would grant no extra abilities, but it would make a more affective higherarchy. allowing members to be superior to other members at the same general rank allows for less confusion in command structure,more effective distinction between members, greater motivational goals, and allows for easier classification by overveiwing superior officers
-all generals should be created equal. HOWEVER, in order to handle situations effectively, generals should be graded 1-5 stars. higher the ranking, the more influential they are. generals can do anything, but with a higher rank, they have more of a say in decisions. This allows for YOU to maintain your position as the clan grows but allow others to reach your rank over time. the difference should be simple: main clan matters should be voted on and only leadership has a say. in the vote, for example, a brigadier's vote counts as 1, brigadier general(variant of brigadier)counts as 2, 1 star general is 4, 2 star general is 5, 3 star general is 6, 4 star general is 8, 5 star general is 10. highest voted action is continued.that being said, not everything should be voted on. only some things. you decide which. also be aware that there will be much corruption and when your clan is larger, use corruption as a tool to gain unnoficial power.
-roles in the clan SHOULD NOT equal rank. being a specialist of some kind shouldn't be a rank but a role. that specialist could have a rank like lieutenant. tanks should never be deprived for titles. people can go up in rank but under different titles. they maintain their rank all the time, but can switch to other positions in divisions, alliance management, black ops(not the game) unit, etc.
-figure out who can promote and demote who and what punishments are available. who can be in charge of a court and how punishment and actions will be reviewed and handled. NEVER be autocratic in your clan, always have structure and power distributed. that being said, certain members can avoid protocall in certain instances, like if a colonel wants to kick out a recruit, no court or approval is needed. figure out what ranks that and other special benefits would apply to.
-remember that there is way more in a clan than squads and "fighting bodies" of soldiers. focus on the soldiers first, but as you grow add more unorthodox branches to support yourself.
-adjust the size of the mentioned fighting bodies in my outline to current clan size. for example, right now, you can just not have a 10 man squad because it is unnecesary and just use a 5 man squad system for now(fifth member can be used as sub in battles if necessary). that would allow for a battalion to be reached with as little as 40 members in the clan
anyway, this is all just advice. i WILL NOT work on your structure or anything else, but this is just to get you going because you seem to have potential and i don't feel like waiting for you to get yourself in order.
just remember the MOST important thing: think about everything with your command strucure and literally cover every matter in it, how the clan operates, and the rules(don't make them sound like a little kid writing a list of things he wants), be SPECIFIC, and start with a skeletal structure and add new layers every day/period of time. plan out what you are going to add and wheen. then actually DO IT. my guide isn;t perfect but it will get you started enough that you can get some members and be considered a prospect clan
also, advice not related to ranking: as you grow, learn to document everything. create a profile for everything and everyone. have a group devoted to profiling things, or at least recording profiles. officers watch lower class units and report to the profiling group and they record information and the oppinions of who reported on someone. they compile the reports and information/statistics of each member and create a detailed analysis of them. i would advise acompanying this with a easy to understand and quick to use rating system(ie: XBOXGAMER543: (scale of 1-10)
benefit: 6
liability:4
threat to clan:2
usefullness in game: 7
likelihood to leave clan: 5
possibility of being a spy: 4
leadership: 1
(then keep going with more and more specific categories))Each number should have an official and recorded meaning in a database to avoid confusion. not the number for the exact rating. but generally what each number as a rating would equate to. there should also be a more detailed description under each rating explaining why they received it and a overview of their hjistory. don't worry about making it this complex yet in your clan, but you should have a very basic and general profile on everyone and everything. only make certain profiles available to certain people. example: upper class officers can see all lower grade profiles, lower class officers can see lower profiles, etc.
i dont feel like going into more detail and explaining everything because you WILL learn yourself over time but this should be enough to make you into a somewhat respectable small clan leader.