- Desmik
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- Exalted Heroic Member
Compared to the other Halo video games, the animations in Halo: Reach, (Most notable in game Spartans, not cut scenes.) are very unnatural. The reason for this is because of the new 'advanced' animation system of recording a guy in black tights with sensors attached to him and then recorded and put onto a computer.
Although the technology is very advanced and wonderful, it did not fit the game very well. Why? Because the characters in game are unrealistically buff, with bulky armor. So as you would guess, a 5'7" skinny guy in black tights, might not give off an accurate animation. He can act like he is a unrealistically buff guy with bulky armor on all he wants, it's just not going to look natural. Especially for a video game where a character is constantly jumping, and strafing. It's just not going to look natural.
The animations in Halo 1-3 were great, and had style, Halo: Reach on the other hand.. you get the idea.