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DISCLAIMER: This video was proven to be a scam. This is a non existing technology, and I was fooled by the artist of this particular scam. However it would be nice and cool to see what games could possibly be like in the future.
I always noticed the big and small similarities between real life and a virtual world. Real life has it's own "gaming" engine, and it's called the laws of physics or physics in general. Penguins are scripted to move to a specified location at a certain point in their lives for breeding. Everything has an input and output, the choices we make, even physical actions we execute on the environment around us. If you hit a rock with a hammer, then the rock would break apart in a complicated process.
I have had my contemplations about this similarity between life and games for a couple of years. I never really thought that games could advance too much due to ideas being limited, we are limited by what's fun, and limited by the systems we run these simulations on.
I always imagined way in the distant future that the gaming industry would be so advanced that they would be able to make any 3D object out of small atoms. Atoms just like atoms that construct any type of matter in the universe, except creating those atoms in a game rather than using polygons in those games. I thought to myself "that would take so long that my children would have missed their chance to play those games."
I was wrong.
Not only was I wrong, and not only have they recently developed this new technology, but it's more advanced than I could have ever thought was physically possible. There is a system that not only creates 3D objects made completely out of these "atoms", but there is no limit to how many you can create. Not only can you create as many as you want, you can run them all in real time. Not only that, but developers already know how to use this technology, because it converts assets from 3DS Max into these atoms . . . for any 3D modelers and environment artists: that smile on your face is about to get bigger. With an unlimited amount of these "atoms", there isn't much of, if any polygon budget anymore. Another thing: why would a 3D modeler want to spend the time to model and detail a rock, where in this system you can scan a real object in the world into a game. Don't worry about "too high in detail" crap, cause "too high in detail" doesn't exist with this system.
Game environments will actually be real. Not simulated flat surfaces rendered as hills or terrains, but actual molecules that render as geometry themselves that construct a terrain. An odd fact about this system is that it's not even done, and all of the things I listed are things it can do already. It will soon be ready to be released to developers to use in their games.
These are all of the things you can do with this system. You can also make a game that looks like Call of Duty 2 on a 360, but the potential of the game could have been the physics and graphics of Halo: Reach. Stating a few phrases like destructible environments, explosions, water, breakable objects, and worlds that developers have to explore to understand what they create in this system is bound to get you thinking about what is possible and what could be possible.
Here is the full video that shows these environments as well as explains them
http://www.youtube.com/watch?v=00gAbgBu8R4
^Here is the link in case for some reason the linked text takes too long, or doesn't come up at all^
[Edited on 08.17.2011 2:34 PM PDT]