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This topic has moved here: Subject: AR and DMR
  • Subject: AR and DMR
Subject: AR and DMR

Okay, we all know that these two guns differ significantly in gameplay, but realistically, they should be quite similar.

One thing that bothers me is that the DMR and AR fire the same round, 7.62 NATO, but in Reach, the DMR is obviously way more powerful, which doesn't make sense. And more muzzle velocity from a longer barrel or more gunpowder being in the 7.62 cartidges used for the DMR wouldn't be enough to compensate for this difference.

I know it's gameplay, but dang, bungie should have made the DMR fire something bigger. They also say it's full-auto outside the game, but is this canonically proven? A DMR is not supposed to be fully automatic, as it is basically a semi-automatic sniper rifle made for quick, successive shots at mid-to-long range.

I know this is nitpicking, but I'm a bit of a gun nut and a huge Halo fan, and this just didn't make sense, and I was wondering if anyone knew anything to explain this. Thanks.

[Edited on 08.19.2011 1:13 AM PDT]

  • 08.19.2011 1:11 AM PDT

An increased muzzle velocity would actually do more than an little bit heaver round because its e=mc^2.

And for the full auto thing, on the model of the gun in game it has 3 firing settings, safe/fire/auto but it is only ever set on fire.

But the damage is mostly for gameplay.


[Edited on 08.19.2011 1:26 AM PDT]

  • 08.19.2011 1:24 AM PDT
  • gamertag: Poy357
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Did you see Halo: Landfall(Arms race, Combat, Last one standing)?

The BR was on full auto.

  • 08.19.2011 1:25 AM PDT


Posted by: otterboyz
An increased muzzle velocity would actually do more than an little bit heaver round because its e=mc^2.


We aren't converting matter into energy here - perhaps you meant Kinetic Energy (Ek)= ½ mv^2 ? :3

So yeah, an increase in velocity would do more than a similar increase in mass. However, it's not as simple as that I'm sure.

[Edited on 08.19.2011 1:58 AM PDT]

  • 08.19.2011 1:52 AM PDT

It is possible to commit no errors and still lose. That is not a weakness. That is life.

Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.

I'm pretty sure that the DMR fires a much heavier round. The BR fired a 9.5mm round or something like that, and I think the DMR's is even heavier.

  • 08.19.2011 2:21 AM PDT


Posted by: Bonsai B

Posted by: otterboyz
An increased muzzle velocity would actually do more than an little bit heaver round because its e=mc^2.


We aren't converting matter into energy here - perhaps you meant Kinetic Energy (Ek)= ½ mv^2 ? :3

So yeah, an increase in velocity would do more than a similar increase in mass. However, it's not as simple as that I'm sure.


woops, yes I meant that equation.

The only other thing that could change it I guess would be pressure from the shape of the round, but other than that not much.

[Edited on 08.19.2011 2:24 AM PDT]

  • 08.19.2011 2:24 AM PDT

Maybe it's like that in-game for balance?

  • 08.19.2011 2:24 AM PDT
  • gamertag: Fin
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"but you already knew that, I mean, how couldn't you?

Only when no Human brick is left atop another, shall we be satisfied with your destruction.

I would take the whole "same round" thing with a pinch of salt, the ammo isn't interchangeable in game, and as you say the DMR *seems* to fire a more powerful round.

Like the BR having supposedly a single-shot, burst-fire, and full-auto settings, the DMR is supposed to have a fully automatic setting for suppression fire.

  • 08.19.2011 4:29 AM PDT


Posted by: Fin5434p
I would take the whole "same round" thing with a pinch of salt, the ammo isn't interchangeable in game, and as you say the DMR *seems* to fire a more powerful round.

Like the BR having supposedly a single-shot, burst-fire, and full-auto settings, the DMR is supposed to have a fully automatic setting for suppression fire.


Yeah, I don't know why they decided the DMR to have the same ammo as the MA37, kind of lazy thinking imo.

And if they made it to where it 'fired a larger round' then it could perform as it actually does in the game, and not have to drastically change the weapon for how it really is outside of the game. So if it's full auto capable, it still fires from a 15 round magazine (which is silly), or is there something else there missing from the game as well?

  • 08.19.2011 8:26 AM PDT


Posted by: otterboyz
An increased muzzle velocity would actually do more than an little bit heaver round because its e=mc^2.

And for the full auto thing, on the model of the gun in game it has 3 firing settings, safe/fire/auto but it is only ever set on fire.

But the damage is mostly for gameplay.


Yeah, but it wouldn't even come close to be able to equate the damage of the DMR in the game.

  • 08.19.2011 8:32 AM PDT